/run if not UnitAffectingCombat("player")then for i=1,4 do n="t"..i CreateFrame("Button",n,UIParent,"SecureUnitButtonTemplate")_G[n]:SetAttribute("type", "destroytotem")_G[n]:SetAttribute("totem-slot",i)end end
/click t1
/click t2
/click t3
/click t4