Steady Shot, now 75% damage

Blizzard’s just trolling us at this point.

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Truly the patch notes of all time

So they just made a conceptually terrible rune that noone would use anyway 15% less garbage
Thank you blizzard, this is the buff we all needed

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Lol at that pointit is a spit in the face.

If they wanted to do something they would make it not clipping the autoshot and giving it a proc of some sorts , like an instant aimed shot.

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it’s amazing the trolling, really have they no shame at all?

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we gave at least 5 solution to fix it none has been listened, I wonder how many logs will have the new empowered steady shot

so the unplayable rune is still unplayable, very nice… It is not about the dmg anyway it is just terrible, nobody likes it and nobody wants to play it.

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Honestly I want it to be usuable, because it is really good in the oher expansions, but it is not a dump like this ahahah

if i want to play serpent sting chimera multi steady explosive trap i can play wotlk

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EXACTLY!
I just wanna see Imagination ffs! how about fixing Arcane shot, or trap/sting dmg?

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Hunters are stuck exactly where balance druids were last patch. They can’t buff them because PvP exists and whereas ranged hunters are trash in raids, they excel in PvP. Just like balance druids were trash in raids, but half the forum posts screamed for a nerf.

This is gonna be the case with class/spec X until SoD either ends or they manage to balance the systems separately.

It’s the sad truth.

as i said in another post bois we should be throwing a party better useless buffs then nerfs every patch note!!!

If they’d make steady shot not interrupt your auto attacks it would be kinda nice.

It would be good if you wanted to have as much boring gameplay as possible.

There is not a single person in the SoD dev team that plays a hunter. Thats for sure

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what game u play, ranged hunter sucks in pvp, bm is good only and survival for grp fights if u spec into traps

Ranged is good in pvp, my gear sucks and I am still a killing machine in PVP.

Blizzard has been trolling us since the end of phase 1 with laughable nerfs to balance and SP, yet lack the balls to nerf rogues mutilate or literally any other rogue rune in PvP.

Mutilate should’ve never gotten buffed period.
40energy+cp generator+highdamage knocks out literally every other combopoint generator in terms of energy per combopoint and energy per damage. You don’t use Sinster Strike, Backstab, Shadowstrike and Saber Slash
The effort needed to play rogue is literal non existent. It’s massive BS from Blizz devs.
All of that damage allows rogues to kill way faster, without any CD usage like Blind/Gauge/Evasion/Vanish/Sprint, especially when you combine it with Shadowstep, it can gladly stay bugged for all I care.

Ranged hunter being almost nonexistent is exactly why I didn’t play it again in a classic setting, especially when melee hunters bring less than nothing to the raid yet do high levels of DPS. Melee weaving should’ve been more enforced rather than melee runes that force you to play in melee 24/7 bullcrap.