Rn its in good place, optional to take and good skill, in next build you switch it again with hunters knowledge which makes lone wolf pretty mandatory.
Hunters are often taken as only bl having class, so please, let players decide if they want lone wolf if they don’t want to, what was problem with it when lone wolf was position AFTER Hunter’s mastery??? dont change it or put it on sides…
*UPDATE
IDK IF YALL CANT READ BUT I NEVER ASKED TO REMOVE LONE WOLF OR ANYTHING LIKE THAT, WHOLE POST IS ABOUT NOT MAKING IT FORCED
The worst thing about lone wolf is that mms hunters have to choose between utility/survabiblity tools and flat throughput. It’s a choice we shouldn’t have to make, and that most classes don’t have to make.
Sure, every classes have to pick talents and whatnot, but the impact of that one single choice for mms hunters is way bigger than it should be.
You can, if you lust at pull. There’s more than a few bosses where this does not apply. I mean you can still dismiss it, but you have to stand still for 3s, potentially dying or hindering your team.
It’s a choice on whether you provide raid utility by sacrificing a small amount of your damage, for what appears to be a short time.
The way the OP framed this is that they lose 10% but that’s not true, they get the pet damage AND from what the OP posted it’s got a ramp up time. I might look into it tomorrow but the OP seems to be complaining over very little.
If I’m the only class with access to herosim/bloodlust in a M+ group, I get pet out to be able to use it to the benefit of the whole group. That 10% loss is not that big of a deal.