Reminder to Blizz: Mistweavers are not complaining about their output. Output is fine.
The problem is our lack of utility, lack of proper raid cooldown, and severe mana costs on our primary heal.
We are effective in raids, as fistweaving spec. That is all we have right now. M+ is a constant string of âdrinkingâŚâ while your group wishes theyâd brought a different healer, and PvP⌠well, PvP just isnât happening. MWs all PvPing on alts instead.
Side note; that water nerf? It mostly only affects MW in PvE content.
Actually, we need any answer, even something like: âWe think that MW is okâ. Ok, most players whoâs waiting for changes will reroll. MW will be a healer for players who like hardmode, fair enough.
this exactly. if blizzard tells me thereâs nothing wrong and we just need to get good, Iâll accept it. I hate resorting to the C word but blatantly ignoring paying customers is just disgusting.
every other MMO I played they keep in touch at least a little, and patch notes contain some form of reasoning or explanation why they do (or donât do) things. blizzard has been putting their heads in the sand for as long as I know when it came to community complaints. I donât know if they worry about giving publicity to issues by acknowledging them, or they just ignore their community because interacting with them would make them look like a small company because âonly indie devs talk to their playersâ.
I donât know, but either way itâs sad
Today my guild killed the heroic Denathrius.
And I like nowhere wanted to be able to heal on the move.
I felt completely helpless when the circles AoE mechanics worked together with the mechanics of Remornia.
You just direct the beam, you dont have time to heal because of the GCD, you move away, fail, you direct the beam again⌠you move again because the STRIPES. You cancel again⌠And again ⌠and again.
As a result, you cannot heal while you are at a distance and cant heal normally in the melee. and mana⌠manaâŚ
They give me innervate, but I cant use it, because I need to move literally always being in melee.
I just canât stand in the center where there are no stripes cause I canât reach to the tanks ⌠Itâs so humiliating.
I donât know what to say about m +
Pugs just donât take me in keys above 14âŚ
But I feel that in the 15+ I will have to survive much harder than other healers.
Let me explain what I mean⌠Neither Chi-Ji or Revival:
reduce damage taken by the raid
increase healing received by the raid
get noticed by other players
are involved in discussions with other healers
What they do is a lump of healing (plus a mass dispel). There arenât (imo) enough occasions where the mass dispel is vital that you save it as an âoh shiâ button, so Revival just gets blended into your general healing and you pop it when it seems needed. Chi-Ji, the same problem, only we have to give up RJW for him which really hurts.
Raid leaders rarely think about them, they donât come up in encounter planning, and nobody thinks âhmm, be useful if we had a Mistweaver forâŚâ
Thus, to me, neither are a âproperâ raid cooldown. If it doesnât make other people notice (Barrier and AMS are wonderful examples, tremor totem is situationally amazing and everyone thanks the player who dropped it), i.e. if it doesnât affect anyoneâs gameplay, then it doesnât actually make your class more desirable.
Again, I never complain about MWâs output. I complain about having nothing except healing. If Revival and Cocoon triggered a stagger, slowing the damage the raid/player take, that would be something people talked about in planning, and thatâs when Iâd consider them proper cooldowns.
My 2p, at least. Everyoneâs allowed to have an opinion
Obviously AM/Barrier/SLT is better than revival and our celestial in some cases. However, there are fights where our celestial does a lot more than an AM or SLT. Itâs a pretty hefty CD, and absolutely owns on healing.
Thus, to me, neither are a âproperâ raid cooldown. If it doesnât make other people notice
You speak as if healing CDs arenât âproperâ unless they have flashy visuals like barrier or SLT⌠what about AM? You donât notice AM unless your raid dies because your paladin forgot to press it. You donât notice tranq or a druid ramping either. Are those not âproperâ either?
nothing except healing
This is not true. We do a lot of damage as well, assuming you actually DPS. Sure weâre not doing hpal damage, but weâre at a point where a good MW can often beat a good Disc on damage during a fight unless the disc is putting more focus into damaging the boss than healing (i.e if you are overhealing fights or something).
If you compare MW to hpal, then the difference is literally just that hpal does more dps, less HPS, and has more utility on some fights. The only thing that needs a buff/nerf is the amount of damage paladins do and thatâs pretty much it.
ok so basically:
monk dmg > disc dmg if disc does not dps boss
well yea thats technically correct.
i dont know about PVE but in PVP we got the lowest dmg with highest risk in comparison with other healers by FAR.
ok so basically:
monk dmg > disc dmg if disc does not dps boss
Literally never said this. Monk usually does higher damage, unless the disc is neglecting healing for the sake of doing damage. On a normal fight, MW does slightly more damage.
Spec is dead in PvP for entire expansion in current design for major part of players who donât want to tryhard. Now, it lacks defensive CDs to counter burst damage, if games become slower MW will be outplayed by mana by any other healer spec on arena. Changing that will affect PvE balance, so itâs a dead end.