Stop hating us blizz


  • Pvp: 3x3 and 2x2
  1. Holypal: 47.3% (1259) - - - - - Holypal: 49.0% (1447)
  2. DcPriest: 44.3% (1181)- - - - - DcPriest: 34.2% (1010)
  3. Rsham: 12.7% (388) - - - - - - - Rsham: 17.8% (637)
  4. RDruid: 4.8% (129) - - - - - - - - RDruid: 11.4% (338)
  5. HolyPriest: 2.2% (58) - - - - - - HolyPriest: 4.4% (130)
  6. Mistweaver: 1.4% (36) - - - - - Mistweaver: 1.0% (30) :disappointed_relieved:

https://www.arenamate.net/?region=&realm=&rating=0&ladder=2v2&faction=&spec_filter=65&spec_filter=105&spec_filter=256&spec_filter=257&spec_filter=270


  • PVE M+

https://static.icy-veins.com/forum-files/uploads/monthly_2021_01/1564724803_newplot(64).png.864f0db6b86274de7ebab70f0c5d99f7.png

https://static.icy-veins.com/forum-files/uploads/monthly_2021_01/1531027416_newplot(66).png.0d3ad6428892ab255f237e307da20676.png


I was looking for Mistweaver SL gameplay and came across a video.
The guy says a lot of things that would help get the spec out of the depths.

click

https://youtu.be/carsvMI80rY

Also.
Nice tread with good ideas тт_тт

Give us some love. please.

8 Likes

Reminder to Blizz: Mistweavers are not complaining about their output. Output is fine.

The problem is our lack of utility, lack of proper raid cooldown, and severe mana costs on our primary heal.

We are effective in raids, as fistweaving spec. That is all we have right now. M+ is a constant string of “drinking…” while your group wishes they’d brought a different healer, and PvP… well, PvP just isn’t happening. MWs all PvPing on alts instead.

Side note; that water nerf? It mostly only affects MW in PvE content.

8 Likes

Actually, we need any answer, even something like: ‘We think that MW is ok’. Ok, most players who’s waiting for changes will reroll. MW will be a healer for players who like hardmode, fair enough.

4 Likes

this exactly. if blizzard tells me there’s nothing wrong and we just need to get good, I’ll accept it. I hate resorting to the C word but blatantly ignoring paying customers is just disgusting.
every other MMO I played they keep in touch at least a little, and patch notes contain some form of reasoning or explanation why they do (or don’t do) things. blizzard has been putting their heads in the sand for as long as I know when it came to community complaints. I don’t know if they worry about giving publicity to issues by acknowledging them, or they just ignore their community because interacting with them would make them look like a small company because “only indie devs talk to their players”.
I don’t know, but either way it’s sad

5 Likes

Without answers, all posts and question players addressed to them will become some kind of a prayers, which sounds awkward but it is what it is.

2 Likes

lack of proper raid cooldown

Sorry, but this is so frustrating to read. We have the highest throughput CD in the game, and revival isn’t bad either.

Today my guild killed the heroic Denathrius.
And I like nowhere wanted to be able to heal on the move.
I felt completely helpless when the circles AoE mechanics worked together with the mechanics of Remornia.
You just direct the beam, you dont have time to heal because of the GCD, you move away, fail, you direct the beam again… you move again because the STRIPES. You cancel again… And again … and again.
As a result, you cannot heal while you are at a distance and cant heal normally in the melee. and mana… mana…

They give me innervate, but I cant use it, because I need to move literally always being in melee.
I just can’t stand in the center where there are no stripes cause I can’t reach to the tanks … It’s so humiliating.

I don’t know what to say about m +
Pugs just don’t take me in keys above 14…
But I feel that in the 15+ I will have to survive much harder than other healers.

1 Like

Let me explain what I mean… Neither Chi-Ji or Revival:

  • reduce damage taken by the raid
  • increase healing received by the raid
  • get noticed by other players
  • are involved in discussions with other healers

What they do is a lump of healing (plus a mass dispel). There aren’t (imo) enough occasions where the mass dispel is vital that you save it as an “oh shi” button, so Revival just gets blended into your general healing and you pop it when it seems needed. Chi-Ji, the same problem, only we have to give up RJW for him which really hurts.

Raid leaders rarely think about them, they don’t come up in encounter planning, and nobody thinks “hmm, be useful if we had a Mistweaver for…”

Thus, to me, neither are a “proper” raid cooldown. If it doesn’t make other people notice (Barrier and AMS are wonderful examples, tremor totem is situationally amazing and everyone thanks the player who dropped it), i.e. if it doesn’t affect anyone’s gameplay, then it doesn’t actually make your class more desirable.

Again, I never complain about MW’s output. I complain about having nothing except healing. If Revival and Cocoon triggered a stagger, slowing the damage the raid/player take, that would be something people talked about in planning, and that’s when I’d consider them proper cooldowns.

My 2p, at least. Everyone’s allowed to have an opinion :slight_smile:

2 Likes

Yeah, I’ve heard other healers gnashed their teeth with envy looking at this spell.

3 Likes

Obviously AM/Barrier/SLT is better than revival and our celestial in some cases. However, there are fights where our celestial does a lot more than an AM or SLT. It’s a pretty hefty CD, and absolutely owns on healing.

Thus, to me, neither are a “proper” raid cooldown. If it doesn’t make other people notice

You speak as if healing CDs aren’t “proper” unless they have flashy visuals like barrier or SLT… what about AM? You don’t notice AM unless your raid dies because your paladin forgot to press it. You don’t notice tranq or a druid ramping either. Are those not “proper” either?

nothing except healing

This is not true. We do a lot of damage as well, assuming you actually DPS. Sure we’re not doing hpal damage, but we’re at a point where a good MW can often beat a good Disc on damage during a fight unless the disc is putting more focus into damaging the boss than healing (i.e if you are overhealing fights or something).

If you compare MW to hpal, then the difference is literally just that hpal does more dps, less HPS, and has more utility on some fights. The only thing that needs a buff/nerf is the amount of damage paladins do and that’s pretty much it.

ok so basically:
monk dmg > disc dmg if disc does not dps boss
well yea thats technically correct.
i dont know about PVE but in PVP we got the lowest dmg with highest risk in comparison with other healers by FAR.

ok so basically:
monk dmg > disc dmg if disc does not dps boss

Literally never said this. Monk usually does higher damage, unless the disc is neglecting healing for the sake of doing damage. On a normal fight, MW does slightly more damage.

Spec is dead in PvP for entire expansion in current design for major part of players who don’t want to tryhard. Now, it lacks defensive CDs to counter burst damage, if games become slower MW will be outplayed by mana by any other healer spec on arena. Changing that will affect PvE balance, so it’s a dead end.

Bump cuz we need tuning.

no, you need to l2p.

Unless you’re talking about pvp :slight_smile: then I agree.

I can’t l2p cuz nobody wants to take mw anywhere.

1 Like

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