Because it looks very promising at the start, yay we get to choose our own talents and after 2 months every one ends up importing the “Right build” from wowhead. it is an illusion of deceit.
Same thing happened in shadowlands… Yay 4 new covenants but every one ended up choosing the meta covenant or end up getting kicked. And same thing for DF, never seen some one running their own custom build in keys or dungeons.
So who does this appeal to? outdoor content casual players?
and now hero talents? seems like a same old story
every time i see a major update on talents for a new expansion im like meh. after month everyone sticks to meta.
Good thing that you do not really choose talents, and only small effects are a choice. The only “real” choice is what hero talent tree you will choose from the 2 available to you.
Sure they might say that they will balance those 2 to be “roughly” equal, but we all know that there will be 1 of the 2 trees better for most cases (or have one be the best for st and one for m+).
The problems you are describing do not really present themselves in those talents.
SL was problematic not because of the choice, but because you could only pick 1, and could not “change” this easily. At the end where you could change at a whim, it was way better.
The problem with running custom builds is that people do not really want to try them. They go to their sims and guides, and copy their talent trees without figuring out “how much will i lose if i go with X build or Y talent that i really like”. In the hero talents you do not really have many choices, so it is way easier to make the disparity “small”.
This happens every time, what really matters is that the playstyle becomes fun.
My only worry after seeing the new talent trees, is that they might inflate the complexity of some specs TOO much. In a game with so many procs, cds, and abilities to track, you can only add so much before it become overwhelming (and for some people, that point was long ago).
I was one of the people who wanted talents so we can have real choice, but looking back I kind of regret it.
The local optimum of some builds turned out to be a clunky mess that blizz probably didn’t even anticipate, and talents are so interlinked it’s almost impossible to balance anything without breaking something else.
In order for talents to actually bring variety, they’d have to be so well balanced that choices come down to subjective judgement. Which happens once every blue moon.
I don’t care what others think of my talent choices. As an experienced player, I know exactly what works best for my playstyle, and I stick to it no matter what. I have no interest in being told what to do by strangers who don’t even know how to play their so-called “META” class properly. I prefer to join a guild that respects my choices and allows me to play the class I want. I have complete confidence in my abilities, and I will always choose to play what I find enjoyable. In the upcoming expansion, I am excited to see how the hero talent class fantasy, roleplay and gameplay alterations will impact my existing specialisations, regardless of their efficacy.
Actualy difference betwen minmaxer and someone what just did their talents out of thin air is insane. Thats why meta in wow is only good way to play.
Meta in League also exists but sou can still pick w/e champ and carry with it becouse difference beetween meta and lowest tier is just small.
In WoW picking meta talent and nonmeta talent is difference in hundreds of % dps difference becouse of way how insanely can game scale your dmg thanks to insane powercreep what wow have.
Choosing a champion in a league can be just as bad. If you select ones that other players don’t like, they might accuse you of trolling or griefing, and eventually abandon the game. It’s important to remember that the meta is not always the best choice for everyone. Sometimes, it’s better to pick a champion you enjoy playing with, even if they are not considered optimal. You’ll perform better and have more fun in the game.
Keep in mind that changing a talent in your character’s skill tree takes only a couple of seconds, and it hardly has any impact in a few weeks into a season or raid. On the other hand, in other games like Lol, if a character is underpowered, or mechanically weak, it may remain that way for months or even years until the developers fix it. In such cases, people can ban you from using it or even resort to using slurs against you and then leave.
League of Legenda is just really well known for being a bastion of tolerance when it comes to others and their choices.
I’m playing off meta spec without legendary weapon still can do 23 keys and higher
sooooooooooooooooo
are you one of those people that sits in front of the cars?
cause you sound like one
You should ask why meta’s exist instead
The answer is because blizzard doesn’t really balance classes anymore
Their latest take IIRC was that they allow some specs to be stronger then the others patch to patch in a ‘time to let them shine’ style
but its this exact style of balancing which creates the meta too; whichever specs are currently strongest are the meta
the talents aren’t to blame, I like having different playstyles, the issue is blizzards refusal to properly balance the classes between eachother
Even if you’d remove the talents now that wouldn’t solve anything because of the mindset of letting some specs just be stronger then others in some patches as part of gamedesign