This is going to severely water down the thematic nature of obliterate as being physical damage.
My suggestion for a replacement to the forced frost damage modificaion is as follows:
Obliterate will ignore armor during killing machine
That is all.
The problem here is that first of all, the obliterate will become suceptible to magic damage reductions such as our own AMS and we do not want that, we already have something to deal with physical immuity in our various frost damage attacks but if obliterate is going to deal frost damage it is going to be extremely annoying to have to constantly cancel killing machine as a negative buff when magic immunity comes up.
If this doesn’t persuade you, then consider it is also breaking the thematics/fantasy behind obliterate which is simply an overwhelmingly strong physical strike.
no, It would still auto crit but the armor pierce is just in place of the frost damage effect, they could just put another 30% damage mod or something on top of it if they need it to do more damage too.
why do u want to kill 2H obliteration scaling?
do u want it to be another questing build for fun?
let be as it is, once u got ur soft caps of haste and crit u can then invest in mastery to scale the 2H spec instead of being forced into breath after the first raid tier
because i dual wield and thus actually want to be doing physical damage, and i do not want to be forced to stack mastery no matter the build obviously, that is not interesting at all, especially when mastery is such a terrible 1-dimensional stat.
heres the problem, if they wanted you doing big magic hits then they would just let you use killing machine with frost strike again… Breaking what obliterate is suppsed to be makes little sense because of this, they can easily work in a talent to modify killing machine to work with frost strikes instead if needed.
You do make some good points, but respectfully I feel like you’re asking for a nerf. Obliterate dealing frost while also being amped by mastery is finally a big hitter, the way it should be. Yes, ignoring armor will still give it more damage than it has now, but you won’t get that extra benefit of mastery.
To me, the fantasy of Frost DK is a melee spec that deals frost damage. Obliterate always felt like the black sheep to me, so I’m quite happy it will throw out nice amounts of frost. Obliterate may finally live up to its name, and like, obliterate things.
not necessarily, by adding in a new form of rune strike as a potential talent for frost they could then grant the frost dk a build that uses mastery as only a minor stat, focusing more on solid physical attacks and versatility. This would then make room for using other potential rune combinations, maybe even just make frost strike an upgrade talent to rune strike.
Perhaps even just change the frost mastery to a specific abilities mastery such as that of the affliction warlock.
While i see your thematic concern giving it armor ignore and removing the full scaling that we have needed on our main attack ever since our bland mastery was introduced i have to echo Necrofenix’s opinion here, it might not the best “fix” but it’s the one we got for now, if i personally could drop my two cents i would redesign the mastery to fix it in a manner. “increases frost dmg done by x% and causes your obliterate to deal x% increased crit damage” or something similar.
the problem here deinhardt is that now our main attack is doing 2 different damage types which means we cannot reasonably rely on it, this may end up with us being forced to use a weird cancel macro to make it do physical damage when magic reductions are active, such as our very own anti-magic shell.
Adding frost damage to KM Obliterate is one of the best possible things frost could have gotten. Scaling was always a huge issue with frost, especially 2H frost, and this should help 2H stay viable after the first tier.
you are only fine with it until you come across more pve mobs that reduce magic damage, and the you get severely gimped since you will be balanced around the killing machine proc and not the actual obliterate damage (which is what we actually wanted)
Killing machie should be a bonus to obliterate, not a crutch to it.
Keep in mind, all the damage you are going to get from it doing frost damage is just going to be lost in it not having killing machine active anyway, which means this is not actually a buff but rather more of a nerf due to it being suceptable to both dodge mechanics and magic immunity/reduction mechanics and for what? so the proc can ignore armor and scale on mastery, and then lose the damage you would have gained when it has to do physical damage a second later.
if there will be mobs that reduce magic dmg then it will affect every single caster plus some other melees, if thats the case then every caster in this entire game will complain and they will change the mobs
theres mobs in bfa that reduce magic and were never nerfed because there was never a need to. That’s the problem.
Obliterate is our answer to magic defenses, this change ruins the purpose of the ability.
If they wanted us doing predominantly frost damage then they might aswell have just brought back howling blast spam and left obliterate alone or else just buffed frostscythe to completely replace obliterate to fulfill that role.
My point being, we already have the option to use killing machine on frost damage via frostscythe, so why ruin the physical nature of the attack unnecesarily.