Stop seeing the vault as a goal

Yeah just noticed we can’t upgrade hero gear, so the vault unless a weapon is just a crest machine lol.

You do realize non-bountiful delves still has a chance to give you epic loot in the regular tressure chests, yes? :thinking:

One would argue it has almost as low of a chance as + or ++ M+ runs. :wink:
The only difference is: delves are faster, easier, relaxing and give better loot under mythic track vault/loot from M+.

-audible gasp-

any way too get loot with high ilvl without interacting with people is good, specially the toxic cesspool wow have turned in to.

Yeah it’s the only thing I have to keep me going. Delves don’t drop high enough loot so I don’t even bother. :sweat_smile:

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No they don’t… its warbound vet junk not champ… If your going to make stuff up atleast do it to ppl who don’t do delves every day lol… O and never seen them drop out side of bountiful’s not even teir 11…

fair. most of my gear has been drops so far

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Oh you sweet summer child.

You keep doing, and believing, what you do. :palm_down_hand: :slightly_smiling_face:

It definitely feels like that, yes. I’m not saying that it’s true but… it feels like it… :sweat_smile:

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At this point i am convinced that world bosses only drop the little bit of gold nothing more.

even with 6 slots filled its 6 slots of useless garbage, but with m+ drops being non-existent as they are that is the only option outside of spending millions on crafted gear.

Good idea!

So you think champ gear drops in normal delves? lol…

The vault should be a bonus like it works for raids.

Not the only way to gear high ilvl from m+

The whole philosophy of Blizz needs to change. Raid shouldnt trump everything else, vault shouldnt be the only way to gear up for m+ runners etc etc.

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I boy… I just recently had a discussion about this on this forum. I’m already hyped for the replies to this. :smiley:

Because people want the best they can from a game. The vault is a the pinnacle of rewards for the majority of players. There are plenty of methods that blizzard can adopt to give players both the best rewards and supply entertainment value, and yet they stubbornly refuse to move beyond the crass ideas they have atm.

M+ is and always has been a shambolic exercise. This idea that the dungeon should be broken once a player leaves is beyond crass. The penalty for one or two mistakes by a key depletion is also an insult to players intelligence. Why people have endured this process has consistently amazed me. People should remember you pay for this game via purchase and subscription.
Stop key depletion, allow characters to swap if someone leaves (by all means ban players from the same accounts), and finally once and for all get rid of the time limitation in the dungeon. A lot of players never learn M+ because they simply quit once mistakes are happening. The best education anyone remembers is by the mistakes you make, and yet Blizzard adds a penalty that is so severe players stop doing the event itself.

Delves I actually find a decent idea from Blizzard. It is a mindless grind with pitfalls. Probably add more pitfalls imo. Add a bit of carnage and it would make the system a lot more appealing. The worst part of delves is the monotony. End bosses are a mindless grudge.

Professions are the worst system I have ever seen in any game. I , as well as others have consistently complained about them. Not much more I could add without simply stating how bad I think the system is.

The lack of gold earning potential within the game is just predatory. It has no other reasoning than making newer player have to buy tokens. It is just company predatory practise against the players who are willing to pay them for a subscription. This will only have one effect in the long term.

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