I did not mention them, because half of the things you mentioned are either already covered by arms, or simply not relevant due to external factors such as DRs being shared by the entire team, but sure i’ll break it down for you
Disarm
smoke bomb
constant aoe wound poison for healing reduc.
constant aoe mind numbing poison
5sec stun every 20sec
cheap shots
sub can do that too, and 1 shot someone 100 to 0 in 3 globals and has baseline access to shadow dance to take bases/take someone out
aoe damage reduction for almost the entire enemy team with Iron Wire 15%
only from stealth, and using vanish mid fight to do that is just feed, you are not a warrior survive the fight like that
aoe damage reduction on the enemy group with Blacljack for 30% that can be aoe if blind is specced and on 1min cd
there are better aoe specs than assa like boomie, affl, sp, demo, even mm - also if you aoe blind people when u have dot classes on ur team u might as well lose the fight on the spot
Higher aoe damage potential …BY FAR
sweeping strikes, bladestorm, warbreaker is better aoe, and as stated earlier there are better aoe classes
5sec cloak of shadows followed by evasion to dive right into your team headfirst and dot 3 groups of 3 players with more bleeds and poisons than they can count on their screen, then…
if you use your defensives on air you will die, warriors and dwarves can remove ur bleeds and DI dwarfs will do more damage to your team if they remove all of ur bleeds. With 3 healers outside of deathmarks and shiv your bleeds will just tickle
…vanish 20sec later only to apply the same amount of bleeds on your entire team that would make your healers cross eyed and just as they figure out who needs their healing the most, they will get kicked and stunned to oblivion even if I’m not on them because shadow step does not forgive.
And all of this while executing automatically almost everyone at 10% remaining hp regardless of where I am
if you vanish offensively to attack their backline, you will just die because a rog in the backline with no defensives and isolated from their healers is free food for every team that has a collective IQ higher than room temperature
Point is, you are trying to play rog like a warrior, but you are not a warrior. you don’t bring the utility or survivability of a warrior. You can’t intervene to peel, you can’t duel when someone is popping off, you cant shout to remove fears/clear snares and buff team HP. Sure assa has a lot of bleeds and utility, but feral is better as u can cyclone a healer or a dps that is bursting, and due to cyclone not being breakable unlike blind, can off heal, and is also very oppressive in team fights. Also if a priest dares to mass dispell a cyclone with an affl on your team they will just die instantly.
You can make the arguement that you can secure a kill with a stun and shiv, but so can every other TC spec while also being more tanky to survive in a team fight
a few examples stormbolt sharpen, fel eruption blade dance, death grip asphyx, leg sweep, maim.
You can make the arguement that assa does good cleave, but affl is better in all cases as affl can give cookies, gate, fear, coil, 3x UAs and everything near affl will rot within seconds. Add a boomie and an SP and/or ele and you have a power comp.
Rogue’s strength is being able to punish peoples’ mistakes. If they know you’re in the team fight, their other guy defending a point will be having the time of his life knowing he’s completely safe, and if its a rogue will ghost from that point and counter attack your point.