The final season of Dragonflight has just started. However, it does not contain any innovations regarding in-game events.This definitely has an impact on the dramatic decline in player numbers.
However, I think this is exactly the strategy of the game makers!
Because instead of keeping the current game alive and making efforts for innovations and developments, all effort and advertising budgets are spent on strange games such as the Cata version of 12 years ago, the MOP version of 8 years ago, and Plunderstorm.
In this case, the length of the waiting time in in-game events for players who already have a short time in Retail causes it to decrease even more.
To give a concrete example; Due to these strategies, it became so difficult to find game friends to do rated PVP events in Retail that many people came to the point of quitting the game for this reason.
In response, Blizzard produced smart solo rated solutions that would eliminate the need to search for a partner, and this was effective.
But immediately afterwards, the same Blizzard started to divide the players again with many old and strange models from 15 years ago, such as the Lich King, plunderstorm…etc.
Thus, the waiting times for rated solo activities, which can be done by one person, increased from an average of 7 minutes to an average of 30 minutes.
Of course, the players abandoned the game again because the 30-minute waiting time was not reasonable for a 5-minute playing time.
The new season started cleanly, while the activity was very high and positive, suddenly the MOP version patch was introduced in a ridiculous way!
As if that were not enough, player interest was again directed to many different branches with Classic Cata and some official event announcements there.
In all the update notes about MOP and Bags, game makers seem to have completely given up on retail.
Of course, this is a professional decision they make, but I think there is an important point that they do not take into consideration.
If versions like Cata or Mop were good enough, later versions wouldn’t have to come. Change and development are mandatory. It tastes good like nostalgia. Total nostalgia is just going back and disappearing.
Personally, I can play games that I played 10 - 15 years ago for a few days just for nostalgia. In the retail version, it seems healthy to try different games as Blizzard does not leave the players and pulls them to other parties and I will not be able to find a gamemate to play the game with, and the waiting times for solo rated activities also reach 30 minutes.
I hope Blizzard, which finished Retail less than a month ago with its own wishes and strategies, will not regret it and achieve its goals.