Streak based mmr sytstem makes no sense in solo shuffle

Solo shuffle streaks wins/loses are luck based, not skill based.
Most specs performance is greatly dependent on lobby.
Streak mmr system is meant for coordinated team play, where you improve as a team.

Copiummmmmmm

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read next sentence maybe and deny this with straight face ?
why so selective with your quotation

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game is so fast paced that its rly hard to see unless u watch it from record

but as u play dps and judging what i see 90% time on currenty lobbys on my disc u need propably pay attention to healer position and what cds enemies just used

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What confuses me is my friend has played around 100 rounds of shuffle with 50% win loss ration and is 1.7k cr.

I have played more than that and am 1k cr.

I get its to do with mmr and stuff but it sucks a bit haha.

rsham is extremely hard to heal shuffle, totem mechanic is bad and u need chase ppl trying link when they running away from u and running out of earthen etc

also ur healing output on rsham sucks, i tried mine and decided i lose will of life if i continue on this expansion on shaman

and worst that for shuffle u need build which drops all of which make rshaman, u drop all the dmg bits to get as much healing as possible and shaman is about weaving dmg / heals which u wont have globals to do for shuffles

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Haha very true! Sadly i love the spec so I will struggle on!

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https://murlok.io/shaman/restoration/solo

study these top 50 if u interested on trying it, there is ppl who still able make rsham work but its hard

u can still throw dmg between now and then but its just always lowest on prio, dont have globals to do dmg in ss as shaman can hardly even dispel or purge the game is shait

I won like all and i had 2300 cr now i’m back to 1950 again :frowning:

I felt it yesterday position is really important. I’m still trying to improve with solo shuffle but can’t play 3s anymore, our healer is not playing rn because of rl stuff.
And 2s is totally unbalanced but need to learn positioning there, too.

But a shuffle with prot pala in a pure melee lobby, I’m the dead weight… only won 2 rounds…

50% win ratio says nothing.

If you win 10 games, then lose 10 games, your rating and mmr will be in the dirt, and you will still have 50% ratio.

If you win one, then lose one, then win one, and so on, you will barely have any movement in cr and mmr at all.

The system works in 3s, where mmr is calculated after each game. But in SS where it is done in chunks of 6 games at a time, it results in insane mmr plunges.

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That doesnt really make sense though because my friend has done the exact same win/loss ration as me but has 700 more cr.

Its to do with “epected mmr” or some weird crap like that.

Doesnt matter anyway I only play for fun.

the traditional cr/mmr system used for shuffle has been said by many alot smarter people than me to not be good for the format

obviously ppl still make it work, still doesnt mean its good system tho.

for heals it is worst design and that and various other reasons is why we see alot less heals for it than dps

what would be better tho, im not paid to say

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It has to do with mmr relative to cr.

If you lose several games in a row your mmr will be a lot lower than your cr.

Here is an example from my lowest mmr point when learning disc…

I was cr 865. My mmr was 777, so almost 100 lower than my cr. I had just lost a SS 0/6. That loss resulted in -78 cr.

My next SS I won. I went 5/6, and the one after that I went 6/6. Those two wins gave me a combined +67 rating.

So I lost 7, then won 11, and at the end I had 11 less rating than before I started. Because my mmr was lower than my cr.

If I had won 11 games with those 6 losses spaced in between the wins my mmr would not have dropped so much, and I would have ended up with more rating.

In short: losing streaks make you lose a lot more than losing a few then winning a few.

That is how you can have the same win ratio as someone with 1k higher rating than you.

It really is not a good system for SS.

And btw, in one of my posts I linked a video to the game where I went 5/6. At the end I got no rating change. For winning five of six rounds. You can see for yourself if you want.

this makes no sense in solo with random lobbys,
there is this thing “bad lobby” for most specs,
luck based system

Next you’re going to say the reason your warrior is hardstuck at 800 rating after playing 56 shuffles is because you’re just very unlucky. Come on man

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deny with straight face than that bad lobbys exist for most specs, and they break win streaks and often cause loss streaks
you are hard stuck in your denial of reality - solo shuffle rating system is nonsensical by being streaks based
I don’t play overtuned specs in pvp, maybe you do and play whole days

his healing this shait so his annoyed, every heal is

why you people dance around the bushes all time anyways ? deny that bad lobbys happen often for most specs and that will be it
maybe you should play a few not overtuned dps specs to comprehend the problem ?

i played demo after every damn nerf done to the specs “tankiness” and dmg 3 weeks ago

i played it into 3x melee lobbys and i did just fine

sorry but what everyone see they see the problem is on u if u cant climb on dps

healer is only one i can understand to some degree because we have to heal people like u going 0/6 from lobby to lobby and u guys keep us on 3-3 and 50% so it actually sucks quite hard for heals

anyway hope u figure it out and it all works for u somehow!

im out to heal another lobby for 3/6 or 4/6 which gives me 0 or +2 points