The Stranglethorn Event has the potential to be great fun, and already is for alot of people.
But you have made a massive design flaw, the only way to get rewarded from the event is getting killing blows, which means you can do 99% dmg to someone and someone gets the last hit, you get nothing.
In games where the rewards are set up like this in PvP, killstealing is considered griefing.
As you are actively preventing people from playing the game and getting rewards.
There is a reason Honor in WoW doesn’t work this way either, imagine if it did. Killstealing would also be considered griefing.
How is this any different?
Please just redesign the blood to work like honor, so if you participated more than 20% on a kill, you get 20% of the blood.
Instead of whoever has their instant ready takes all?
Just get the finishing kill? The way you want to strategize it is so you can just run around putting dots on people, killing nobody, and getting rewards. Not happening mate.
He is right though. The KB only promote toxic behaviour and steal killing. (Not that toxicity is a major issue for most wow players anyway, they are used to it).
Ex: If a Boomkin do 90% of the damage through dots but miss the killingblow to a SP doing SW:D and getting the KB and get 100% of the reward. Better yet, the boomkin might get killed 2 s later and LOOSE blood.
How is it fair?
Solution: give blood on damage, removed loos of blood on death.
Its not an issue. If they made it like you said then shadowpriests would dot people nonstop and get their credit by absolutely doing nothing, not even needing a group.
most people do as little as 1500 coins per event and as high as 4000 and that as melee and caster since after the mage / altar nerf. There is no reason to change anything.
He posted on a 70 priest, i post on a 60 shaman, neither of us play those chars on SoD.
You automatically assumed he played X class because of his comment, i did the same based on yours.