STV and blood

The Stranglethorn Event has the potential to be great fun, and already is for alot of people.

But you have made a massive design flaw, the only way to get rewarded from the event is getting killing blows, which means you can do 99% dmg to someone and someone gets the last hit, you get nothing.

In games where the rewards are set up like this in PvP, killstealing is considered griefing.
As you are actively preventing people from playing the game and getting rewards.

There is a reason Honor in WoW doesn’t work this way either, imagine if it did. Killstealing would also be considered griefing.

How is this any different?

Please just redesign the blood to work like honor, so if you participated more than 20% on a kill, you get 20% of the blood.
Instead of whoever has their instant ready takes all?

3 Likes

Just get the finishing kill? The way you want to strategize it is so you can just run around putting dots on people, killing nobody, and getting rewards. Not happening mate.

1 Like

He is right though. The KB only promote toxic behaviour and steal killing. (Not that toxicity is a major issue for most wow players anyway, they are used to it).

Ex: If a Boomkin do 90% of the damage through dots but miss the killingblow to a SP doing SW:D and getting the KB and get 100% of the reward. Better yet, the boomkin might get killed 2 s later and LOOSE blood.

How is it fair?

Solution: give blood on damage, removed loos of blood on death.

2 Likes

No hes just a shadow priest OTP that wants to run around putting dots on people, engaging nobody and getting coins.

If you have nothing constructive to add then just don’t say anything, is how i was raised.

You just assumed alot of things without responding to the issue.
It’s a massive unbalance between the classes aswell, and just not fun.

Why bother with actual PvP when killstealing is far more profitable?

And you’re just a mage running around aoeing for free kills.

The system is flawed, not saying that getting a tag should be enough. But there should be some focus towards the current system.

Maybe a tag is too easy, maybe it should be atleast 20%-40% before you get anything.
and maybe it can only split between 2 groups.

I just want some focus on the issue that no one in their design department apparently noticed.

Im not a mage?

Its not an issue. If they made it like you said then shadowpriests would dot people nonstop and get their credit by absolutely doing nothing, not even needing a group.

most people do as little as 1500 coins per event and as high as 4000 and that as melee and caster since after the mage / altar nerf. There is no reason to change anything.

You assumed he was a SP based of very little.
So i did the same.

Skill issue.

You can literally see im playing on a druid so why would you assume I am a mage?

He just told you why. Get your eyes checked.

He posted on a 70 priest, i post on a 60 shaman, neither of us play those chars on SoD.
You automatically assumed he played X class because of his comment, i did the same based on yours.

But you can literally see my SOD character? So how did you think I was a mage?

Im a mage. Seethe and cope

What does a lvl 31 druid know about the event? /kek

Theres no level cap or minimum on the event?

I bet you bring great knowledge about whats good on your lvl 31 druid fighting with lvl 40s.

Considering my dad is a sociologist yeah, I think I can claim way to how certain changest will affect the game. Is your dad a sociologist also?