Sub Rogue low dps out of shadow dance

Hello,
anyone experiencing too low damage out of Shadow Dance?

welcome to sub rogue. it has a spiky damage curve.

Use enveloping shadow talent, it gives you 2 charges of shadowdance and you atleast get a third charge by the time you spent both.

I already missed my boring and stable sin days, however it is also fun to spike dps. As mentioned above you can easily use 3 dances in a row but during encounters that take longer go grab a cup of tea because you are switching to wet noodles.

Agreed
Nerf rogues

You guys might as well do no damage outside shadow dance.

1 Like

WHAT?!!?!? NO DMG OUTSIDE SHADOW DANCE!?

What’s next in this game?! Fire mage not doing dmg outside Combustion?

This is messed up …

Sub is the next cancer to this game after DH disaster in BFA for pvp

Dont know what youre guys talking about Sub rogue is in superb position rn since at least 3 years. With proper management of resources "starving/waiting phase is not really that long. Coming back to shadowdance oh boi shadowstrike hits like a truck on steroids.

Take it easy buddy all classes were cancer at one point or another, far too many to list here.

Yes sub has good ST right now, but priests are in a good spot, locks and mages are not too shabby, UH dk with their pets doing all the damage, the list goes on. Everyone gets their moment to shine, it just so happens that rogues get it once every minute (reduced by combo points spent)

Nobody asked any opinion of people who do not play a rogue. Nobody talked here about pvp and if you have psychological problems getting ganked by rogues, i completely understand you; my honest opinion in pvp there should be a flat dmg reduction for every class.
I talk about pve though. I also talk about pure the class and not with temporary buttons like covenants, or before azerite neck etc. I have also said before that 3 dmg specs for a dd are useless and they should be reduced to 2, anyway by default the developers in every patch or expac they are making only 2 of them viable (including mages, locks etc) therefore by design and agreement between them its always 2 specs of the 3 worth playing.
The fact that dmg out of shadow dance is minimal is not a complain like you see with your 17 year old eyes OMG PLEASE BUFF BACKSTAB, but an argument which includes resource, talents, fights design etc.
Making a build pointless or not fun out of a cooldown is just another fail of class design which holds since release of vanilla. same is with the ridiculous “if you backstab from behind” like anyone of us wants to do it from the front but with the usual anti-melee fight design how we should do that?

you cant compare unholy dk or locks to sub rouges dude they are not even close to the toxic play style of rouges its just make game so bad for everyone having the most control in game solid defencive plust 100-0 burst every 25sec is not acceptable sorry this class dmg should get a heavy nerf befor season start.

Dear Ezmael…do i talk about pvp at all ? We are talking about PVE and the reason to be in a raid as a rogue is to do damage. The anti-melee fights, already make melee classes perform less due to movement etc. Do you get the point? I dont care what rogues do in PVP (or i do and as i commented there should be less burst there from sub rogues at least)

i replayed to the ostara my friend chill

Pfff, what’s not to compare though?
Locks fearing you popping dots while you can’t do anything then 2 malefic raptures and you’re gone

Or an unholy dk sending 15 pets to kill you while hiding behind the pillar /rofl ing away at you

Or hunter aimed shots while you are frozen for more than 50% of your hp.

Or the frost mages, which are fine except cold snap used correctly means you can’t even touch them as melee…

1v1 as a rogue you can’t kill most classes unless you get a restealth or unless they play miserably.

Relax, it’s all good.

alright sorry then Ezmael
No its ok i understand the comments for pvp partially but as Ostara said the rogue playing in pvp has a much more difficult life to kill you than a hunter or a lock. Anyway still the deal remains, a melee class with 3 (THREE) damage specs , no pets no healing no tanking can do only dmg in a raid. Out of SD the damage is atrocious. This was the purpose of this thread, again overall the damage is alright according to the current mythic fights -it should be more than a DH crazy aoe, but anyway its not bad

Sub actually has a good damage profile
For progression at least, it’s all about burst and priority damage.
Think of fights where adds or a damgerous single add spawn, trying to aoe them down while undegeared does not work, you gotta kill them in sequence.

Also, consider that a melee spec does not have 100% uptime on the target. So if you dance while on the target, most of your damage will go through. Then in times of downtime, you’re sitting out of dance, not much damage is lost.

1 Like

Yeh and we should be more precise than a neurosurgeon may be. I agree. as i said sub rogue dmg overall is alright really with an objection on the aoe and the linear dmg breaking out of shadow dance. Ill give you an example for world quests…hunter…gather all…send pet…cast wild spirits…aoe…gg bb. 1.5 mins per world quest requiring aoe with ilvl 150. The fact they put the pet heal on GCD is a major issue and they are crying same with the 4 sec rez pet

But that’s just how sub plays, that’s the whole fantasy of it
Assa and outlaw play differently. From what you are saying I think you would enjoy outlaw far more, the damage is consistent and competitive
Not all classes and specs should play the same, can you imagine how boring that would be?

1 Like

The spec is designed around undulating damage, burst damage during dance is much higher than the other 2 specs and damage out of dance is lower. Played perfectly with ES talent your dance uptime should be around 40-45% which is fairly high.