The way mythic + works right now makes it a very toxic enviroment, specially for newcommers. After hours of hours you’ve finally managed to get that +10 key, you make a group out of carefully picked ppl, sadly the tank dc’s and you wipe on 2nd boss, resulting in a depleted key.
Now your left with a key at a lower level that you once again have to push to the +10 you need. For many ppl this just means " I’m not playing my key until next week "
Depleting a +10 results in having a +9, making groups for +9 is also a lot harder, because the skill level of the people who now signs up has been greatly reduced. So timing 9 is no longer the keyholders challenge, its the challenge for those he/she invites. Therefor the keyholder is extra careful with who he/she invites.
What this has done to Mythic + is that a lot of classes and speccs are not being invited into higher keys ( 8+ and above ) People are too afraid and worried about their time to take the chance.
Every season of mythic + we see a meta form, this is usually based on the top 0.1% of the playerbase, this so called meta comp is absolutely unnecessary for keys below +13, but they are becoming mandatory, again because the punishment of depletion is too great.
Imagine raiding on mythic, but the way m+ works, so every time you wipe on a boss you had to go back to the previous boss and kill it again to gain access. This sounds absolutely absurd. Because raiding has never been working in this way, why would it ? this would make it so hard to find “the right ppl” for the task if the punishment was so great, resulting in a dead game-zone. No one but the 200 best players in world would enjoy this content.
My question is why is mythic + working in this way ? The current state is that speccs like shadowpriest, have NO room in keys above 10. This also goes for alot of classes. Because ppl are so afraid of depleting their hard worked +10. This only gets worse the higher you get.
The suggestion to fix this major issue is to simply remove the lowering of keys from depletion, this would not only make it alot more fun, but way more newcommer friendly. The so called meta slavery would no longer be such a huge necessity, because at the end of the day, you could call it at first boss and try over. No one got hurt.
What is the point of mythic + beyond level 10 anyway, if not to improve and have fun ?
theres not a lot of improvement in doing the same levels you’ve already completed many times before, and theres absolutely no fun in it either.
the way tournament servers works is that u simply try a big crazy pull and fail it 50 times in a row without any punishment because its tournament servers, so u can redo as many times as you want.
Not depleting ur key to a lower level would allow every normal person to share this level of practice. Which would also result in players improving alot more while not getting trashed for ruining somebody’s hard earned key.
In case theres any worry about ppl being rewarded with weekly 10’s much easier the answer is this: They still have to finish the dungeon. They still have to time the +9 to get the +10, and at the end of all this they can do what so many have been doing for the past years, they can buy boosts. So not having keys lower when not timing, wouldn’t be a bad thing, even in this case.
Help making mythic + a great place to be at all times.