Putting a healing increase and Cheat Death in one ability is pretty contradictory. If we put a 60% healing increase on someone and start pumping, they are not going to die.
So we either use it to heal through predictable damage, leaving the Cheat Death effect unused.
Or we hold on to it to prevent a random two-shot. A DPS takes random damage for 90% HP, we reactively GS them to prevent a second random hit from killing them (which occasionally happens). This leaves most of the healing boost unused, we use two healing spells on them and that’s it, they’re safe.
Then, the higher keys we do, the more likely will the random two-shot turn into a random one-shot and Guardian Spirit can’t prevent that.
So to make this spell better, I think the effects should be split:
1. A 60% healing boost with a 3 Min CD.
2. The Cheat Death effect should be a group-wide aura so it would prevent those one-shots.
Now, other Cheat Death effects are:
The aura would have to have a CD ranging from 4-8 mins to be in line with the other effects.
We don’t have Heroism. We don’t have a Combat Rez. We don’t have Damage Reductions of the Disc spec. Death Denial aura would be powerful utility specific to Holy - Something the spec needs desperately.
We also have to look at the talent choice below Guardian Spirit.
Talent Guardian Angel - Reduces the cooldown of the healing buff to 1 Min - The way it works now.
My focus in on the unused alternative talent Guardians of Light:
Even though this is really cool, it has clearly proven impractical.
My suggestion is a new talent: Glimmering Guardian:
This would give us a tool for AoE healing - something we currently don’t have.