Suggestion for Guardian Spirit

Putting a healing increase and Cheat Death in one ability is pretty contradictory. If we put a 60% healing increase on someone and start pumping, they are not going to die.

So we either use it to heal through predictable damage, leaving the Cheat Death effect unused.

Or we hold on to it to prevent a random two-shot. A DPS takes random damage for 90% HP, we reactively GS them to prevent a second random hit from killing them (which occasionally happens). This leaves most of the healing boost unused, we use two healing spells on them and that’s it, they’re safe.

Then, the higher keys we do, the more likely will the random two-shot turn into a random one-shot and Guardian Spirit can’t prevent that.

So to make this spell better, I think the effects should be split:

1. A 60% healing boost with a 3 Min CD.

2. The Cheat Death effect should be a group-wide aura so it would prevent those one-shots.

Now, other Cheat Death effects are:

The aura would have to have a CD ranging from 4-8 mins to be in line with the other effects.

We don’t have Heroism. We don’t have a Combat Rez. We don’t have Damage Reductions of the Disc spec. Death Denial aura would be powerful utility specific to Holy - Something the spec needs desperately.

We also have to look at the talent choice below Guardian Spirit.

Talent Guardian Angel - Reduces the cooldown of the healing buff to 1 Min - The way it works now.

My focus in on the unused alternative talent Guardians of Light:

Even though this is really cool, it has clearly proven impractical.

My suggestion is a new talent: Glimmering Guardian:

This would give us a tool for AoE healing - something we currently don’t have.

This sounds broken af but is also on point.

I agree that Guardian Spirit could definitely be improved, but if you look at a larger picture, Guardian spirit is one of the few more or less functioning utilities. Unlike these:

  • Divine Hymn is trash both tuning wise and design wise.
  • Holy Word: Salvation is a dead trash, because it heals 1.5% of player health + triggers 2 other dead spells: renew and prayer of mending. A 12 min cooldown ability does less healing than few hits of atonement of disc priest.
  • Apatheosis is quite weak atm, because the serenity is weak and sanctify is a dead trash of a spell.
  • Spirit of Redemption has a terrible, outdated design, and must be replaced with a Spirit of Redeemer (discussed several times in other topics).
  • Symbol of hope may be okay in Raids, but is way too weak in m+.
  • Archon’s Halo makes 6% of my healing it heals 170k per person and all my entire “hero” talents are dedicated just to this spell. It does more damage than healing. While not as bad as other spells, it still feels weak / bad design. For oracle holy priest it is probably not even worth picking.

I feel like those fatheads at Blizzard should address our more problematic spells first, before touching Guardian Spirit rework.

And quite frankly given their complete tuning idiocy the last several months, I fear that they will screw Guardian Spirit, if they start reworking it.

Just look at their Dark Ranger 11.0.5. rework, where they took a bad Hero Talent Design and turned it into dead Hero Talent Design. They can do the same with a guardian spirit.

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