Hi. Here is my plan for improving the design.
The first step is to alter crafting:
- When you craft an item, it is always tier 1. The inspiration, skill, mats quality do not matter.
- After this, you can recraft this item just like now. There skill, mats and inspiration procs will matter. But you can recraft only for 1 tier up at one time.
So to get a tier 5 item, you need to create a basic tier 1 item and then recraft it four times.
Material requirements should be adjusted accordingly
Next step for orders:
- Customer places an order for creating an item (tier 1 only) or recraft. He can provide BoP mats, and the others are optional
- Multiple crafters can answer one order where they write the price. The price can also be based on the crafter’s materials if the customer didn’t provide them.
- Customer selects the crafter he likes the most (like in AH). The choice can be based on the price, inspiration proc chance, crafter’s mats quality etc
Therefore many crafters can fulfill tier 1 order. Fewer crafters can recraft from tier 1 to tier 2. Even fewer from tier 2 to tier 3 and so on
Example: Customer places the order for recraft the sword from tier 4 to tier 5 and gets 2 crafters. One has 10% inspiration proc and 1k gold price. The other has 30% inspiration but 10k price. And the customer has to decide which one he prefers more. Would he take the risk for lower price or not?