In Q&As addressing Warmode and word PvP the topic of faction balance has been raised a couple of times. I will admit that the system works for the most part the way sharding works the player experience is mostly fair. Except when there has just been a 40-man group doing a quest and you walk right into a group of 10 players that proceed to kill you within seconds. The developers are aware of this issue.
But why then add more “raid” quests to the game? It only seems to exacerbate the problem and from what I suspect doesnt really add any gameplay value. Keep the world boss quest as it is but have the rest be normal.