Suggestion: one realm type

One realm type with 3 modes; normal, war, role play

WM replaced PvP realms, why not do same thing for RP realms?

  1. Change all realms to one type, removing wm normal/rp region imbalance issue, and removing realm type as a basis for activity type or player experience.
  2. Create an rp mode based on how wm works. The player can toggle game mode; normal, war, or role play. RP mode shards or layers will be populated from the player’s own realm. As with wm for wpvp, a player can then rp any time, without being on a rp realm.

See any drawbacks?

  • Normal Mode - players will see what they currently see on normal realm wm off.
  • War Mode - players will see what they currently see on normal realm wm on.
  • Role Play Mode - players will see what they currently see on rp realm wm off, except rp shards or layers populated with dedicated rpers from their own realm, or other rp realms if required. Fine tuning of rp shard/layer population could be done, to ensure players see familiar faces.

Anyone that opts into rp mode, accepts the consequences of being rp’d.

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Hold on, what does that even mean? Being “RP’ed”?

Honestly, this will be the last nail on the coffin for realm identity, specifically for RP servers so I don’t think it’d be a good idea in that regard.

Uh, it’s what rp’ists do ofc.

  • In wm - realm identity is no longer part of WPvP, we are all x realm in wm.

  • In normal mode - they will see what they currently see on normal realm wm off.

  • In rp mode - they will only see rpers and can rp to hearts content. Realm is irrelevant, because all will be rpers in this mode.

While. I am no RP player but I will assume that this will be an issue for them.

If we make “Role play mode” similar to “war mode” then won’t there become a big issue with getting thrown into some weird shard…worse still getting sharded apart from your guild mates? I believe the RP community: sense of realm identity(not getting into a shard where suddenly ream A guys are there. Next day realm B guys? whut?) Community and realm identity is pretty much the most important aspect for RPs?

P.s Like i said. I am NOT a RP player. I am basing my…opinion on what I have seen on ytube, forums and etc.

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I hear you, no doubt some will not like the suggestion.

The thing is… before BfA, a % of players on PvP realms liked community and realm identity too. So, I’m thinking, if Blizz are okay with converting PvP realms, the may be okay with converting RP realms too… they would just be called realms.

Players get attached to a realm, that’s for sure. If we are going to make hypothetical changes… the shard you’re on could be populated mainly from your own realm. Since WM will be off if RP on, faction balance will be less an issue.

In fact with RP toggle, with no WM reward, you can almost guarantee pure Rpers in your zone. Unlike WM, where you have a mix of player types.

That, on paper, seems like a vastly simpler system than individual realms having anything to do with determining what you do in the game. Imo game modes should be independent of realm.

You could keep the RPers happy with sharding or layering populated from their realm, guild, friends list, etc… If that even matters, but prob easy to make happen so why not. It’s WM that has the sharding difficulty, because faction balance matters so much there.

The problem is drawbacks that Blizz wouldn’t want. What are they?

The questions in Blizz’s mind would be… do we need to make a change. Will it resolve the issue, will it enhance wow or not, will it create more issues, will it satisfy some, but make others less satisfied. Tricky.

Edit: I updated op based on feedback so far.

It feels so complicated.

I don’t think we need rp-mode, when roleplayers can just enable pvp without entering WM.

Am I understanding your proposal correct; You are removing WM and creating how enabling pvp on pve servers was before?

But also throwing roleplaing in the mix? :slight_smile:

Yeah, but you aren’t “being RP’ed” - you either RP or you don’t. It’s not like some guy randomly walks up to you while you’re leveling or doing WQs and starts RPing with you. Unless you’re in a hub and in-character, people won’t RP with you. And if they want to, they’ll send you a /w. Most RP takes place in guilds anyway, with some campaigns going around now and then as well.

I think the major problem with this proposal is that the RP shard will end up being littered with griefers (you can move in and out of the shard whenever you want) and people who have not a single clue about customs and unwritten rules about RP, but still try it. Not to mention that a lot of RP takes place in Guilds, and the community will become fractured because it is split across far more different realms than it is now.

RP cannot ever be a setting you just turn off or on when you feel like it. Your character will end up being part of the realm they’re created on, and RPing is more than just being on the same shard as other RPers. I don’t think that you quite understand that.

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All RP realms would be changed to normal realms, and then all realms can just be known as ‘realms’.

The way WM would work, is how it currently works. You toggle it on for PvE+PvP.

RP mode would work in a similar way as WM. Toggle RP mode, and you only see other players from your realm that toggled it on as well. If they want to rppvp, they can simply flag themselves for pvp.

This will eliminate the issue of rp and normal wm region pop imbalance. There will be a single pool of wm players, and rebalancing the factions can be focused on that.

In fact, with rp mode, they are more likely to see dedicated rpers in their vicinity. Right now, on an rp server, you aren’t necessarily gonna be able to easily rp. With rp mode, you are surrounded by rpists.

That’s a good reason to have an rp mode. But it also helps the wm rp/normal balance issue.

Win win situation!

Oh it can happen, but ye more likely in a hub.

The benefit of rp mode… wherever you go, players you see opted in for rp. At the moment, there are pvp realms like defias for example, that are not known for rp, why bother calling it an rp realm. Convert all rp realms to normal, and just have an rp mode opt in. Then as with wm, everyone, on any realm, can rp any time they want.

Fair points. Griefers can already happen tho because of x realm grouping. RP realms are not in reality seperate. They are just kinda seperate, but actually not really.

I think guilds would still do their thing, have their events, prob not much change for the hard core. They’d have same probs as now, with randoms showing up. But, with rp mode, anyone can rp from any realm, any time.

Blizz were happy to close pvp servers and replace it with a mode. Players from pvp realms might say wpvp is not something that should be on/off. Well, now it’s possible. PvPers will sometimes wistfully talk about good ol’ days of pvp servers, but they are gone. It’s a mode now. I don’t see why blizz wouldn’t be prepared to close rp realms, they did it for pvp realms.

It still feels very complicated, I wonder where the limit of players in a mode will be before they have to resort to sharding again - or is it layers :thinking:

But I guess if WM just was WM, and it didn’t take notice of your pve choice, whether it being a normal or a rp server, it might be able to help this unblanace that is felt by players on different realms :slight_smile:

Ye use layers or something. Well, I think as far as the player will be concerned, for them it will be simple. In their interface, a choice between normal, wm, or rp via a toggle.

Edit: I got feedback from a wpvper on an rp realm. They like the fact that rp wm shards are smaller scale wpvp than normal wm shards. If drop rp realms, maybe wm can have an option for hard mode or easy mode… would just be a case of reducing player limit on easy war mode shards.

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