Intro
I have always loved the leveling and discovering part of the game experience. But since the game introduced level scaling in Legion and the first level squish with the release of WoD, I have not liked it as much. I think we all can agree that the leveling experience today is horrible. I have given it some thought and have some suggestions as to how we can make all this a better experience now, and for future expansions.
Today, you rush through the starting zone, get thrown into an old expansion, level through two zones before you again are thrown into the latest expansion. All whitle you get no satisfaction from being any stronger on level 60 than you were on level 20, but rather the opposite. This is confusing for new and old players, and generally not a good experience.
This experience needs to be streamlined and improved alot.
These are my suggestions:
- Remove Chromie time
- Remove level scaling for leveling.
- Remove all previous level squishes
- Make every starting experience level 1-10
- All legacy expansion has a level range of 10-70
- Current expansion has a level range of 70-80
For my example, I have chosen level 80 as a cap, this can be any level, but it feels like the most balanced experience. I will explain in a bit more detail below.
Level 1-10
This will mostly stay the same as it is today. Just need som finetuning of the XP-gains. The intent is that you ding level 10 right before or just after you have finished the main questline and some sidequests in respective starting experience.
Level 10-70
When you are finished with the starting zone. You should not be picking up quests right and left to go to Darkshore, Barrens, your capital to see your leader and have three quests wanting you to do different expansions and events. This is where it all goes wrong today.
My suggestion is that when you are finished with your starting zone experience, you get a follow up quest to go see an armorer/emmisary/warlord or something where you can choose your next step. Don’t send me to the current king and treat me as a champion, I have just started my experience.
When you have chosen what previous expansion you want to play you will get a brief introduction video, explaining what has happend up to that point and what quest you are about to embark on and then you go there and start questing.
The main zones of each expansion will be streamlined to a level 10-70 experience, with high level zones be level 70. I will use Pandaria as an example here:
- 10-25 Jade Forest
- 25-35 Valley of The Four Winds or Krasarang Wilds
- 35-50 Kun Lai Summit
- 50-60 Townlong Steppes
- 60-70 Dread Wastes
- Lvl 70 Vale of Eternal Blosssoms, Thundering Isle, Isle of Giants, Timeless Isle
The main thing here is to get you through the main story of the first zones of the expansion. When you hit level 70, you will get a splash screen informing you that you are free to continue questing in your selected expansion if you want to finish the content you have started. But you will also be informed that if you stay, you will not gain any more levels since you can’t level beyond level 70 in previous expansions. You will also be given a quest to go back to your armorer/emmisary/warlord to start the recent expansion and your journey to max level. By doing it this way, you give the player the option of finishing their experience instead of forcing them to move on.
Level 70-80
When you want, you can start the “latest content experience” which will send you to the starting questgiver for that expansion. Here you will level and experience everything as it is today, including level scaling. I recommend keeping level scaling for the current expansion to keep the zones alive and challenging throughout.
New expansion & level squish
When a new expansion releases, the previous expansion gets reworked into the level 10-70 experience. This way you can always choose to level through the most recent content before the current expansion. This also means that ON LAUNCH DAY of the new expansion, all max level characters will be set back to level 70. This way you are on par with the content you are in currently, and are set up for the new experience where you will feel increasingly powerful through the leveling experience.
Old content as max level
My favorite part and burning desire. I want to play old content without steamrolling through everything. There will be some different options here. But it will be different from leveling wich will need to be kept as a separate experience. Imagine a toggle for the old content, just as the toggle we have now for skyriding/steady flying.
- If you want to have a more challenging experience. Go back to your armorer/emmisary/warlord and enable “level scaling” for old zones. This is where level scaling is most logical and most rewarding for the player. This will bring all “old content” up to level 70 and when you are in those zones you will be temporarily squished to level 70 as well, just how timewalking dungeons work today. This will also affect dungeons and raids in these zones. You will be able to experience them on a more challenging level. Maybe not as challenging or demanding as when they were current content. But there would still be a need to bring more people. This is a great place to throw in some new cosmetic rewards and achievements. Ultimately, this would probably replace the whole “timewalking”-experience/event.
- If you do want to steamroll through the old content. Go back to your armorer/emmisary/warlord and enable “solo mode” for old zones. This will enable you to easily kill ragnaros and onyxia for those sweet mount drops. But instead of doing 25 Billion damage in one hit, maybe you would actually have to use a couple of spells to kill them.
End notes
I know this is a major task to ovehaul everything. But in my opinion, this would make the experience soooo much better, for both new and old players. Steamrolling outside chromie time is boring. Level scaling inside chromie time is not rewarding. And if this change would come to pass, I think many players would actually like to try out the previous expansions and experience them as well.
And just maybe, this would make the “world” of world of warcraft feel more alive again.