So ye drops being a hot topic atm, i gave it some thought.
And heres my idea.
First would be to implement the 3 bonus rolls per week.
I don’t think vendor is a good idea, i don’t think nerfing pvps loot atm is a good idea either.
I would even be on ppls side to add a pvp stat that useless for pve but mandatory in pvp, just to offset this whole “farm easy conquest to get free 200ilvl pieces.”
Adding the bonus rolls per week would give you more chances on loot in the raid or mythic dungeon you’re doing.
You could also add so the bonus roll coin is able to reroll the vault loot, for 1 row.
So it wouldn’t reroll all your 3 mythic dungeon options, but it could reroll 1 of them.
If you did a 14+ mythic dungeon, you got a 226 wrist, but already had a 220, you could reroll it up to 3 times if you wanna spend all your coins on it.
And ofcourse you can’t save up coins or anything, theres a maximum of 3 ways to get them, they only reset if you do not have a coin already.
This could give you many extra ways to get more loot and more meaningful loot.
As this would solve the issue of not being able to target loot, getting useless vault drops etc etc.
And we do not need to add a vendor or have some complex currency system.
As with mythic dungeons they all have varying ilvl rewards for their varying difficulties etc. I think vendor is not the way to go for pve. So i believe my above mentioned suggestion would fix this.
And we don’t need to kick pvpers in the nuts for it by nerfing their way of getting loot. Because i think pvps way of gearing atm is actually a good system, even tho myself hit 1400 max, so im not riding around in 226 pvp gear doing pve.