Finnaly a good sugestion. I am amazed that it comes from you. For sure you are the same Vaeyn that says that WM mode is a success? xD
Its a good ideea, but there must be a differentiation. I would put a WM activation cd and also a minimum requirment (for example ilvl 370). This way, you give a player a choice to make, talking about choices (right? ), wich he must take responsability for it. Why? Because, now, how WM can be activated and deactivated so easy, everyone can do it according to their needs and how it suits them. And this should be not allowed: you activate WM to complete a pvp quest and after turn off, jobs done. You activate WM and you stick with it, either you like it or not, either you are ganked or not, doesnt matter.
Ilvl requirment should be, because this way, you cull âbad playersâ and âlow level/geared playersâ , that just come for a free kill and be carried by others. Therefor, if you put a ilvl requirment, you know that you fight againts a player that has at least some âbasicâ knowledge about combat,pvp,etc. Now, especially in ganks and camping, newbies join, they just hit a curse/dot on a enemy target and wait to be killed by others and get credit of it.
Especially randomly get marked. You get randomly marked as assasin and that buff to stay on for 1 day for example. If you die, you loose the acumulated honor/conquest during that week, if you kill players you get a increase stats buff+ extra honor/conquest. Thats a very good ideea. Random marked+WM cd, will make the wpvp enviroment more exiting and responsible.
As rewards, they could add some PVP items (like the dismount thing), wich would increase your PVP strenght. Something like: trinkets that give certain stats for certain number of seconds (but work only in PVP), elixirs,potions, pvp companions that heals/dps or tanks you only in open world pvp fights (not vs mobs), pvp ground mount (like the one from Nagrand) that can be used only when fighting vs players and if you are hit by a monster to be dismounted, and so on. Ofc, the mount and companion to be received only after hard work and achieving some hard achievments (because they boost you a lot). This way, you give a motivation to players to do wpvp. And most important, no gear rewards. You want gear? Go farm, do dungeons, lfr, raids, etc.
One more thing i would add, to make it more rewarding and âexitingâ, i would add a mechanic in wich you get kill credit, only if you last hit the enemy player. Not like how is now, you just put a curse/dot on a enemy and let others kill the enemy and you get credit. This way, the competition will be not only between the 2 factions, but also between players from same factions.
Thats the ideea. Removing PVE bonuses from a PVP content, would ballance a lot the PVP enviroment.
As you saw above, i gaved some PVP rewards suggestions that can motivate a lot a player to âstartâ world pvp content. What we got now, its bollocks, broken and unequal.
They can build any condition. The problem is that they dont want. If they built complex mechanics and conditions for pve raiding, implementing new conditions for PVP is a piece of cake. Especially that it doesnt require so much effort like a raid.
AOO should be given to both factions or permanently removed from game. You cant give such a quest just to one faction, reasoning that they have less players. Thats bullocks. During last AOO quest, alliance prooved that they have the players numbers. After AOO they prooved that they dont like WM mode. Thatswhy more hordeâs keep WM on and less Alliance keep it off. Its not the number of players that alliance lacks, its the number of players willing to participate in WM. Thats the difference and why Blizzard thinks that if they give to one faction free items, they can convince players to participate.
I agree. The time between invasions is too big. 3 hours is the perfect cd for invasions.
But ofc, our dreams combined, wont be satisfied by Blizzard. I am sure that nobody cares what we want/suggest/like. I would like that this topic to become reality in game, but i am very sceptical.