Suggestion: Weekly Higher Quality Reward WM Activity Quest

How about a weekly higher quality reward wm quest, that is based on your wm wpvp activity across the week? Designed to reward wm consistently on, and actually engaging in wm wpvp activities.

It could reduce resentment towards wm on/offers, aoo quest, outnumbered bonus, etc. A bigger carrot, is better than a smaller carrot, and makes you feel superior :point_up:

A new quest based on weekly wm activity would balance out the reward system based on the wm player types:

  1. WPvPers, get rewarded for what they do anyway across a week, but have something more than just the easy conquest bar to fill. Those that resent wm offers, get to feel more rewarded for wm on.
  2. PvE/WPvPers will be encouraged to not just have wm on, but engage in more wm activities across the week.
  3. PvEers can still wm on/off for the existing lower quality rewards. And types 1 and 2 will still do these lower quests anyway.

My suggestion for a weekly (non raid) quest, based on all wm activities across the week:

  • Kill x number of Horde/Alliance.
  • Be marked as or loot x number of bounties.
  • Loot x number of air drop crates.
  • Complete x assaults.
  • Fill conquest bar.

I’ve put an ‘x’ instead of a number, which is something blizz would have to figure out. The quest should be doable if not online every day, yet sufficiently difficult to require significant wm activity on multiple days of the week.

Rewards:

The quality of the reward item can be simply x ilvls higher than the existing wm quests. Blizz can come up with a number that keeps it a participatory reward, without harming other wow game modes. The difficulty level of the quest should be taken into account. If the quest was difficult enough, a decent ilvl could be rewarded.

Maybe even choose a specific item for any slot. Throw in some cp, honor, gold, etc.

And what about an achievement and title for x number of quests completed. Could be a series of achievements, gained at each x number of quests completed milestones.

4 Likes

could work. you need something that removes those people that are just in it for the cheep and easy rewards namly the AOO. by incuraging opposition from the horde that would heavly put off AOOers on the alliance who only do it due to outnumbering and ganking.

3 Likes

They gonna want that aoo 385. And you can make em earn it.

When aoo is up, Horde would have a guaranteed supply of Alliance noobs to farm, bounties to collect, and air drops.

You’d have more active lfg. Problem right now with reward motivation, gone.

The will to retaliate could really take off. You would have two opposing highly motivated factions. Conflict.

2 Likes

true, if there was more motivation for forming a group rather than just not dieing (which the horde can easly just buck up and take in stride its a game anyway) AOO would be better as we would also end up killing those noobs who just formed gank raids for easy wins, would probably make them think twice about forming them if they had to deal with the risk properly.

3 Likes

Exactly… ey, lets do it!

Other suggestions I’ve seen, like remove bonus, remove aoo, remove pve rewards… there are always drawbacks or complexity that you know blizz won’t like.

This quest is dead simple, but could have an interesting effect on wm.

2 Likes

Good idea!

Because players can very easily drop bounty as soon as they got it, maybe it would be better to change it for “Claim 10 bounties or get 10 bounties on your head” ?

Also I like that quest for achievement that required you to get 10 kills as a bounty without dieing. Could be one of the conditions, if with “w/o dieing” part it could be the same 10, if without it - bigger number.

It would also make bounties more relevant for both hunting and grouping. Maybe even create some kind of “Protect the bounty” criteria to encourage groups.

Also, bounty should be loot-able for conquest more than once per day for any of this and all of this to play right. Secret Supply / Air Drop chests too.

2 Likes

I added an extra requirement for quest, to gain x number of bounties! So you now need to both loot and gain bounty.

You are right certain conditions can be built in. Depends on how complex blizz want it. Suspect they don’t want complexity.

On one hand we could say… we shouldn’t need such a quest. The WPvP, the bounty, air drops, etc. should be all that’s needed. On the other hand, there are those that like rewards, that is their fun. This quest would kinda tie all these WM activities together, for those that want to attempt it, keep em in WM, keep em in conflict, and reward them for doing that. I’m happy without this quest, but seems like it could be an interesting aspect of WM. Like you say, introducing some potential fun scenarios.

Conquest bar fills pretty quick already, but maybe after first loot you at least get some amount of conquest, as with random bgs. That would encourage repeat bounty hunting on top of the new activity weekly quest.

2 Likes

I meant “or”.

Because players can very easily drop bounties right now - use toy and queue in a fight, just queue at a FP, dieing to mobs/fall damage or blatant Alt+F4 just to deny looting it - non of that is preventable and happen now quite often. If bounties are going to be needed for a quest that gives something good - players are going to abuse it to deny this even more.

And it also can give an alternative - this week I want to hunt more bounties, next week I want to kill more / get more bounties on my head. Both activities counts for the same total.

Yeah, I’m going to be a bit salty on that one. Ofc, they don’t want complexity, that is why we have

“Mark a day on a calendar when desired item is going to be as a conquest reward that you still have to have knowledge about to make the right choice from available options. And to have knowledge about any of it - research third party websites for schedule and items.” Ohh wai… those are the problems they’ve tried to avoid…

I don’t think complexity is a major factor.

It’s not about liking rewards as much, as it is about - the only way to meaningfully progress with you character in this game is gear. And progression is fun.

Exactly!

2 Likes

Gotcha. Changed it to or. And the x can be whatever is a doable but not easy number. There will be times you will be lucky or unlucky, and the right x will allow for that.

I was thinking in terms of the effort required for Blizz to make this quest, rather than the complexity of what we need to do. If it sounds too complicated to implement, they might not like that. Up to them ofc.

Ye, and some progression in WM would be nice. I don’t want to do rated pvp right now, don’t want to do mythics, raids. Would like progression in WM, which is all I do. But sure, make the reward based on the difficulty, and nothing that will break the rewards balance between games modes.

Ey, I want this quest!

How about… an achievement and title for x number of quests completed. Showing you are a true wpvper! Or at least, a significant chunk of your time is wpvping. Could be a series of achievements, gained at each x number of quests completed milestones. The zone honor achievements are too easy, did em very quick. And the honor level number is kind of irrelevant. These quest achievement(s) and title(s) would have more meaning. That you at least participated in wm on a regular basis.

2 Likes

Yeah, I understand that, like I’ve said - a bit salty… pvp vendors and exactly the same or even more of the same problems with conquest rewards, solves nothing, and those “fill bar + NPC + quests for filtered items + week to week schedule”… it was probably more complex in the end than just “copy/paste vendor + change model + add inventory”.

That’s why I think complexity is not a major factor, to a reasonable extent, as long as an idea connects with Blizzard’s design vision. And hopefully it does, or any of the good ideas about WPvP/War Mode/Conquest improvements that community’d been giving since BfA lauch, hehe.

Almost same, I don’t like PvE as Arcane and, since there are other things I want to do more than a video game, my gaming schedule is not predictable even for me - so any activity that requires stable group and showing up … I don’t want to let ppl down. WPvP and how Arcane plays in PvP is what keeps me playing this game.

So yeah, having ability to progress (more options to progress, deeper progression) in a game mode that is such a great sandbox - would be a very VERY good improvement/addition.

Yes, yes and yes!

Plus, Slayer/Conqueror was done earlier than a middle of 8.0 by majority of players (in WM ofc). It would be great to have more achievements for War Mode and WPvP through the expansion.

Achievement → titles/cosmetics/mounts is a great way to involve players with War Mode too. And they don’t even have to be quick like 5-10 numbers, make it bigger and more complex conditions, or series of achievements that give smaller rewards like cosmetics from smaller achievements and titles+mounts from a final. Like conqueror one. Just more of them - 1 each season at least.

Edit:
(as an additional achievement, not a substitute for above)
If AOO system stays, make an achievement, with some big numbers, that requires AOO to be active, like “Get 500 killing blows and 100 bounties during AOO weeks in Season #”, with a cool transmog item/set as a reward that is not available anywhere else, or a title like “Overwhelmingly sinister” etc (seasonal names). Ofc, achievement for both factions, doesn’t matter who gets a quest, all can do it.
… but it’s not gonna work, because population can stabilize at 10-15% and it would not be possible to complete, hehe.

2 Likes

Yup, ey man, now I want it.

2 Likes

id like a way to get the earlier vicious war mounts, keep the later ones for rated but the first ones are quite old now and would make good rewards for WM stuff.

3 Likes

Vicious Saddle would be great for a long seasonal achievements. But I’m 100% sure that it’s not going to happen, even for old. What’s rated - stays rated. And it’s one of those things that shows that player is doing rated for a long time - a status thing.

2 Likes

true… true…

Wish they would update the old designs of the original racial mounts though.

3 Likes

Not really, 385 is garbage and not worth the effort :smiley:

Yes it is low quality, but yet there is a demand for it with aoo, lfg tells us this :slight_smile:

1 Like
  • Kill x number of Horde/Alliance. – rather the more you kill, the bigger is the reward, but either way x number is ok too.

  • Be marked as or loot x number of bounties. – loot bounties is very situational, even if we play a lot there’s no guarantee the opponent will “produce” enough bounties…Be marked as - okay :slight_smile:

  • Loot x number of air drop crates.

  • Complete x assaults.

Here I have a big issue. There’s a large time frame between invasions, and with my fixed playing time I can make one invasion per two days if I am lucky. Blizzard should make invasions happen every 3 hours for example.

  • Fill conquest bar. – easy.
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Ye the x will be really important to get right for each requirement. Blizz will know what’s doable on avg for a typical active wpvper.

For the bounty one, ye having x as gain OR loot will make that easy if wpvp active.

For the assaults requirement, x can be lower to allow for assault not being up all the time and easy to miss.

I can see lots of positives around this quest. The conquest bar is nice, but doesn’t unite the wm activities, you can fill that without doing wm at all. I want something that unites wm activities, rewards you for being very wpvp active, and gives wm a progression system. This quest could do that.

Lfg would benefit, an additional reason to group for both factions. Aoo can still help with rebalance, but becomes an incentive for both Horde and Alliance, for slightly diff reasons.

I think it could help wpvp communities as well, give them a focus. Right now, I have fun doing random wpvp, bounties, and assaults with a few of my wpvp community members. But if all the wm activities were connected via a quest, there’d be more purpose to a wpvp community. Members would be more motivated to group up for wm, and community is potentially more fun than with lfg randoms. Could be easier to recruit and build a wpvp community as well, if it had more purpose.

1 Like

You never ever wanted. Until they don’t fix rated PvP dropsz which is the competitive form of PvP they shouldnt give higher ilvl for wpvp. Simple as that

The reward I have in mind for this quest, is x ilvls higher than regular wpvp rewards, but not high enough to compete with rated rewards. I know wpvp rewards are considered participatory rewards, so ye keep em lower than the effort required rewards in other game modes. And the quest can be difficult enough, or at least time consuming enough, to justify a slightly higher reward. Some players do wm enough that the consider it their main game mode, not just something to dip into. This quest is to give them some sense of progression, even if it’s a lower progression than rated.

1 Like