I came with a suggestion, but I don’t expect any Blizzard #developer to read this and … well, give it a try, who knows.
Anyway here it is …
World Buffs (WB) list
Faction | World Buff | Soloable | Repeteable |
---|---|---|---|
Both | Rallying Cry of the Drangonslayer | No | No |
Horde | Warchief’s Blessing | No | No |
Alliance | Might of Stormwind | No | No |
Both | Spirit of Zandalar | No | Yes |
Both | Syage’s Dark Fortunes | Yes | Yes |
Both | Dire Maul’s tribute buffs | No (*) | Yes |
Both | Sonflower Serenade | Yes | Yes |
Both | Felwood consumables | Yes | Yes |
Both | Blasted Lands consumables | Yes | Yes |
Both | Winterspring consumables | Yes | Yes |
Problem
Some players do not have time to raise multiple alters due to several reasons, therefore once they finish the quest related with the non-repeatable
world buffs they are no longer valid (in terms of community) to deploy a new WB.
Also, with targets of 20m raid sizes is extreamely easy to perform a round-robin all over the guildmates and eventually end in a situation where some guilds do not have valid members in order to deliver new WB.
And in addition, many many players deliver WB quests without taking in account community/server needs and do not notice anyone, so sometimes you end in situations where no WBs are dropped in several days or in the other hand the same WB is dropped several times in a row.
Suggested Solution
Make world buffs selectable on raid lockout save, but adding affixes as penalty.
For example, on entering MC (Molten Core), as RL (Raid Leader) I can pick-up from a new NPC in there the WBs I want the raid to have, the more WB I do select, the more affixes I got for that save.
Each WB may have an specific affix, for example:
Rallying Cry of the Drangonslayer
will affix MC mobs and bosses to have an additional 10% of health pool.
We can exclude soloable WBs and only have the chance to select those that are dropped from a quest (dragonslayer’s, warchief’s, mow and soz).
Players who hadn’t finished the quest yet won’t receive the buff.
And once raid lockout refreshes, all WB and affixes are reset too.
What is solved …
- Guild/pugs will determine the difficult of the raid based on WBs selection and maybe additional extra modes.
- No need to alter quests in order to make them repeatable.
- No need to level up extra alters just to “farm” WBs.
What do you think?