Suggestions for Horrific Visions

Do with masks and the Lost areas, and the loot goes up, iirc.

I did x1 8 sanity and x1 x12 sanity loss bonus objectives and then main boss, shoud be more then 420 loot if u got mask on.

i think getting loot with the mask you need to do ALL the bonus objectives, and then put on the masks 1 by 1 to get better loot.

Yea i guess i better stick to full clears no masks atm, gives more stuff.

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Masks only increase the reward if you full clear. Also if you can full clear you can full clear with mask of the burned bridge for a 450.

If you managed to do a 2 mask clear you’d get a 455. 3 would have gotten you a 460.

I feel like with a mask on the reward should automatically be higher than a full clear even if you don’t full clear with the mask on.

preferably 2 areas + 1 mask + final boss should be 5 ilvls higher than a normal full clear.

The masks impact difficulty severely.

The only mask that severely impacts difficulty is long night. The rest on their own are relatively inconsequential. It’s honestly easier to do less with more masks than a full clear with less masks.

I used that 100% sanity mask but i got burning mask in chest, i guess it’s alot easier to use burning mask :smiley:

Yes. It is. Long night is kinda just to get you your first other mask.

It’s also the last mask you’ll ever attempt to run with. Daredevil can also be kinda hard, especially once you start combining them, but everything compared to long night is very easy.

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I haven’t tried other masks, my objective was to do a full clear with the 50% sanity mask first then put on the others, dunno why doing the other masks never crossed my mind :sweat_smile: so thank you for bringing this to my attention.

I’ll use the other masks and do full clears with them and see the results!

Here’s my problem with the visions.

Great fun little thing we got. Interesting and enjoyable to do.

However, the limited try we have kills the fun of it. Not just that either. The fact that in order to even have that limited try, we gotta grind boring dailies.

This system would have been A LOT more fun if it had limited loot per week instead of limited tries per week.

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This I disagree with. Completely.

Part of the fun of this is that the activity itself is not a grind. It’s not a cap I need to fill across however many attempts that takes.

The rewards you get is based on how good you are at the content, and that pushes you to do better / keep improving on your previous runs.

What I hate, however, is that you need a vessel to attempt a run. Regardless of if you achieve your goal or not. It means people can’t practice or learn mechanics themselves, and as this content has been tied to a universal progression system, I’d argue everyone needs to at least have the opportunity to learn these things without losing runs.

What I don’t want to see is the vessel system be removed completely, and then everyone gets to run it as much as they want for mementos and there’s just a weekly cap. That would absolutely kill the idea of these for me.

Maybe remove the vessels from dailies (And bump up the rep per one), just have the assaults give 3 for the major and 1 for the minor. That’s 5. Then have people use vessels to unlock the rewards from their runs, not as an admission to get in in the first place. That way you can keep running until you’re happy with your progress, and use a vessel afterwards.

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I like the risk-reward incorporated with them, it’s nice and makes the visions more impactful.

You also never get bored because you’re always left wanting to do more.

This is a feeling I haven’t got in WoW ever since MoP.

The whole premise of horrific visions to me is that they are risk-reward, removing the risk makes the things obsolete imo, but I do understand where you are coming from.

Perhaps a more middle ground solution would be better?

limited reward doesn’t mean weekly cap. it means something like the raids.

You can go in there and kill the first boss 50 times. Doesn’t mean you’ll get 50 loots. You only get one.

Same with visions. What i wanted to see is this.

For every extra zone you clear, you can be rewarded once. You clear 2 zones? 2 rewards. 3 zones next try? one more reward. You tried 6 times and managed to clear 3 zones with your best go? Then 3 rewards for you in total.

That’s what i’m talking about. Not a weekly capped grind thing that you’re saying.

mementos also currently come from trash and mob kills, as well as chests within the zone though. So it’d take a lot of rejigging.

Also that’s already how the gear rewards from visions work. You can get 1 item per ilvl bracket per week. Up to 470

Are you seriously avoiding what i’m talking about?

Right now, you have to do dailies for 250 credits per daily. Grind 10,000. Get one try. it’s done in 5 minutes. Back to grinding 50 more dailies for another try.

I don’t want this nonsense. I want to enjoy running that thing more. If they have to limit the amount of gear or corrupted mementos i get from my horrific vision runs? So be it. I don’t mind. I want to experiment. Try different tactics. Go through different paths. If i fail, i want to retry and aim for a better result.

Like a raid. It’s hard. You can wipe 50 times. You go back in and you kill the next boss for that next reward.

Is it really that difficult to understand what i’m asking? Because what you’re answering basically skips 90% of my argument and sticks to 10% of it.

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Because I agree with the other 90% . It should require absolutely nothing to be able to enter and complete a horrific vision, and if vessels were somehow still required to be rewarded for visions (Like in my suggestion) it should also be almost no effort to get the max amount.

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So, we’re basically agreeing with the fact that the horrific visions should be available to be repeated as much as a player wants, But in order to balance it out, there should be a form of limitation to the gear and currency drops you get.

Did i get it right?

Yes. Some way to allow the exploration and freedom we both want to be able to enjoy this content for what it is, not just what it provides us.

Apologies for being kind of obtuse, I’m with hinata in some sense that the risk reward idea of running something you aren’t sure you’re capable of completing, in order to get better rewards, is great. And in any way we attempt to improve the experience of visions I want to try and preserve it.

I get that part too. It’s understandable to consider risk reward a good part of this encounter, which it more or less is.

But it comes down to finding the best possibility in all this.

And considering the fact that it’s not quite possible to provide this risk factor without limiting the weekly runs like how the current system did, I’m simply considering the alternative to be a better result. Even if it comes at the cost of less risk/reward in the system.