TWW Alpha is probably next month (March), may as well throw out some suggestions on the off chance they read these forums. Reply with yours. Lets take a break from the usual whining and dream for a minute.
Achievements & Rewards
- New Honourable Kill achievements.
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- The last one they introduced was in 4.0, 13 and a half years ago. There should be at least a few to future proof this achievement for the overwhelming majority of PvPers. I propose a 500k, 750k, 1m, 1.5m and 2m honourable kill achievement, each rewarding a title and/or mount. They could be feats of strength rather than achievements so that AP farmers donât feel compelled to do PvP for 5 thousand hours to get 2 million HKs.
- I want a race specific PvP title.
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- There are a lot of unused race specific titles that could be used for doing things in PvP. For example, win 500 BGs as an undead gives you the âDeathguardâ title. Win 500 as a Night Elf and you get âWardenâ, etc. The races in WoW are cool and I want them to highlight that.
- Ways to spend Marks of Honour.
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- I have a few thousand of these on a bunch of my characters. I have every single appearance and mount you can buy with them. I think they should introduce more âBlack War ___â style mounts that each cost 500 or 1,000 Marks of Honour.
- More unrated PvP tabards.
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- I can remember getting the defilerâs tabard for the first time, or the isle of conquest tabard, or the tabard of brute force, even. We donât get those now, anyone else noticed? We havenât had a tabard attainable from Battlegrounds since patch 3.2, which was roughly 14 and a half years ago. I want a suite of new PvP tabards available from casual PvP, either for doing meta achievements, from buying them for a heap of marks of honour, from gaining honour rank milestones and so on. The only other way to get a PvP tabard right now is to get 2400 in Arena, and thatâs just insane to me, when PvP tabards were a big draw for players back in the day - EVERYONE wanted that Defilerâs tabard. Many still use it to this day.
More Battlegrounds - specifically more like AB and WSG
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- I donât think its a bad thing to keep introducing maps that are functionally just a reskin of Arathi Basin. People like the big battlegrounds that have areas that are constantly interesting. People dislike the BGs were the fight is always moving, because it makes it harder to group up and coordinate and even know where the fight is happening. Iâm reminded of Overwatch here in how everyoneâs favourite map is Kings Row, because the map plays itself - its a narrow street with not many flanks and thus even bad players end up playing well on it, as they at least are playing as a team. Please stop making Seething Shore experimental type maps. I am confident that the overwhelming majority of players just want more Arathi Basins and Eye of the Storms and Warsong Gulches.
Balance & Fairness in Unrated Battlegrounds
- Introduce a stacking debuff to players that play in groups of 3 or more.
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- Playing in a 5 man premade guarantees winrates of 90%+ even if you arenât the best players. If you are have decent and fully geared, winning 99% of the time is pretty easy. Your only competition will be in the form of other premades. I propose introducing a debuff to players grouped in a party of 3-5, that reduces their maximum HP and their healing and damage output. So for example, being in a party of 3 reduces your HP, damage and healing by 10%, then 15% at 4, then 20% at 5. I think this would do some work in counter-acting the gear, comp and coordination advantage these premades have and would push their winrates from 99% down to maybe 80%, which is better, at least.
- If you are a healer down, buff your remaining healerâs output and reduce their damage taken.
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- Pretty self explanatory one here. If you join up to a battleground and one of your healers leaves, its pretty likely that youâll just lose outright. It takes generally 3-5 minutes to get a new healer, and in that time the enemy team will have identified your weakness and started training your sole healer with their entire team. Reducing their damage taken and increasing their output would give them a fighting chance.
- Introduce an âanti-healingâ Berserker buff.
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- Essentially instead of increasing your damage by 30%, it reduces enemy healing taken by 30%. This is mostly for wizards and things like enh shamans, but if you encounter a geared healer as one of these specs they are functionally unkillable unless someone comes over and applies a mortal wounds effect to them. This buff should be available at every base and spread around the rest of the maps. Some people want to introduce dampening to random BGs, but personally I find dampening lazy. Its says âok, you cant win this fight for the first 4 minutes, but then after that its a guaranteed win.â boring. I want to pick up a buff and smash the enemy team right away.
Other Stuff
- Bring back BG blacklisting.
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- I donât know why this was removed. Everyone would instantly blacklist Seething Shore, and that should give you guys the data to realise that this BG isnât enjoyable and needs drastically reworked. I donât know why you would give up free data like this. Its an automatic feedback system. No forum post or complaint or other metrics needed. Bring it back.
- Make gearing for BG only players faster.
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- Thereâs really no reason it should be this slow. Just make it 200 conquest per BG win. You need roughly 10,000 conquest to gear your character if you donât loot any vaults and with your 2 crafted items. 10,000 conquest at 200 per win is still 50 bgs and if youâre winning 55-65% of the time, thatâs still roughly 90 bgs you have to play to fully gear your character. Thatâs a lot of BGs. Thereâs no reason why it should be the 50 or so conquest per win it is right now. The other solution here is to just remove the gearing process entirely, but I think that would encourage even more FoTMing than there already is, so I donât want them to do that.