The lack of Tanks and Healers is more and more evident as a patch progresses and becomes harmful to the game, giving a sense of a “dying game” (as many people prefer to say). Pugging group content becomes time consuming in search of these roles and harms the playerbase in the sense of “If I have 2 hours to play a day, why waste 1 of it waiting? I better play smth else”.
I am not here to instigate more complaining. The purpose of this post is to ask the community of their own suggestions to the problem that might hopefully attract some “blue attention”. In order to assist your thought process, please start with answering a simple question: Why aren’t you playing a tank or healer?
Of course simply answering “cause smashing things is more fun”, is a legitimate reason, but let’s try smth more thorough. Please follow suit as below while posting:
"Why I don’t play tank or healer:
Tanking:
- I love tanking and I used to tank but I changed to dps because it’s hard to find raid groups. The most common setups for raids is 2/4/14 which means for every 9 people you need 1 tank in the raiding environment. These spots are quickly filled in raiding. With my tank alt I barely find groups under formation lacking tanks and even when I make my own groups, I easily find my second partner with multiple applications. The demand of tanks in raiding isn’t as high as in M+. I never see guilds recruiting tanks either.
Healing:
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I am afraid of the responsibility and the resulting flaming from other players.
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It’s a role that is unplayable without macros or addons (at least for me). I am a hybrid clicker-button player, playing with buttons for the main rotation and clicking cooldowns, stuns and interrupts. The healing playstyle has me have my mouse hovering above the raid grid, have macros for hover targeting and button combos (alt/ctrl + 1.2,3…) to manage all the healing, buffs and dps which is way too complicated and unfamiliar for me.
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Playing in the world or solo content is unsatisfying, taking me significant more time to complete quests and generally kill a thing. Of course the problem for some classes is less evident cause they can switch to boomkin/ele shaman/spriest keeping the same gear but as a holydin or monk, you need at least a different weapon. Regardless, spec switching is unsatisfying.
Suggestions:
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Give incentive for tank and healing roles. Give a gold bonus or 1% reward for a past rare mount (a past implementation for the lfg system) for completing m+ or raid bosses in this role. Perhaps this can be active when there’s evident lack of these roles, monitored by some system if possible, or generally keep it active all the time.
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Add a dps side on the healing talent tree or dps oriented choice nodes on strong healing cds. People want to feel powerful as they gear. Making healers a bit more hybrid would be great. You want to remain a healer, but why not switch strong healing cds for strong dps cds when you do easier content or content with self sufficient dps that interrupts and uses defensives, reducing the amount of emergency healing required?
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Make the UI more healing friendly without addons or macros. People need to invest in configuring these things and preparation scares away potential healers. Providing a faster solution through interface options (a toggle for specific keybinds to have a hover priority for example) is much more welcoming to new players. Edit mode is a good start. It helped me greatly moving the raid frames above my action bars. "