Summon soulkeeper nerfed by 90%

Summon soulkeeper nerfed by 90%. Seriously?

It actually looked very good on PTR but not that broken. Now it just seems absolutely useless again. At least Inquisitor´s gaze is a passive you can click and forget about. Although, the change to gaze is also bad as it procc the ring from eranog much less -.-

Was this a typo or something? They wanted to nerf it 9% not 90%?

It’s “nerfed by 90%”. The value was 100% a typo. From 28.6% to 2.86%… they clearly intended that to be the initial value.

That being said, this is still a nerf when compared to the current Live values.

Looking at Kalamazis video summon soulkeeper did really good AOE burst, which is much needed atleast for affli, but now it seems that it is just gonna be a waste of a GCD again.

It gets nerfed but Tyrant and Corruption get buffed aswell.
Overall a status quo kind off exchange.
Except for destro, they get dunked on.

Tyranny is still worse than CDR. If by corruption you mean harvester of souls then yeah but it’s still too weak to get picked. Focussed Malignancy is a big gain for aff, but the inquisitor’s gaze change is a big nerf to the fire dot ring for aff as well.

Tbh I just think it’s a huge shame that all of our class capstone talents are an absolute joke. Soulkeeper was already not worth the global, it was too strong on aoe for sure but now they’ve made it even weaker than it already was.

I think at this point they should just get rid of soulkeeper/gaze and move Grand Warlock’s design to the class tree, instead of having it in all 3 spec trees where only demo really uses it.

I’m usually not posting on the forums, but I was really hopeful for this talent to be useful. (The 90% nerf is just ridiculous…) Our capstone talents in the class tree are pretty lackluster compared to the rest of the classes in my opinion! (Mage second BL, Warrior Avatar, Rouge Echoing Reprimand… etcetc) Soul Keeper before the nerf would net us around 5% overall damage on a longer fight and a very much needed burst cooldown for the trash packs in M+.

I just don’t get the design philosophy at all. Why is it so punishing to cast spells in this expansion? With all the movements in Raids and M+ at least reward us properly if we manage to pull off a cast. (Yeah Soulkeeper would been a good solution here as well with the low cast time as well…)

Most of the melee classes have a huge burst damage for every pack while warlocks has to build up damage and by the time they are done, the pack is already dead. (Same goes for Raszageth fight even on heroic. I mainly speak from a destro perspective but the adds die before I can DoT all of them. Cataclysm would be nice to have there but it would hurt single target damage way too much.) and the talents what suppose to provide a quick burst of damage (Cata, Channel Demon Fire, RoF and maybe even Fire and Brimstone combo) are way outperformed by every melee without having the restriction of casting/channeling their abilities. Even Demo who has the best burst damage for AoE from all the 3 spec has to plan beforehand by building up imps before exploding them with dogs. (And not even they perform outstandingly well.)

I’ve seen many people asking the Grand Warlock design to be moved to the cap stone since it’s present in all three spec and at least we’d all benefit from it. I think it’s a great idea! Just get rid of the Inquisitors Gaze and Soulkeeper. They don’t worth a talent point in their current state.

And before you all jump on me with pitchforks I don’t ask for Warlock to be the top dps but would be nice if we could stay competitive with the rest of the crew as a pure dps class. (Or give us a tank spec at this point :smiley: )

Sorry for the rent but I had to get it off my chest! I know it’s not all doom and gloom but it’s pretty frustrating.

TLDR: Soulkeeper nerf is way too harsh since Locks don’t have a good aoe burst option unless you sac your single target damage. Way too long buildup for pretty much lackluster reward.

I’m usually not posting on the forums, but I was really hopeful for this talent to be useful. (The 90% nerf is just ridiculous…) Our capstone talents in the class tree are pretty lackluster compared to the rest of the classes in my opinion! (Mage second BL, Warrior Avatar, Rouge Echoing Reprimand… etcetc) Soul Keeper before the nerf would net us around 5% overall damage on a longer fight and a very much needed burst cooldown for the trash packs in M+. I get it Destro and Aff have a huge sustain if the packs live longenough, what we can rarely benefit tbh. (I know it gets better around 17+ keys and Fortified but I highly doubt that it’s the only playfield where we should be viable.)

I just don’t get the design philosophy at all. Why is it so punishing to cast spells in this expansion? With all the movements in Raids and M+ at least reward us properly if we manage to pull off a cast. Way too many movements needed but that’s whole other topic. (Yeah Soulkeeper would been a good solution here as well with the low cast time and decent damage as well…)

Most of the melee classes have a huge burst damage for every pack while warlocks has to build up damage and by the time they are done, the pack is already dead. (Same goes for Raszageth fight even on heroic. I mainly speak from a destro perspective but the adds die before I can DoT all of them. Cataclysm would be nice to have there but it would hurt single target damage way too much.) and the talents what suppose to provide a quick burst of damage (Cata, Channel Demon Fire, RoF and maybe even Fire and Brimstone combo) are way outperformed by every melee without having the restriction of casting/channeling their abilities. Even Demo who has the best burst damage for AoE from all the 3 spec has to plan beforehand by building up imps before exploding them with dogs. (And not even they perform outstandingly well.)

I’ve seen many people asking the Grand Warlock design to be moved to the cap stone since it’s present in all three spec and at least we’d all benefit from it. I think it’s a great idea! Just get rid of the Inquisitors Gaze and Soulkeeper. They don’t worth a talent point in their current state.

And before you all jump on me with pitchforks I don’t ask for Warlock to be the top dps but would be nice if we could stay competitive with the rest of the crew as a pure dps class. (Or give us a tank spec at this point :smiley: )
Sorry for the rent but I had to get it off my chest! I know it’s not all doom and gloom but it’s pretty frustrating.

TLDR: Soulkeeper nerf is way too harsh since Locks don’t have a good aoe burst option unless you sac your single target damage. Way too long buildup for pretty much lackluster reward.

Corruption is not getting a buff. Harvester of souls yes but it is not a talent worth picking.

I like this… but it will be very OP and it will benefit destro and demo much more than affli but you are right otherwise. The capstone abilities for warlock are just extremely underwhelming.

I was really looking forward to having a response to the burst AOE required at last boss in temple of jade serpent but i guess ill just have to stick to what i know ^^

Honestly I really thought that Soulkeeper would have been a great bandaid solution for all 3 spec. Even if it was “overtuned” not nerfing it into a damage decrease would have been appreciated. I don’t think it’s worth a global tbh…

About GWD, I agree it could have spiral out of control especially for Destro, but the cooldown of the infernal or the reduction could still be adjusted to make up for it. (Demo want to use the Tyrant with DS anway so I highly doubt that it would be a huge deal for them.)

Anyway I would be happy for a 2 minute infernal even if it’s weaker. I get used to the 3 minute damage windows but it doesn’t feel good.

The nerf to the eye was unnecesary and the “We want to rework Soulkeeper to make it more appealing” approach failed miserably. I don’t think it’s a proper rework of an ability to have the same damage numbers as on retail. Increasing the duration or the damage but having the same outcome isn’t really a rework.

Right now it’s 2589 chaos damage for every soul on retail and will be 258 for every soul for 8 sec. Meaning if I cast it at 10 stack now it’ll deal 25890 damage over 10 seconds, and after the “rework” it’ll deal 2580 / second for 8 seconds. It’s the same dps overall but because I can’t maintain the 10 stack all the time it’ll do less in general. (Due to the fixed 8 second timer.)

That’s not a rework of the ability. So far as what I’ve seen the eye procs even less and I don’t think they managed to change on the fact that’s a put it on then forget about it.

Now we’ll talent it and forget about it. I don’t see a real change here.

So let me get this straight. Instead of changing our gamepley by even a little (starting rotation with soulkeeper for burst?) what we get is Focused Malignancy (30% seems nice) but only if we get the 4 tier set bonus for even more (40%) damage. Iam sorry but this would be the same situation as was with destro and their tier set bonus in SL. How about we make the class strong without borrowed power and make the tier sets just change a little bit of gameplay? How about a tier set bonus that lets drain soul spread dots?

So I tried soulkeeper in an 18 HoV. I tried playing it optimally but I think there was room for improvement.

It did 1.1% of my dmg… I guess it would have been 2% if I played it perfectly? Might aswell stick to the eyeball…

Basically it did a bit more damage than my haunt…not including the 10% buff obv.

edit: Tried the eyeball in an 19 HoV and it also did 1.1% of my dmg… so whats the point of soulkeeper? Utter trash talent.

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