Sun king blessing should not have a timer

Or it should at least have a much longer one, same for pyroclasm.

The problem is not fire damage when you play it correctly. The damage is fine, even great.

But there are issues.

I want to paint a scenario, you are in a dungeon or a raid, you are doing damage on adds and getting things done, the adds are dead, you have sun king blessing/pyroclasm, and you say, hurry up tank pull another before the buff drops because otherwise i will no way less damage.

Do you understand the issue?

This timer is effectively making fire more toxic to play, because waiting is a major, and i mean, major drawback for this spec, you just don’t have the time to wait, or your damage is just not good enough. This puts a lot of pressure on other people and on yourself, because you can either pressure the tank to pull more closely and everyone will hate you, or you can not do that, and everyone will hate you because you’re not doing enough damage.

Arcane harmony persist, why doesn’t sun king’s blessing? There is no reason to it.

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you are right about it but an experienced M+ group am talking from a M+ perspective, they are not going to wait they will chain pull even its the most anoying Affixes.

Yea, but that’s not the point.

The point is that this sun king’s blessing has problems. Problems that should be fixed.

Why would I want ever use Sun King’s when I want to keep mostly my Phoenix Flames and Fireblasts ready for Combustion? 6 second window is not that great. Maybe Sun King’s would make Scorch hit way harder in the next X seconds? Or X times?

Using Sun King’s for 2 Pyroclasm casts in row is way too rng as it is because you need to fish multiple procs for both.

Im generally really disliking this spend Crit upon Crit design. Make our dots better. Ignite is not very good in its current form.

Do you actually play mage? Do you have any idea what you are talking about?

Iv’e seen and responded to some of your points in other posts, you just give me the impression that you don’t know what you are talking about.

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Yes you can see Im level 60 mage. I do rest of the theycrafting in Wowhead because we can’t get to level 70 yet on retail. Where is your Mage and what is your praise on current Sun King’s Blessing? Do you know what you are talking about?

If you are talking about Mythic raidaspargusberger rotations or dungeons I could not care less. Waiting for DF PvP to start.

Still think I got my points valid though. Feel free to question them. SKB and Clasm aren’t too impressive.

You’;re going into my ignore list.

There is one thing i find extremely annoying, it’s people who are arrogant and have no idea what they are talking about.

Why would i ever want to use sun king’s blessing, one of the most powerful passives that fire mages have at their disposal, just gtfo.

Completely clueless.

Also, ignite is doing a large portion of the damage, especially in aoe, on aoe it’s most of the damage in fact. You just have no idea what the hell you are saying.

Are you sure? SKB? It gives you 6 second crit and needs insane build up. Where is your Mage? You want to hardcast Pyro for SKB. Tell me what you follow up with? That whole 6 seconds benefits only Pyro to crit. And its 6 seconds.

So do you know anything yourself?

You spread Ignite only with passive Talent in DF. Not with PF.

Only arrogant here is you. You didn’t respond once to any why questions.

I couldn’t help myself from reading that, and see the hilarity.

Maybe you should read tooltips dude, and actually try the rotation.

This is the kind of answer that such a comment deserves. Completely misinformed.

You don’t need the talent to spread ignite, the talent makes ignite spread to 8 targets instead of 4.

Now please just get out.

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Fireblast DOES NOT SPREAD Ignite to 4 targets baseline.

Im on same boat that comsuming 8 Pyros for SKB is not worth it. Unless Pyroclasm stacks also stay and possibly prevent new Hot Streaks as a counterbalance.

I stay as long as I want here boy. Throwing balls, facts and ideas.

Lmao, dude we’ve been playing SKB since 9.1 and its great. Great with pyroclasm and with kindling. You go into it with a heating up proc and 2 fireblasts and a PF and your laughing. You’re rarely short of fireblasts when your running firey brand and there’s cdr from ignite from an early talent.

Probably pants for pvp, who wants to rely on hardcast pyros in pvp.

Also ignite IS spread to 4 targets passively everytime you press fireblast. There may be a pvp talent that stops it, there was something like that in bfa I remember.

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Tooltip from Fireblast does not mention the ignite spread. Besides op is asking if SKB effect would last longer. Same with Pyroclasm. Clasm is too rng and you got Firestorm on top of that. Maybe its better in PvE though. Im just leveling all other Classes because true DF gameplay starts when we are fully geared during first tier. I just simply don’t see SKB that impressive since most our spells crit anyway and consuming 8 Hot Streaks for sec hardcast 6 sec Combustion really is mild.

Check the ignite tooltip in the spellbook. Like I say fire mages have been playing it for over a year and been doing some of the best ST in the game. Combustions can and does last 26sec and then your combusting again a few seconds later.

I wasn’t addressing OP, although I agree with the premise. Balance druid leggo buff is still there when you log in the next day! But at the same time it adds a skill to it. You can hold the last hot streak for 30secs, then theres a 15sec timer to hard cast, thats a lot of flexibility if you play it right.

As for the crits, it’s the instant cast pyros you want to crit as you get double ignite damage off them, combustion also gives you a mastery buff to increase the ignite again and that is where all you damage as a fire mage comes from. We’re actually a dot class.

It does spread to 4 targets baseline, check the Ignite tooltip.

Also your feelings may not find skb and/or pyroclasm impressive but math begs to differ.

Yeah maybe they do feel good if you spam raid rotations non-stop. Not my problem.

Also we are not dot class yet. We have actually atleast 4 different build in DF which two of them have heavy emphasis on ignite though. Which is ofc good for variety. Ignite goes up as we get better gear and stack more mastery if we choose to do so.

I still agree with the OP that SKB should not have a timer and Pyroclasm stacks should not have timers too. Because these two can go hand in hand or being separated based upon your build, playstyle and content.

Fireblast NOT spreading Ignite should absolutely be option in Fire tree. Spreading Ignite breaks CC in many occasions.

Because your Pheonix Flames and Fire Blasts will recharge in time for your next combustion thanks to using Shifting Power and Fiery Rush.

It really is insane the amount of time that you can spend in Combustion at the moment.

I am aware. It still feels clunky design to waste Crit upon Crit. Maybe change or make Talent option that during Combustion Flamestrike and Scorch casts are instant but Fireblast no longer spreads Ignite (if Talented so). Now that’s good option for heavy single target optional rotation.

Im certain Fire wille be fun to play at level 70. Im just putting my mind on always looking for improvement in game gameplay design. People who disagree are free to feel and express so. Not everybody wants to deal with multiple layers of complex plays during combat. I totally get it.

How is it wasting crits?

Well it’s prepatch. Everything will change in a few weeks.

I don’t even have Flamestrike Talented at the moment. Absolutely everything is done using Fireball, Fireblast, Pheonix Flames and Pyroblast and relying on the Pyroclasm process to start my SKB, and having Ignite spread amongst the mobs.

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Is my current build (copy the above into your Talent Tree), with my legendaries being SKB and Unity (Night Fae).

It works pretty seemlessly, just building up SKB and saving Pyroclasms. It works really well if you’re tank is pulling smoothly as well. I’ve seen my DPS meter hitting 72k DPS, and yesterday was only my first day playing Fire Mage since pre-patch hit, so I’m guessing the numbers get a lot bigger.

If only I had 1 more point to spend, it would go into Master of Flame

The only really draw back I have found is that Fire has gone from having 1 Single Target Combo and 1 AOE Combo, to just needing to have 1 Combo for both (although slight different build ups, but based around the same thing), makes the spec a little more boring, but still enjoying those numbers.