Phase 1 raiding was amazing. BFD was so easily doable with pug groups, a little Free-Action-Pot here and a lil Shadow-Protection there, and it was awesome to smash several times a lockout. I even did it 5 times in one lockout once, just because it was a blase.
Phase 2 raiding. Oooof. Retail-like boss fights requiring Discord communication and organisation, massively favouring ranged enforcing a pug meta to make it easy, only 2 classes could one-shot bombs, generally a miserable raiding experience. I raided with my guild, and never wanted to attempt pugs.
Phase 3 launches. COPIUM
Hopefully theyâve learnt from Phase 2, and ST will be more pug friendly. COPIUM
First things weâre hearing. Itâs so hard that the most intense guilds couldnât do it. Noone could until the hp got nerfed by 23%-53%.
What the actual hell Blizzard?
What misery will we see at 60? The so called âsoda and pretzelsâ raids gonna be this miserable? Who do you think your audience is for SoD?
Itâs dads. Casuals and dads. Maybe stop alienating them with all this mythic level raiding.
Well, agree. I plan not to raid because I donât want to waste few hours for trying get a group and progress bosses every week. To play like this I have retail.
The most enjoyable thing in SoD was 3 day reset and PUG capability to clear everything few times per week.
Lol what? It was doable in any groups, yes maybe if your group is bad there will be a couple of wipes but what you want? Just free lootboxes instead of bosses? It is STILL easier then most of classic lvl 60 raids. It is still easier then TBC karazhan. It is still easier then any raid in WoW history (maybe except of WOTLK naxx). Couple of wipes in pug group it is NORMAL. It is still doable in ANY pug group. Only problem that after faceroll p1 people leave after 2-3 wipes but it is not game problem, it is problem of people who leave.
For some reason a lot of players are obsessed about difficulty and the constant demand for it means we get overtuned garbage that isnât fun to play but sure is difficult to do.
Just pugged ST with a guild and itâs something let me tell youâŚ
Obviously is a huge dungeon but they really pushed a lot of trash in every corridor for no reason.
The bosses are quite frankly not fun. There isnât a single fight that is fun to some extent and isnât frustrating.
I genuinely disliked this and I have no idea how the SoD team managed to cook such a disaster.
Even if they nerf it so itâs doable by your average dad guild the fights and mechanics themselves are outright awful.
We stopped after Eranikus so idk how the last boss is but I doubt a lot of people got to experience it anywaysâŚ
Good and this is how an mmo should be! Always knowing there is still something very powerful out there that isnât easy to kill. So much better than easy loot
It doesnât matter how âgoodâ you are, what matters is how âgoodâ your guild is.
So either you want a SoD that has a small number of elite guilds that clear content and everyone else quits, or you have an SoD that has a large number of guilds that clear content at their own pace as well as a PuG scene for players that need it.
Itâs that simple really, and yes, Iâm in an elite guild that can push this content, but nobody wants to play on empty servers, and the weaker guilds will die player by player until they fold if Aggrend forces progression raiding on SoD servers.
Best solution would been having 2 raids every phase. One weaker and one harder. So people can practise on the weaker raid and be motivated to know there is still something strong ahead
People dont want challenging content in vanilla/SoD, neither in PvE nor in PvP. I think its boring that way, but im not trying to force my kind of gameplay onto others. If you wanna have decent PvP, play wotlk/retail arena (or better wait till mop classic), if you want challenging PvE do mythic raids or atleast cata heroics.
Vanilla is for people who dont wanna use their brain (no offense ofc) and thats perfectly fine.
There have been LFR bosses with more punishing and more overall mechanics than the entirety of phase 2 Gnomeregan. I hardly doubt people considered it too challenging. That said, based exclusively on clear numbers as I havenât seen the raid yet, Sunken Temple does seem like itâs far too complex for SoD. Not at all mythic level complexity, but far too complex for the overall playerbase SoD caters to.
No player skilled enough for retail raiding is going to look for a similar challenge in SoD. That ship sailed half a year ago. They shouldnât change who it caters to halfway through its lifespan, especially since itâs still so popular so it evidently hit a niche that many wanted.
Well I am. I raided mythic + 28-29 and mythic raids. I like classic the playstyle more and is what Ive been playing for a long time now. There are many who want the raids to be hard. just get better
Classic players arenât the target audience, retail players are.
I started SoD from a Firemaw mega guild, around 2-300 people came over who had been ERA for months after if was revived by HC, like me most were classic players who resubbed for the first time again after classic ended with the end of TBC.
By end of P1, there was maybe 10 still playing. Most came back for phase 2 and then left again as it became apparent that this was actually classic -.
I stayed to give it a try, despite phase 2 being horrific. Iâm in a new guild now on another server and about 90% of the players are retail players who are waiting for cats/war within.
This game is not intended for casuals/dads/classic players. Everything blizzard implement caters increasingly to retail players.
I can only speak anecdotally, but it seems to me retail players love SoD and most ERA players have already left by now.