Agreed.
I think 2 raids would be ideal, one easy and one hard(er). Could even do something fun loot wise where the easier one drops “shards” of loot from the harder one.
Let’s say there an epic bis item from a boss in the harder raid. The last boss in the easier raid could drop a shard, 10 shards make the item. That way, near the end of the phase, everybody could be in similar gear and you keep the easier raid interesting.
If they want some difficulty in their lives, go out and live a life and stop trying to find it online.
10 minute fight with 2 mechanics is not hard.
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Join a guild, buddy. Also BFD was a wipe fest for most the first couple of days until Kelris got nerfed.
Lmfao. I do agree that the raids should be fairly easy in SoD, but people acting like they’re extremely hard are delusional.
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You literally bragged about your parses in another thread. You are not casual.
Did you ever tried mythic raiding? SoD is not even close.
They want people to get into guilds instead of pugging. Aggrend stated this much, they want to make ST accessible to casual guild, not pugs. Also if you found gnomer hard the problem might be you.
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Great post. Sums up everything i feel about SOD and what i “feel” i was promised. If Sunken Temple wont be pure puggebel with no discord…the game is deadge.
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Because SOD was advised to be pug friendly gameplay inc. raid. What SOD wasent to was hard raid for little sweaty boys where to young to have the vanilla experience…i know 90 % in here claim to be vanilla bois…but only about 20 % is i imagine…want hard go to the other wow games…this is for us “retired warriors”
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Every phase should have 2 raids or 2 modes then. Preferably 2 raids. One easier than the other. The fun thing about REAL vanilla was that there still was something stronger out there lurking. That is the mysterious feeling inside WoW which kept us trying
I did gnomes just once before p3 came live with my balance Druid and the raid is still easy.
First 3 bosses are on par with BFD, electrocuttioner only issue is that all 6 people assigned to chain lighting rotate in the correct way.
The menagerie is easy.
Mekkatourque we only had issue because we solo tanked it, but with me killing the bombs and other 2 people pushing the buttons after the fire phase it was extremely easy.
I don’t think it was ever advertised as pug friendly. It was advertised as casual friendly, which it is (nerfed rep grinds, easily accessible pvp gear, no heavy consume grinds). Also the devs praised the social/guild aspect of classic multiple times. It was stated that ST will be tuned to accommodate casual guilds next week.
There’s progression when you go in with your guild and you call out some debuff or a mechanic “guys this says i take x dmg after x seconds or this says i don’t do any threat” etc…
When was the last time you did smth like this on your own(=before guides are out)?
And then there is the progression what 99% of ppl do=wait for the actual guides and updated dbm.
I would like a version of a game just difficult enough to keep egos of guildmasters and officers in check and not treat most of the guildmembers as expendable. Referring here to classic and SoD.
LFR all over again, mate?
Preferably 2 raids as I mentioned. But if that’s too much for the amateurs of devs we have, then 2 modes yes with extra rewarding stuff for players who complete it on a more difficult mode
Agreed! That’s why the different difficulty modes were built in to the retail version in the first place.
What could be done is to have the hard versions where you have to go there yourselves, and a raid finder type version people can access via city NPCs. Same as how BG works, there could be a war room with recruiter NPCs that allow you go and learn the content by actually playing it whie getting some dungeon blues out of it. Once you’re confident with it, you cart yourself off do the real (hard) version.
LFR all over again, mate?
Sure, why not? It would give people something to do while removing these toxic idiots from the trade/LFG channels.
Ye exactly, its really not a bad idea. But the rewards of the higher difficulty really have to be something special to make it worth it. Also the raid itsself maybe unlocks a secret boss etc
The part with extra rewards sounds good, but i think it be a reason to cry and fomo for those who cant clear the harder mode.
I was thinking more of extra content like what ZG or AQ20 provided. Aside from the catchup part it would be content to hopefully keep both crowds happy and not having some ppl with that loot with lfr tag on like wearing a stigmata.
Indeed, nothing wrong with it. The BG system has worked in a similar way since the beginning.
Just have the bosses in this, “training” mode drop blues from instances and possibly even quests/rares of that level bracket. That way no one doing the real, hard version has a leg to stand on if they complain because the loot you are getting is what you’d be getting anyway from doing regular dungeons at that level, or from farming solo and using the auction house.
Plus you’ve got the positive side of having more people experienced with that raids mechanics out there.
Baddies just want their epics for free
Its not like every noob ran around with bis gear back in classic. I hope pugs cant clear it , everyone feels entitled to gear.
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Wow. I’m impressed by the replies this post got.
Something I think the elitists don’t seem to take into account, is that if it’s too hard, the casuals will quit.
But, if it’s too easy (aka suitable for pugs), the elitists will still keep playing to do the world first race, try get best parses, speedruns etc.
To everyone who basically said “git gud”
lol sorry i’m too busy to grind miserable stuff and pretend it’s fun.
Maybe one day when you’ve got more going on in life, you’ll understand.
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