Support needs its own role in game

The only way to fix Aug Evoker without causing chaos in the meta is to reorganize the holy trinity into a holy quartet ;p — meaning one healer, three DPS, and a support ^^. We already have classes that are practically begging for that role besides Aug… You could rework Disc Priest into some kind of shield master who gives buffs, an aura-based Paladin, or even turn Rogue into a debuffing DPS :slight_smile: What do you all think?

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Wouldn’t mind new support specs for existing classes and having 6 players for dungeons - but support role should be a voluntary one and not required for a group to form in queued content; as long as the tool either fills groups automatically with 1 tank + 1 heal + (1 Support + 3 dps) OR + 4 dps, I think it could work.

Auto queued content is too easy to require a support and the role will be played less than healers and tanks.

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Adding an extra role for dungeons etc just sounds like a recipe for very long queues.

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As a healer i am not looking forward to heal an extra player. It is already crazy whack a mole. No thank you.

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This problem can be solved by removing the obligation to take a support role. The support role could be made optional ^^. If someone signs up for the queue as support, they will be added to a group and the scaling will adjust a bit. The wait time won’t increase, and everyone will be happy ^^.
As for M+, it can be the same — you can create a group with a support, but you can also go with the standard setup.

In that case it doesn’t need it’s own role at all and we can just leave dungeons as they are where one of the dps may be a support.

I don’t agree. The presence of Agu as the only support role creates chaos in Mythic+ content, and Blizzard seems unsure how to handle the situation. In the previous season, Agu was so strong that he became a mandatory pick for M+, often replacing DPS players. He was then heavily nerfed, and in Season 2 essentially disappeared from the meta. Now, in an effort to revive the class, Blizzard has given him a 15% buff, which is already starting to bring back the issues seen in Season 1. In my opinion, they won’t be able to find a perfect balance, and this experiment is likely to end in failure. So we can’t leave things as they are.

Well, in auto queued content it wouldn’t matter, because there is no damage to heal anyway and for higher content you’d have a support player for aid, so I don’t see a problem.

If you create a support role separately then that will either be optimal with or without. It’s not helping the situation in any way shape or form.

I guess we’ll just agree to disagree :slight_smile:

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While I don’t think this will ever happen, the ratio of dps to tank and healer has convinced me a while ago that 6 player groups would be much healthier for dungeon content.

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I don’t know. In leveling dungeons especially from like lvl 76 you have to respect the dungeon or you definitely have lots of wipes because not healable. On heroics is also enough to heal.

exactly :100:

Support’s job is to help not just the DPS but the healer too :slight_smile: throw out buffs and do some side healing when needed to take the pressure off the healer. So in theory, the role should help you out , not make things harder ;p just sayin’.

Only the mental brainpower for that extra player needed is enough for not wanting 6 players. Or you say that 6th player never needs attention.
We are already 98% of the time full focussing on the partyframes, whack a moling. Looking at who is getting targetted by what and respond/prepare for it.

Forgetting the issue of needing to change how abilities of healers work. When there is unavoidable aoe damage going out, you need to be able to heal 1 extra player. Like is paladin getting an extra beacon, do monks get more passive renew mists out, instead of needed to keep it up on 1 extra player, is the shaman getting extra targets on chain heal and less fall off, etc, etc, etc. It is a class design horror change.

A suggestion I had made regarding that was that, for autoqueued content (levelling dungeons, timewalking, normal dungeons, heroic dungeons), the game would form parties of 6 by taking the 5 first players and filling the 6th with NPC based on what the group is missing. Ie.:

  • The first 5 eligible players are tank, heal, support and 2 dps? Add an NPC dps
  • The first 5 eligible players are tank, heal, 3 dps? Add an NPC support
  • The first 5 eligible players are tank, support and 3 dps? Add an NPC heal
  • The first 5 eligible players are heal, support and 3 dps? Add an NPC tank

The above would reduce queue lines for everyone.

This could also be extended for LFR, where the default group is increased to 30 people: 2 tanks, 5 healers, 2 supports, 21 dps, and once it has 25 players it fills up the last 5 spots with the missing roles.

The issue however starts at manually-formed content. There cannot be balance between 3dps+support or 4dps, there simply cannot. Requiring a support will increase queue times. Not requiring a support pretty much “blocks” players who enjoy it as a role from playing in that content. I do not have a solution for that.

Not if adding it as a optional replacer for a DPS.

Yes but keep it so it’s 2 dps and support. Or maybe make healing the support role too. Maybe your heals also buff the target I dunno. Adding it as a sixth person would just make as longer like puny said

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and

Okay okay, you have convinced me; but then they have to go through with a full Aug rework, turn it into a full dps or at least only dps-support, so instead of Versa buff, it should be a pure damage buff and no additional survivability spells for our dps-supporter. A support class that merely transferrs “doing damage by itself” to “others 1:1 doing more damage” would still offer some different gameplay for new specs.

I don’t think it’s a smart idea to make the role hard, maybe if youre going to play with a 6 party group setup.

Something like a setup where you have 4 dps roles, but 1 of the dps roles is flexible and allows for a support role.

That way you don’t nail down group formation to finding someone who plays the 1 spec on the 1 class that is considered support while also improving the healer/tank/dps ratio for everyone else.

It would require a huge overhaul of existing game and systems. Five man is a party. Just seems a big ask for something that won’t benefit players.

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