Survival is rough at the moment, and could use another defensive.
We’re supposed to be melee half the time when we have the exact same defensives as the other 40 yd specs.
I also miss the Magic purge way too much. Just feigning > camo is sadly long gone. How about this:
Deterrence
2 charges
3 min recharge
Deflects all attacks around you, and removes all Curse and Magic effects.
Additionally, reflects all incoming spells, which deal 20% damage back to the attacker.
Can reflect spells that are mid-air. Aaaalso deflects Storm Bolt.
This may be too strong, but the idea is tantalizing.
Mending Bandage
PvP Baseline Talent
25 35 sec cooldown
15 yd range
Removes all Bleeds, Diseases and Poisons from the target and heals 30% health over 6 sec. Channel does not break until you have taken 20% of your health in damage.
This could be very useful after Deterring. Together with Deter you can remove any dot, except for Burning Wound, Kingsbane, Shadowflame Wreathe and some others. Or we could also remove those.
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Counterattack:
Your chance to parry is increased by 7%.
You have a 25% chance to parry ranged auto attacks.
Every time you parry a melee attack, you can counterattack within 1.5 sec to deal 150% weapon damage and restore 15 focus.
A new spell alert similar to Kill Command reset would be nice here. Spell alerts make the game so much more enjoyable.
Making the window of activation only 1.5 sec makes the APM a bit higher.
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Passive: Master’s Longing
Your pet’s movement speed is increased by 50% while traveling towards you.
Your pet can never be slowed by more than 30%.
Play Dead:
30 sec cooldown
Your pet pretends to die. Removes all Magic, Bleed, Poison and Disease effects.
Camouflage:
1 min cooldown
You and your pet blend into the environment for 1.5 min and increases movement speed by 20% for 5 sec. Does not break on damage for 3 seconds after activating. Not usable in combat.
Coordinated Assault:
2 min cooldown
Additionally gives you a 10% damage reduction and 3% parry chance for 20 sec.