Honestly i know i know this will fall on deaf ears and it’s kind of a silly complaint, but i can’t help that i wish haste was a better stat for survival. Atm optimally we play near 0% haste and it just makes the spec feel sooooo sluggish especially considering how many gcds we want to get out (especially in aoe).
I love the tip design and that it can be buffed by up to a 30% bonus, but i feel like the spec would play SO much nicer if that bonus was tied to haste instead of crit.
I really love the rework so far and although i was very skeptical at first about the 10.0.5 changes i think i can see myself enjoying them after all,
BUT if i think about maining a class that feels this slow to play after years and years of haste being one of our if not the best stat, it frustrates the hell out of me. I dont think I’ll be able to stick to it.
A lot of survival players that are better than me dont mind the slow down as much, but surely not many would be against speeding it up like it used to play right?
Obviously we always have the option to stack haste eventhough it’s bad. But atm the literal best haste value is 0. Its tragic. Nothing in our hero talents or spec talents scales with haste. If only tips did, or if lunar storm was hasted… just anything to make haste more viable. It sucks having to gear into a dps loss just for the spec not to feel sluggish
Did we have working sims ?
Comparing high amount of haste for spam vs mastery for slower gameplay but bigger dmg ?
It seems so be the chose direction when you look at the future butchery change
Dont listen to what random people tell you ingame my friend. The survival big brains are on discord, writethe guides. Not one of them is running 16%. They’re all below 10% and the less the better.