Looking at the changes planned for SV hunter in Midnight, it feels like the spec will be too bland and boring compared to the current version. It is concerning that outside of a 10 second window the spec will basically spam Raptor Strike and Kill Command with some bombs in between.
Pros:
- Flamefang Pitch visuals are looking cool and imbuing your weapon to hit with extra fire damage sounds also good if it applied to all enemies hit.
- The Apex talents giving haste based on the stacks on Mongoose Furry
- Sticky Bombs talent as a return to a legendary effect from Shadowlands
- Strike as One talent
- Boomstick visuals and its scaling with the less number of targets if talented into it.
Cons:
- The removal of Serpent Sting and Butchery
- Boomstick looks very cool, but feels out of place for the spec
- Takedown - a damage increase with a 8 second duration, and a 1.5 min CD baseline seems a bit lacklustre for an offensive CD
- Leader of the Pack Hogstrider changes, since now it affect Hatches toss instead of Raptor Strike/Mongoose
- It feels like the talent tree has many 2 point nodes in the middle section
What I would like to see:
- Give back Serpent Sting and Butchery mechanics as they add to the gameplay in between the offensive CDs, making it more interesting and fun
- In the place of the current Kill Shot talents, add more nodes for Serpent Sting gameplay. For example:
- Volatile Reaction (Targets affected by the Serpent Sting erupt with nature damage when hit bi the Wildfire Bomb)
- Latent Poison + the ability for Butchery or for Raptor Swipe to consume the stacks, so it has uses in AOE
- Revert the changes to Hogstrider. It adds depth to the gameplay and it fun to use it to spread Serpent Sting and other Raptor Strike interactions.
- Butchery baseline damage increase (it currently amounts to ~2% in M+) and also have a talent node which makes Raptor Strike stack a damage increase for Butchery. Ideally it can stack to a larger number for a big damage boost moment.
- Takedown improvements: either make it last longer, or have the default CD be 1 minute without having to spend 2 talent points for it.
- Since both Boomstick and Flamefang Pitch are cool looking, these two and the talents associated with them can become choice nodes
These changes would give more room for design for the spec as it can have multiple builds such as:
- A physical damage build: Raptor Strike, Butchery, Boomstick
- Nature and Fire build: Serpent Stick, Wildfire Bomb, Flamefang Pitch
- Bomb build
- Latent poison build
Each of these builds can change from tier to tier due to Tier set bonusses enhancing a certain playstyle, keeping the spec fun, enjoyable and refreshing to play.