Suggestions that I feel might improve Survival somewhat.
First talent row: You have two powerful, rotation-shaping abilities in Viper’s Venom and Alpha Predator. And then you have whatever Terms of Engagement is meant to be. It’s uninteresting and completely useless.
- Possible replacement: A strike with a 1min cooldown that costs a small amount of focus, maybe 15/20, does damage similar to a 3-5 stack Mongoose Bite and refreshes the duration of the Mongoose Bite buff. It changes your rotation in a meaningful way, allowing you to use it strategically to create a large 5 stack window.
Second talent row: A lot of survival hunters are clamoring for Butchery to be baseline, and for a good reason. While it doesn’t seem necessary now with our tons of haste, Wildfire-based aoe will be very slow without it in Shadowlands.
- Possible replacement: Passive - Every time you use Butchery, your pet cleaves up to 6 nearby targets for X damage. This cleave should cost Focus for the pet so it’s amplified by Mastery. If coupled with a legendary or a conduit this could create a viable pet-based aoe playstyle wherein Mastery isn’t so bad. Some might say it’s “too beast mastery”, but let’s not forget Survival is also meant to be attacking in tandem with their pet. We both have Kill Command, after all.
Sixth talent row: Mongoose Bite has no business not being baseline. It’s a spec-defining ability. If anything, Raptor Strike should be an optional talent for those 5 people who feel Mongoose Bite is somehow too complicated to deal with. Flanking Strike is also not ideal, but it’s possible that it’s just massively overshadowed because it’s next to an obviously necessary ability.
- Possible replacement: Bake Raptor Strike into Tip of the Spear for those who want to keep it for some reason. Replace Mongoose Bite with a passive effect that reduces the focus cost of Mongoose Bite by 1 (or 2) per stack of Mongoose Fury, or alternatively, grants 2% haste per stack. Either of the two effects would be quite good, I think. This would make pooling resources and staying at high Mongoose stacks more rewarding if you can pull it off.
Seventh talent row: Wildfire Infusion is a lot of fun and gives flavor to a spec that somewhat lacks it. However in most PvE scenarios it’s not worth taking over Birds of Prey. Its boost to aoe damage is minimal and the loss to single-target is massive. I won’t even touch Chakram, it’s terrible and no damage increase can save it, but I can’t come up with a replacement.
- Possible solution: Wildfire Infusion made baseline. Its talent replaced by a passive talent that slightly increases the power of the Infusion effects and turns it from one ability that cycles randomly into 3 separate abilities that share a cooldown. So you can always choose which Bomb to use, but they all go on cooldown at the same time. This way the talent has greater value for an aoe build, allowing you to use either a Volatile/Hydra’s Bite/Latent Poison combo or Shrapnel/Guerilla Tactics/Wildfire Cluster (or even Shrapnel/Butchery/a Butchery-boosting legendary, if you take my earlier suggestion), and use Pheromone strategically for rapid Focus generation. Furthermore, Shrapnel and Pheromone give it value for single-target as well. It also makes the spec feel like it has a greater variety of grenades rather than just one that is random and unreliable.
Additional suggestions:
- The Soulforge Embers legendary seems like something that should have been Survival-only, but I guess they went with Flare so it would be usable by everyone. However, it would be nice if it also was activated by Wildfire Bomb, so Survival has at least the advantage of not having to press a dead gcd to activate it.
- Kill Shot should cost some focus. It’s strange that they’d pick abilities to be excluded from our Mastery when it was already the most undesirable stat.
- Rylakstalker’s Confounding Strikes legendary might be better and more reliable if it worked like the current Wilderness Survival trait, reducing the cooldown of Wildfire Bomb by 1 sec instead of being a random proc.