One thing is driving me insane other than the scenario feeling slightly overtuned. If you tried it, you may have noticed how the old 3x Butchery strategy to break out of the ice doesn’t work because we lack Hellcarver bonus. Using two bombs doesn’t seem like a viable alternative because it might not break you out fast enough based luck with critical strikes. Would much rather funnel that damage into the boss or have a backup burst for the Harpoon jumping phase.
Since you’re not reducing cooldown of your Exhilaration with killing blows, there’s no reason to do anything but Disengage out of the ice wall, as it will at best result with 1 minor tick of damage.
So my problem is the following; simply attempting to Disengage out of it results with failure, instead you need to use it after jumping to gain some verticality. I have pretty good muscle memory back from Legion so I don’t have troubles with mechanics (except an occasional Harpoon deadzone) but I’ve been having serious problems with consistently pressing Disengage at the apex peak of my jump. I might stay in the fight for 5 minutes, doing everything perfectly and poof, character smashes against the wall, losing movement time, dying to AOE.
Since the encounter feels slightly overtuned, naturally it will take longer and one more Ice Wall phase only creates room for more mistakes. I’m constantly about to push into the next phase only to be met with something mostly out of my control and sabotaging the run.
Rogues for example have Shadow Step, Warriors can Leap out of it, DHs can double jump to reliably deal with the issue. I just feel like Disengage doesn’t lift you up enough, or it might have something entirely different to do with my character model to be causing this problem.
Anyone else feel like sharing their experiences? I seriously feel like the Ice Wall is 2cm too high. I’ve been struggling for the past few hours, and I might get a lucky streak, but all of a sudden, death. I’m trying my best to look for an “opening” to increase Disengage reliability, but without success, as it is simply too risky to stay inside. The collision models and their very size seem to be causing all of this. I’m not sure if it’s all the same or if there is any variation among the pieces of ice.
Any quality assurance around? I’ve completed this in the past at an appropriate time with a complete clown suit of a gear and it seemed (slightly) less punishing than it is now, even without the best available legendaries.