Survival, what is even happening?

I have to ask, what are the devs thinking? This spec is so all over the place right now it’s thematically an abomination. I think i speak for most survival players when i say.. can we just have a Rexxar type spec?

- We’re building toward a gadget class, throwing bombs and tech-style traps.

- One Hero Talent tree leans into arcane-themed damage.

- The other focuses on pet synergy

- Apex talents emphasize Raptor Strike

For me class fantasy is half the fun, this is truly heartbreaking. Whos asking to be a Gnomish beastmaster engineer with optional arcane damage? At the very least decide on one path..

And lastly, can we please make Wildfire bomb a flat aoe, not a cone?

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It’s one of the stranger decisions. They make it more Goblin/Gnome bomber themed but at the same time remove spells like Explosive Shot. While at the same time it has a focus on DoT’s and animals. The latter can fit pretty much any race, while the bomber theme fits only for Goblin and Gnomes/Dwarves.

They’ve made some questionable decisions with the design here and i think it’s better if they build it more around a Rexxar style spec. There are to my knowledge very few people that want a bomber type of spec and maybe its Blizzard lazy way of giving us a tinker idk. :man_shrugging:

Beastmaster should be Rexxar type spec. And survival should just change name.

Ideally i’d like to see survival being ranged/melee hybrid, while bm and mm being full melee and full ranged

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I have to admit, the pseudo tinker SV has kind of grown on me. My main problem is that the hero talents don’t mesh with it thematically. Either you get arcane effects from Sentinel, or if you decide to lean into the engineer vibe and get mechanical pets, then pack leader also clashes with that.

Having like a glyph of Arcane Bomb and something more physical like splintering spear for WfB and a bow/crossbow glyph for Boomstick would be great.

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At the moment, nothing goes together theme-wise. It’s just a bunch of random stuff thrown into a blender.

There should be 2 options for survival really. One with bombs and tech, one with poison / pet interaction. Let there be one set of survivalist, communing with nature and animals, and one with bombs and tinkers.

There is already spec about pets and nature - BM.

The best solution is to remove pet from Survival completely, or make it optional like MM.

It’s mastery and main skills are too similar to BM currently, this is why this spec has no identity. Mastery and main skills should revolve around his versatile mid-close range playstyle with melee/ranged skills like melee strike, shotgun/pistol skill and bombs.

Rexxar was the original BM hunter, and he was melee. I believe BM should be reworked and Survival ought to be the new BM if anything.

I can tell you what’s happening.

Survival has no lobby and only a few people, like me, who truly enjoyed it. But for some reason everybody has an opionion about it, wether it’s the ones who want it to be like Rexxar and his overhyped two seconds of fame, or the ones who want to get rid of Survivals Bombs or the weirdos who, after all these years, still want to revert it back to ranged. And while these people always existed they became very vocal during the last months.

Unsurprisingly this pressured the Devs, who never really had a Clue about SV anyway, into changing a perfectly fine Spec into what we will get now.

I wish everyone not playing Survival as their Main would just shut up and leave it tf alone. Instead we got crap like Boomstick and Hatched Toss now.

I mean, the reason I for one want a rexxar themed build is because I always found his playstyle to be really fun on wc3. However I think that a more realistic idea of how survival should be played is a mix between Rouge and BM hunter.