Tak-Rethan Abyss - infuriatingly broken

First off, I’m thoroughly enjoying TWW and really like Delves overall, but please, for the love of Pete, fix Tak-Rethan Abyss. I don’t mind difficult mechanics, and I don’t mind (to a certain extent) working to get better at bits of the game, but this delve is utterly broken.

Brann, in healing spec, runs off into the middle distance, pulling everything back in his path. Brann throws healing potions into the walls, into the floor, up against bits of the landscape where you can’t reach them. Because of the underwater mechanics, kobyss fight from above or pull you through scenery where you get stuck. Sometimes mobs are stuck in scenery or the floor, where you can’t see them and don’t know of their existence until after you’ve died and return to that spot, where they have miraculously emerged from their hiding spot. This happens with Zekvir buffed mobs too. Although you can usually see them due to the void tether, sometimes the mobs are bunched together so the tethers overlap making it difficult to see how many are in the group and what they are.

Trying to do this on T7 is painful, T8 is worse and I’ve died to all the above issues over and over. To be clear, I don’t mind dying if I’m careless or do something wrong, that’s on me and I learn, but this delve tries my patience with it’s bad design and mulitple gameplay issues which are not the fault of the player.

Please Blizz sort out the pathing, sort out Brann being a liability and sort out the broken health potions.

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“You’ll find me… Where the action is…”

“Yeah!! We know!!! Get your butt back here and stop pulling all those kobyss and hermit crab elites and GET OFF MY BONUS EXP CLAY POTS YOU LITTLE BALLOON!!”

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