Tank dps going overboard?

Hi

Why does tanks do more dps than actual dps classes in some cases?
Is it necessary for their toolkit to survive, or just to keep people playing tanks?
Always thought dps was the damage dealers role and tanking was the tanks.
Granted everyone should help out dishing out extra dps when able to.
But it feels like in recent expansions that tank dps has skyrocketed.

Maybe a change as you did to healers where healthpools increased and mobs hit harder so healers had to heal more than to focus on dps, but a similar change for tanks would be in place?

Its just a little funny to see guys who never played tanks roll a guardian druid and run around and top overall damage when learning to play the spec in dungeons.

Just some morning thoughts here :slight_smile:

If you notice very carefully in groups where the tanks are doing more dps than actual dps players…

There is a silent dark guardian who is directly responsible for the insane damage… they are called Augmentation Evokers. and God bless them for existing. For the first time ever i saw my prot pala hit the 3 digit dps numbers

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Tanks in some cases can do more dps than dps’ers because:

  • dps’ers are bad at the game and simply can’t execute aoe rotation (most of the cases)
  • dps’er is out of offensive CD’s and tank pop’ed everything - this can result in tank over-dpsing dps specs.
  • dps’er is speced into pure single target build, which means his aoe won’t be great.
  • tank severly outgear dps’er
  • some classes aoe profile requires mobs to live long enough (fire mage is a good example). If mobs die in 10-15s - there is no way for dot spec to catch up a bursty tank spec.

A lot of variables, but it’s mostly either L2P issue or mobs die way to fast.

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Are u sure there were no Aug Evokers in the group? if thats not the case then either the tank knows their rotation and your dps players are just bad

If I’m doing top dmg in a key then it will not be timed and DPS sucked.
It happened yesterday in a 24 NL, being close to top on AoE but then did the first boss and took so long to kill.
And ofc wasn’t being close to timed even if there was an Aug in group.

Though I don’t know what’s the dmg of other tanks specs; if a BDK without Beacon is top dmg in ST you should go back to target dummies that’s all I have to say.

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I yesterday did FH20, it was quite clean run - only 4 deaths, but they happen with harpooners pulling people into smashes. But we still overtimed it by couple mins, simply because dps’ers averaged 70k overalls (and did 50k single target on bosses) - it’s basically tank damage. Healing was not a big pleasure, when bosses took 4mins to kill. Though I am still surprised how close we were to timing a 20 with such a low dps.

As others have mentioned already, this is only possible if;

  • theres an Aug present (in which case go see warcraft logs for better numbers)
  • the DPS are bad
  • the pack being pulled aligns with cd’s on tank and dps is out
  • dps spends more time dead than alive
  • your looking at a pack pull instead of overall
  • adds dont live long enough for dps to actually do anything

and much more besides.

I personally dont think tanks are doing too much. Off course I main a tank too, but if all I ever get to do is hold aggro (which I cannot even hope to get if I cannot deal damage as DH btw) and be a punch bag, then its time to hang up the gloves and move on, as it will be dull and boring.

Many other tanks would feel the same, and im not sure a shortage of tanks on top of healers is what the game wants right now.

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Gurl gz on 3k, so proud of you :partying_face: :face_holding_back_tears:

Because DPS are bad.

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When it is about “some cases” then i am not too worried.

Thanks :smile:

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They dont. If you do less dps then tank its your issue . You need to learn h To Play your class

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Varies from tank to tank. I do between 95k to 100k overall on my Brewmaster, and around 65-80k on single target depending on how long the bossfight lasts. That is without an augmentation evoker.

As to answer the OP’s question: part of the reason why tanks do such large amounts of damage is for aggro holding reasons. Most have atleast one AoE ability that is only has the 20 target max cap. Most DPS spec aoe is capped in some form (3 target, 5 target or 8 target with a large damage reduction over 8 targets).

I personally do not mind it, as the only realistic ways tank can consistently outdamage DPS is either because:

-The pull count is big, so classes that have lower target caps peak, while the tank’s damage scales further.
-Said DPS is using single target talents, so their AoE potential is much lower.
-There is a sizeable item level difference in the tank’s favor.
-Said DPS is making a lot of rotational mistakes, while the tank is making less.
-The tank is doing content way below his skill level, so most packs do not survive his burst damage.

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