Meta[pod], posted something irrelevant to WoW.
no sorrow i do
reads thread
confused prot warrior noises
Soothe - Apart from two this season, enrage only affects tanks, so itâs not an utility, maybe an extra defensive.
Vortex - The worst crowd control there is. And far worse than the pulling DH sigil
Battle resurrection - Paladin has it = thereâs always another one in the group
Incapacitating roar - All tanks have better ones
Typhoon - Sure if you want pseudo heal mobs for 5% hp, because thatâs how much damage will you prevent.
Remove corruption - Not even close to 50%, and while I would have agreed last season, this season? No, itâs a nice to have.
So few players even play tank ever in any content, let alone competitive mythic+ and pushing for rating. If blizzard started doing active tank balance on a frequent basis, it would be like doing active balance for the mythic raid race on classes that are out of line, itâs simply not feasible to update classes for a demographic of like 5% of the total playerbase. It sucks, but it is what it is, dev time limited and is better spent elsewhere, generating more value to more people.
euhm no its not bad on warrior haha
Tank meta is 70% Dh if u go up to highest keys and anything up from 12+ its 56% DH. Thatâs awful and u donât need a disco for it, look at Kira for example he runs with Resto dudu. But it is obviously much, much easier for a lower skilled player to also play DH right now than any other tank because it is so overtuned.
U never got 3k though didnt u already get laughed out of multiple threads for spouting nonsense while being bad at the game? In a premade on a meta spec no less. Give it a rest already.
Darkflame Cleft. I think u are forgetting pally got heavily nerfed, including ur parry so no, u have less parry than DH with demon spikes alone let alone if u run parry sigil instead of brand that gives you flat what, 40% DR on aoe? l m a o .
The talent tree got reworked, u always had it but u couldnt pick it up due to not enough points but now u can without losing anything.
Uh, except they donât? My 620ilvl DH has more armor with demon spikes up than my 655 ilvl Paladin. That is not even counting meta form which ups it by a ton. I already mentioned parry and HP when it comes to âblockâ.
Yea paladin has interrupts going for it except they nerfed casters so it is not as relevant anymore except in a pug because pugs are allergic to interrupting. Nothing a silence sigil doesnt fix and healing the damage though on yourself.
Bubbles also nerfed, lay on hands nerfed. U get one per fight or 2 if u are lucky and it drags on.
It beats DH in utility which is the only thing. And said utility got heavily nerfed.
Common⌠Look at this⌠Its a coincidence is it?
https://raider.io/mythic-plus-rankings/season-tww-2/all/world/leaderboards
Then look at the groups. Almost ALL groups (with few exceptions) that have a healer other than DPriest ALSO have a tank other than DH.
Weird dont you think?
The reason VDH is taken, which is the #1 reason is the following:
You people ALWAYS forget that M+ is about a team. And you want to make teams that buff each-other.
Because a 3% int buff (mage) to the WHOLE party. PLUS 3% magic damage (VDH) to the WHOLE party. Plus 3% vers (DuDu) to the whole party means that⌠Plus DPriest PI and Fort PLUS mind-soothe in a dungeon pool full of humanoidsâŚ
That comp does 9% MORE damage than any alternative. And has the best utility possible for this dungeon pool.
And it might seem little. But 10% (im rounding off) more damage means the following: Overall DPS of 1 DD is 3M give or take. Tank + healer combined is 3M give or take.
So 10% of 3M is 300k. Times 4 (3 DDs + Healer/tank) is 1.2M. Which is ~ the same as going with 3.5 DDs to the dungeon instead of 3. Give or takeâŚ
And I get your frustration. And the way out is by normalizing raid buffs.
PS: Normalizing does not mean Homogenizing. Homogenizing means âeveryone the same thingâ. Normalizing means âeveryone equal results, but not the same thingâ.
So for example. Warriors AP buff should give Main Stat. Mages should give Main Stat and not just Intelect. DHs and Monks should give 3% DAMAGE buff. Not Magical or PhysicalâŚ
Ect⌠Things like thatâŚ
Ah⌠And I take this oportunity to say that you are ALL hypocritesâŚ
Week 2 of S1 you were all screaming at the top of your lungs: RShaman OP NERF!
Its Week 3 of S2. I want to hear you guys scream that DPriest is OP and requires a nerf. Common guys !!! Lets hear it!
Weâve been through this. I do find it funny the first time or 7 getting trolled by some coward classic troll alt but it gets tiring. Shoo.
The only one people are laughing at is you, Iâve seen toddlers with better comprehension of facts.
i always dislike it when bdk or vdh are meta.
good players i never have to heal but bad ones die like flies and then they blame the healer.
unfortunately this season there are more vdhs and bdks than ever
If you have fun, then you are winning <3
but when last seaosn it was all about warriors druids and then paladins after pala rework it was all gucci ye ?
it was because even complete muppetd dont die in a global on bear, warrior, prot pala if they at least find one button on their keyboard.
vdh and bdks can easily just flp over in less than 2s if they play wrong. seen tons of time and then say: healer!!! no healzz
only had it once with a druid though that died several time because he shifted out of bear in the middle of tanking lol
thats only if you push that button . - want example ? my very own untimed +3 priory was exactly with bear tank who in fact did get instant erased on some pulls
granted it wasnt on very first pull - but multiple trahs pull in that dungeon.
well yes it is exaggerated but from expierence over thousands of keys the chance i run into a bdk and vdh that insta flops was exponentially higher than running into insta dying other tanks. Yes they can be terrible as well but usually it shows in lack of dps, requirement of outside heal or terrible routes.
bdk and vdh are designed to be a yoyo health sponged which makes it impossible to do anything about it as healer. other tanks are more consistent for that matter.
Brewmasters kinda have become a bdk 2.0 as well though
The problem, as it has been in every season, is that people are dumbarses that firmly believe that what applies in 15-20+ keys in a coordinated group on comms is equally applicable to their +5-10 Vault farming kinderkeyz in a random PuG thatâs about as coordinated as a henhouse with a fox running around unchecked inside of it.
It´s like saying âFerrari is best in F1, so I absolutely have to have one at all costs to go grocery shoppingâ⌠and when the case of beer doesn´t fit in the boot, they scream for beer cases to be nerfed instead of even considering just using the sedan they were driving before and still own âBecause it´s not a Ferrari, therefore it sucksâ.
It´s just braindead at this point, but we´ve spent so many years saying it every 6 months when people start to whine about their spec not being the choice of the 1% that it´s almost not worth wasting the effort anymore, becasue they never listen anyway.
That happened to me in my own +7 Fortified. Zero mitigation up for the Kul Tiran mini boss punch. I went from 9.4 million to dead.
It was crazy, fortunately I was recording so I have it on video.
Usually Meta is for the very top. Its not their fault that everyone at the bottom is under the illusion you cannot time a +3 unless you have that exact comp
Last season was by far a massive outlier.
Take a look back in DF with Bear tank due to dungeon pool. Honestly I think the issue is far more due to the pool and designs of them (abilities and mechanics) that cause this constant swinging from left to right and back again.
Tanks generally are fairly well rounded, it is just that due to the pool and the encounter designs some may lend themselves more to them than others.