Tank not stopping when your gone oomph!

Got that quite often as a DPS or healer, them pulling 2 packs more and the healer OOM and while the healer already shouted a few times he needs to eat in randoms. I just shrug and let them die, because… oom. As for me, I like to put my healers as Focus target so I can see when they need to eat and take a small break so they have the chance to.

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Prepare for a lot of this happening in classic, as latecomers try level 1-60 dungeons with the original tuning and class abilities for the first time. I think a lot of players are in for a shock when they find it takes longer than 8 minutes to complete an instance.

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It happens, sometimes you get them jackass tanks that don’t care about the healers situation. Although, these types do give you an excellent chance to practice conserving your mana and to be more mana efficient, so instead of complaining to them I’d actually take on the challenge and improve at the same time. Take as much out of the situation as you possibly can.

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ehehe Shalls packs were always hard. expecially after the second boss. Overpulling means always wipe.

Totally depends on which classes are present and if they can play better than only hit abilities that belong to dps rotation.
For Timewalking slavepens is harder because mobs hit harder.

Mostly bcoz they not reading chat and too focused in chain pulling. But yeah watch out for healer mana unless u can keep alive rest of the party while healer drinking.

This is the best approach. If the rest of the group can see you’ve asked for an MB then they should understand the tank is at fault.

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I didn’t play vanilla myself, coming in at the start of BC, but I don’t think too much was changed in dungeons back then. Vanilla dungeons in BC pre-groupfinder took a long time to do and a long time to find a group.

I also wonder is classic coming with LFG or not? But that is off topic.

I hate chasing them, too. They always seem to run ahead with their dumb speed increases (which I don’t have), and once they’ve pulled and are getting owned, they run away. Not to me you understand, just “away”. /sigh

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Let them die. Eventually they will slow down unless they don’t mind huge repair bill xD

I think a lot of what the issue is probably comes from the fact that in lower content especially, there are many people who main a dps and just tank for faster queues. This is no excuse, they should still have awareness, but they won’t have the same sort of group awareness as a full time tank has.
Also, there is literally nothing in the game to teach people how to do a specific role outside of proving grounds, which quite frankly nobody ever uses and is quite useless as you need to level first and will have already formed your bad habits.
Finally, the base UI is rubbish. You can set it up to show mana etc, but if you’re not the sort to go into your settings then the default option doesn’t show you and therefore you won’t know.

I dont know but I never write for mana break. I actually often drink directly after the last mob dies and then come in late for the next pack of mobs. Generally works out fine until now.

It seems the tanks are rather slow then, but if possible I do the same, always drink after each pack (and cast essence font while drinking).

As I tank, whenever I try to stop and wait for healers mana, some dps already starts pulling the next group of mobs (because dps is even more impatient), sometimes with redirects on me. Therefore, the only way to not get kicked by dps for going slow, or letting them die when they pull, is hurry up (not as easy as a prot pala), and hope the healer can keep up. Bosses are the exception, since here we all die if healers don’t have enough mana.

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I have often seen DPS kicked for pulling before the tank, I have never seen a tank kicked for letting a DPS who pulled die.

If I spot a DPS pull before the Tank then he gets no heals or rezzez until we next go out of combat, survival for that fight is entirely dependant on themselves. If the tank feels the same way then we will both watch the DPS die and then carry on.

Seems to work as most DPS will ninja pull 1-2 times and then quickly learn what is happening.

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the stupider the group, the more mana you burn through.
often you need to go a bit mental on the heals as the impatient tank tries to pull the whole instance at once

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What she said :slight_smile:

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OMG i cant tell you enough how many times that happens and that usually makes us wipe the thing that irritates me the most is the tanks that have god complex and are toxic while they pull the whole instance.:frowning:

Well wait till you get to m+ and quaking, grievous bursting is gonna mess with that tactic every mob pack :slight_smile: