Tank or Healer main

Hi.I want to main tank or healer.I cant play dps,i dont know why. Which one is more fun or more easy for m+? And with which one i find faster group?Ty

You’ll see many comments saying it’s subjective and what others find fun you might not…and it’s true.

Anyway…I personally find healing definitely more fun overall. Since you’re paladin, I’d like to point out that I tried holy but didn’t enjoy it as much as resto shaman :slight_smile:

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I havent tried tanking, but i find healing fun. I just cant play dps, i’m so bad at it, but healing i manage somewhat ok at least.

i would say you find groups fast for both roles but tank has an edge over healers.

and depends on what you find fun and easier, honestly. what do you enjoy more? keeping people alive or leading people?

I think you would find groups just as fast as either. You just need to build a good enough rio score to get the invites.

People say theres no such thing as a stupid question but when I see “What is more fun?” I think otherwise.

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I think healers and tanks are harder to play than DPS in M+, and most of the affixes are mainly punishing to those roles.

Healers: I don’t know all of them, but to me druid feels the easiest to play, because they are ranged and have a lot of instant casts, so they can easily avoid a lot of damaging mechanics. Holy paladin is the hardest in my opinion, because they need to constantly hit enemies in melee to build holy power resources to be able to heal. Shaman has a fairly easy core healing rotation, but they have a ton of cooldowns and learning to make best use of them takes a lot of time.

Tanks: Guardian druids are probably the tankiest, and they also have few buttons to press, so they’re nice for beginners. Protection paladin is easy for low-level M+, but in higher keys will require you to watch your defensive timer (Shield of the Righteous?) very closely because they’re squishy without that active.

I think you’ll have to try it and see. I do not enjoy healing or tanking myself but I friends who love either. Give it a whirl and see what you prefer.

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It really depends on what you personally find easier. For healers, you need to get some raidplates addons and have all your heals work through mouseover macros. Personally, I find tanking easier than healing as it involves much less setup xD

The knowledge required of tanks and heals is different, but both specs require understanding of all dungeons in relation to your class, you should know when you need to use cds, when you should save them, etc.

Are you trying to choose which class to play, or to choose between tank and healer?

If you haven’t decided whether you want to tank or heal, it’s probably worth trying a class that can do both (paladin, druid or monk) so you can try them both without needing to level 2 separate characters.

As for which class is more fun in each role, that depends very much on how you like to play. Every tank and healer class has its own flavour (and priest even has 2 healer specs that are very different). I’d suggest trying out both tanking and healing, and once you know which you prefer, you can start narrowing it down to a favourite class.

Are you going to PuG? If so, don’t tank. Tanking for PuGs is the worst thing you can imagine, the furthest from fun. Healing is considerably more relaxed, go with that.

How easy it is to get into a group… that largely depends on the class too, not just the role.

My eyes roll 180 degrees everytime I see a reply like this.

How do you manage to type a reply when that happens?

I scroll down to a similar comment and they complete the circle :slight_smile:

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Disagree on holy Pala being hardest healer. Melee nets more holy power, but you can generate sufficient holy power through beacon and HS. Being in melee is more about DPS and HPS increases than holy power generation.

Ive played holy Pala in dungeons and I’ve played mistweaver and imo mistweaver is easily much harder than paladin. Stuff like bursting a simple beacon of virtue and light of dawn will tend to keep everyone healthy enough. As MW your aoe lacks clout to simply deal with it, and you have to triage with vivify, which costs a ton of mana. I’ve never run into mana problems on my hpala, but my MW without mana pots is just a no go a lot of the time given groups don’t stagger bursting and instead stack them up even when I advise against it.

I mean, opinions are opinions so easily valid. But honestly I think MW is the trickiest healer to play ATM in M+ and this probably has a lot to with them being undertuned. If damage is ST they’re golden. Soon as more than one target starts taking consistent damage of note, you quickly realise you have to chomp mana very fast to cover it outside of using big CDs like Revival and Celestial.

Even something as simple as Font and a couple of vivifys (which on its own won’t be enough to keep a group from death on a high bursting stack, you’ll need at least a vivify for everyone to keep them above dying) costs nearly 20% of your mana pool. If you chuck a vivify at everyone with font you’re looking at just below 25% mana. So you got a group doing bursting stacks high, you’re risking an OOM after about 6 pulls. Vivify cleave is woeful at dealing with bursting.

Ironically I prefer full melee groups on bursting as jade wind plus faeline stomp and font allows me to keep everyone relatively stable without having to resort to vivify spam.

They seriously need to fix MW mana issues. Our aoe healing is way too mana inefficient. If vivify cleave instead caused the vivify to trigger an additional gust of mists on all targets affected by RM this would help a ton as it would make following up font with vivify actually work at mitigating aoe damage.

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