Tanking in TWW S2

:shield: Tank Comparison – External Healing Requirements (Cinderbrew +16)

I created this post to spark a discussion about the strengths and weaknesses of each tank spec, and to encourage open brainstorming with the community.
My hope is that multiple tanks can compete for the top spot, rather than seeing a single dominant class every season.

This analysis was conducted using Warcraft Logs, with a focus on External Healing Required (EHRPS) to assess how much support each tank needs from healers during a Mythic+ run.
I originally intended to use Cinderbrew +17 logs, but due to limited availability (especially for Blood DKs), I used +16 logs instead to allow for a complete comparison across all six tank specs.

:speaking_head: English is not my first language, so I used ChatGPT to translate this post in order to reach a wider audience and open the conversation to more people.


:bar_chart: EHRPS Rankings (Raw Values Only)

Rank Tank Class Specialization EHRPS
:one: Monk Brewmaster 688,375.9
:two: Paladin Protection 603,428.2
:three: Druid Guardian 587,944.3
:four: Warrior Protection 504,139.8
:five: Death Knight Blood 355,166.1
:six: Demon Hunter Vengeance 311,459.3

:mag: Tank-by-Tank Breakdown

:red_circle: Brewmaster Monk — 688k EHRPS

  • Required more than twice the external healing of the Vengeance DH.
  • Despite similar HP volatility, monk tanks do not feel smooth to heal.
  • The Stagger mechanic, while theoretically helpful, does not translate into ease of healing in high-stress pulls.

:yellow_circle: Protection Paladin — 603k EHRPS

  • Can run out of mana from excessive self-healing, especially on long fights.
  • Needs to pre-heal to maintain the 30% block bonus, adding to healer pressure and making mitigation uptime harder to manage during heavy damage windows.

:green_circle: Guardian Druid — 588k EHRPS

  • I do not play Guardian enough to provide deep insight.
  • Based on logs, its healing intake is high, possibly due to limited burst mitigation options.

:white_circle: Protection Warrior — 504k EHRPS

  • Feels noticeably squishier since the recent rage nerfs.
  • Even with good Ignore Pain and Shield Block uptime, they seem to take more consistent damage than expected.

:purple_circle: Blood Death Knight — 355k EHRPS

  • No logs in Cinderbrew +17 — because they die at the pull.
  • I had to use a +16 run to include DK in the comparison.
  • Simply put, they do not survive the opening spike of this dungeon on higher keys.

:blue_square: Vengeance Demon Hunter — 311k EHRPS

  • Most self-sufficient of all six tanks.
  • I honestly didn’t expect the DH to require even less healing than a Blood DK.
  • Their Soul Fragment healing, mobility, and Demon Spikes uptime are clearly doing work.

:pushpin: Context – Sample Size Limitations

This comparison originally targeted Cinderbrew +17, but due to lack of logs, I used +16 data instead. Sample sizes were uneven:

  • :x: No logs for Blood Death Knight in +17
  • :white_check_mark: 6 logs for Protection Warrior
  • :white_check_mark: 3 logs each for Guardian Druid, Brewmaster Monk, and Protection Paladin

Therefore, this ranking gives a good first impression but should not be taken as a statistically robust or final evaluation of the tank meta in Cinderbrew.


:file_folder: Raw Log Sources

These links are modified to avoid being automatically detected as URLs on forums.
To use them, simply copy and remove the space after warcraftlogs.

warcraftlogs .com/reports/3cmvCZPRtpD9VHxq?fight=8&type=damage-taken&options=4226  ← Brewmaster Monk  
warcraftlogs .com/reports/HBKCz4AGwyXxfZvn?fight=4&type=damage-taken&options=4226  ← Protection Paladin  
warcraftlogs .com/reports/dpaC6jLyDVkAZG4Y?fight=1&type=damage-taken&options=4226  ← Guardian Druid  
warcraftlogs .com/reports/YB6kZzTtRbpLP7FV?fight=21&type=damage-taken&options=4226 ← Protection Warrior  
warcraftlogs .com/reports/PhCBkjx1WfAnTXz2?fight=59&type=damage-taken&options=4226 ← Blood Death Knight (+16)  
warcraftlogs .com/reports/fQWDbVwzvq13YhMn?fight=4&type=damage-taken&options=4226  ← Vengeance Demon Hunter  

:writing_hand: Personal Commentary & Observations

Here are my personal notes based on the analysis:

  • :red_square: Monk: Requires more than twice the healing of a DH, and HP spikes just as much. Healing is not as “smooth” as Blizzard claimed.
  • :yellow_square: Paladin: Risks going OOM due to high self-healing needs. Also forced to pre-heal to maintain block bonus, which isn’t ideal under pressure.
  • :green_square: Druid: I don’t play this tank often enough to give detailed insights.
  • :white_circle: Warrior: Feels squishier than before, especially after the rage nerf.
  • :purple_circle: Blood DK: No logs in +17 because they just die instantly at the pull. I had to rely on +16 data.
  • :blue_square: DH: Surprisingly, needed less external healing than the DK. Didn’t expect that at all.

If you have thoughts, experiences, or counter-logs of your own — I’d love to hear them! Let’s try to shape a tank meta where every spec has a chance to shine, rather than rotating through a single dominant class each season.

3 Likes

I reject the whole premise of your analysis.

Like, why?

16 Cinderbrew is very much a 0.1% key. So you’ve excluded 99.9% of runs from your analysis. At that level even if something is 1% better it will have disproportionately high representation. Meaning that your stated aim will never happen (unless you change the fundamental nature of people).

This is a community problem, not a balancing problem and an analysis like this just perpetuates it.

Every class can comfortably, and easily do (for instance) 12’s and 13’s which is already higher than most people will ever go. There is even a case to be made to say that at ‘lower’ levels you’d be better of with - for instance - a druid or a warrior because they are just inherently tankier and more forgiving of mistakes.

I wish this obsession with focussing on the 1 and ignoring the 999 would end.

6 Likes

That’s not nearly enough data to draw any conclusion at all.

Also, Dejarous put it, even if you had all the data, that is not representative to what the vast majority of the playerbase needs to see.

The game is balanced until +10. You can either accept it, roll a class that is 1-2% better than the rest and push high keys with them, OR keep trying to mislead people with wrong data analysis.

2 Likes

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