Tanks, higher damage or survivability?

I’ve seen more tanks recently trying to build their character around dealing more damage, outside of TD, I guess.
The TD part is only a guess, because what I’ve seen multiple times recently is the following:

a tank dealing more dps than the typical tank and dying often on things that tanks typically don’t die to.

This leads to two kinds of runs (in M+):

  • Tank pull big and die.
  • Tank pull small and the key is slow.

What do you think, guys ?

People who got TD as tanks think they are supermans, they will shine on metters, they are so cool, so why not pulling twice as much as normal, they don’t care that damage is unhealable, they want their TD to shine. If tank dies it’s always healer fault… :grimacing:

That you’ve missed the third type, a tank who balances it correctly and pulls big and the run is quick. That’s trial and error, and experience.

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I’m assuming your score is not very high if you only run into either extreme. Good tanks know their limits, and the closer you are to that limit while tanking the better. If you go over your capabilities, you’re punished. If you decide to always play safely you’ll never reach your full potential.

If this was a “which one do you prefer”-question, then it wildly depends upon the variables. Is it a high key or a low key? Because if it’s a key you can do with slower tanking without risks, then the safer tank is the better option. If it’s a high key you’re pushing you probably don’t want someone who is unwilling to go out of their comfort zone.

If you’re asking me which one I appreciate more as a player, then definitely the one who pulls too much. Experimenting with your limits is key to improvement. If you never take risks or never push the limits you’ll never really get good. You’ll always be mediocre.

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It depends on the rest of the party I think. If damage meters are strong then there will be less damage overall and a faster run.
There comes a point where the incoming damage is going to be overwhelming anyway so I think it’s important you end the encounters as fast as you can.

Downside with TD, even as a tank is that it’s entirely possible to implode due to corruptions on top of mechanics. It’s kind of a wildcard but it’s definently fun and should provide a nice incentive for more players to tank!

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Its Blizzard fault for not allowing us to swap for free and that 90% of corruptions are for DPS. Also essences suck for tanking :joy:

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i dont see anything wrong with tanks rolling with td as long as its balanced.

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To be honest as long as you aren’t being a complete idiot and running 60+ corruption then TD with tanks is too good to pass up on keys below 20ish. Once you go higher as a tank I’d imagine you need to consider your survivability.

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except if they don’t pull big, whiny dps start to cry because they can’t break meters with their combust or meta, then overpull, then leave and screw the key…

Well mobs can’t kill you if they get obliterated with your TD first * tips forehead *

I run with 1 TD, rest is full haste for my survival, plus TD is nice for Skittish as for 99.9% of the DPS base, this affix means lol free dps

it just rarely procs in the opener so all those lol free dps weebs will still just die and flame
Pala tank seems to be really bad for skittish :frowning:

Or you do a big pull, think you will do it right.

Then you get several TD procs in a row. Suddenly everything dies at the same time. Group dies to bursting due to your TD + DPS TD going off.

FML.

They are running 19s a 2nd second check there score is ok .2.4 score.

Well yes, I did check after writing the message. I would’ve edited it if I was wrong.

I try to build around taking as little dmg as possible, that way i can allow my healer to dps as much as possible. And tbf, as prot war with almost 100% uptime on avatar and TD rank 3 its not like we are doing low dmg anyways. Depending on dungeon i do around 50-60k overall as tank, not to bad imo.

Its also worth pointing out that with versa stacking you do both more dps and take less dmg so that way you automatically build around beeing defensive and offensive.

Vers stacking does not do more dps than TD. I’m not sure if that’s what you’re trying to say at the end of your post there but it’s not even close.

Nowhere in my post does it say versa stacking does more dps than TD.
Havent said anything that is even implying that versa does more dps than TD.

Im simply saying you do more dps and take less dmg overall with versa stacking. So its both offensive and defensive

Nah, you just build up for max RPPM for TD. TD is what makes that damage. Nothing else really contributes to that craze.

On lower gear I would go max defensive and on higher gear max offencive, and true balance is on mix between the two. Know your class, know your content and above all - know yourself.

is 2.4 a bad score? I never knew I thought running 19s would give them some good experience of views .

It’s not amazing but not bad either, I suppose. Point is that the players below 3k still vary greatly: I’ve seen some very bad players even with higher scores than OP. That’s why It’s not too surprising that they come across poor tanks.