I’ve seen more tanks recently trying to build their character around dealing more damage, outside of TD, I guess.
The TD part is only a guess, because what I’ve seen multiple times recently is the following:
a tank dealing more dps than the typical tank and dying often on things that tanks typically don’t die to.
People who got TD as tanks think they are supermans, they will shine on metters, they are so cool, so why not pulling twice as much as normal, they don’t care that damage is unhealable, they want their TD to shine. If tank dies it’s always healer fault…
I’m assuming your score is not very high if you only run into either extreme. Good tanks know their limits, and the closer you are to that limit while tanking the better. If you go over your capabilities, you’re punished. If you decide to always play safely you’ll never reach your full potential.
If this was a “which one do you prefer”-question, then it wildly depends upon the variables. Is it a high key or a low key? Because if it’s a key you can do with slower tanking without risks, then the safer tank is the better option. If it’s a high key you’re pushing you probably don’t want someone who is unwilling to go out of their comfort zone.
If you’re asking me which one I appreciate more as a player, then definitely the one who pulls too much. Experimenting with your limits is key to improvement. If you never take risks or never push the limits you’ll never really get good. You’ll always be mediocre.
It depends on the rest of the party I think. If damage meters are strong then there will be less damage overall and a faster run.
There comes a point where the incoming damage is going to be overwhelming anyway so I think it’s important you end the encounters as fast as you can.
Downside with TD, even as a tank is that it’s entirely possible to implode due to corruptions on top of mechanics. It’s kind of a wildcard but it’s definently fun and should provide a nice incentive for more players to tank!
To be honest as long as you aren’t being a complete idiot and running 60+ corruption then TD with tanks is too good to pass up on keys below 20ish. Once you go higher as a tank I’d imagine you need to consider your survivability.
except if they don’t pull big, whiny dps start to cry because they can’t break meters with their combust or meta, then overpull, then leave and screw the key…
I try to build around taking as little dmg as possible, that way i can allow my healer to dps as much as possible. And tbf, as prot war with almost 100% uptime on avatar and TD rank 3 its not like we are doing low dmg anyways. Depending on dungeon i do around 50-60k overall as tank, not to bad imo.
Its also worth pointing out that with versa stacking you do both more dps and take less dmg so that way you automatically build around beeing defensive and offensive.
Nah, you just build up for max RPPM for TD. TD is what makes that damage. Nothing else really contributes to that craze.
On lower gear I would go max defensive and on higher gear max offencive, and true balance is on mix between the two. Know your class, know your content and above all - know yourself.
It’s not amazing but not bad either, I suppose. Point is that the players below 3k still vary greatly: I’ve seen some very bad players even with higher scores than OP. That’s why It’s not too surprising that they come across poor tanks.