Tanks should not be world bosses in WPVP

I don’t agree at all.
Asking for less specs in pvp is crazy to me. We should ask blizz to make more stuff viable and well balanced, not less.

You could say the same for so many specs, yet they still exist and no one asks for their removal from pvp.

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Less specs is a good thing in the context of how many specs there is. Blizz cant even balance the ones that are supposed to be arena viable.

Yes some specs are toxic but outside of whatever is absurdly op, its mostly down to matchups. When i play my warrior i dont like mages, when i play my DK i dont like warriors, when i play my DH i dont mind anyone because im an immortal god etc.

Tanks on the other hand are either irrelevant all together which is when the game is healthy, or you have steve the backpaddling bear 1v6ing good players while pressing two buttons n not having a clue of whats even going on.

If people want to play with training wheels thats fine, my issue with the training wheels is when people are allowed to partake in a race with the trailing wheels still attached. The whole category of tanks are purely balanced with PvE in mind. Doing 80-90% of a full dps damage while also having the healing output of a healer and permanent defensive cds is never going to play well in PvP. People only play tank specs because its broken.

The 4 people that play it because they enjoy it in PvP will simply have to find a new hobby because the game is trash whenever its viable.

Just because blizz can’t do their job that doesn’t mean we can’t keep asking for them to improve, especially since we pay for the game. And this btw, is the opposite of what Blizz is doing, since they are introducing hero talents that add an infinite amount of variables into the game, making it harder to balance.

True.

And not true. The game has been healthy af with tanks in the meta, it’s achievable.

Has it ever crossed your mind that not many people play tanks in pvp BECAUSE they suck, and if they where balanced more people would? That’s how it was before and how it is whenever they fit just a little bit in the meta.

Not true at all, some do sometimes, sure. But just as you have people playing dps or healer specs who struggle, you have people playing tanks because they like it, op or bad.

Yes, and that is the issue. Videogames are made of numbers, blizz can change the numbers to make stuff better, that’s what I am saying.

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So what is a balanced version of a tank according to you then? There has also never been a single season where tanks has been viable that has been healthy to anyone that isnt exploiting tank specs.

Currently tanks has dpslike damage, healerlike healing, oftentimes more cc than dps specs and infinite sprinkle of defensive cds. So what are you willing to sacrifice to make tanks viable? Because you´re losing about 3/4th of those categories to be balanced.
This is for BG´s n wPvP mind you, in arena they are indeed not good.

What about playing a tank in PvP is appealing to you outside of being able to defeat far better players by sheer stats alone?

At different points of the game some tanks have been balanced. The first time they where balanced it was during wotlk, prot paladin and prot warriors where viable. Prot warrior had no ms effect but more cc compared to arms, and prot pally had more defensive, less burst and more continuous dmg. You could use them even in arena.
During the expansions the game geared towards more “bursty” kind of gameplay and tanks where pushed out.

Imo heals for dps and tanks should be pruned hard af. Tanks should have less burst, more continuous dps.
CCs as well should be pruned hard imo.
Wow is based around the game triad of roles, Tank Healer and DPS. So to be a solution would be:
-Healer should have high healing, low dmg and some ccs
-DPS should have high dmg, low heal, some ccs.
-Tanks should have high utility (via ccs and other stuff), low heal, low dmg.
Rn the issue we have is that everyone can do everything.

Well that never happened, at least with prot pally. But to answer the question: it’s the playstile itself. I like being able to support and protect a point (flag), it’s similar to playing a healer, just more aggressive.
I mean, when i play disc priest I can do more dmg then my prot pally and heal a lot more, while being tankier at the same time…

Healers are very op across the board atm. Even in arena people dont die till deep dampening. In bg´s n wPvP where there is no dampening they can comfortably afk tank like 6 people till they either oom or get bored n leave.

If you want to support you have the option of playing a healer that is tailored for that job. If tanks were exclusively tanky n moderately disruptive its kinda whatever, the problem with tanks is that they deal good damage n tend to be far superior duelist to actual dps specs.

Who wants to play a dps spec when a tank does simular damage with far less effort while also being immortal? If tanks lost ALL their self healing and about 70% of their damage n in return just had good defensive cds on short cds id be fine with it. Im not fine seeing 80% of my bg´s being drooling backpaddling bears accidently killing an entire team by existing or a blood dk who hit deathstrike n maxes his healthpool. Tanks were never designed with PVP in mind in the first place which is why they would require a full scale rework to make that happen, as wow is a PvE game primarly that is never going to happen.

As a resault tanks will always be toxic and are almost entirely played at someone elses expense who has to deal with it.

See, we agree there is a problem, seems like we have different opinions what should be done about it, and that’s fine.

That’s not completely true.
Some specs where designed for pve and some for pvp, in classic. That changed during the years. Tanks received updates to make them fit in pvp in wotlk, so even if that was true during classic and tbc, since 3.0 that is not the case anymore.
Other specs where designed for pve only: combat rogue, demonology warlock, fury warrior, holy priest, fire mage and probably others I can’t remember rn. That mentality changed since wotlk and onwards. All those specs received updates and reworks to give them a role in pvp.

That is true for every spec some finds annoying, so…

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havent rogues been able to oneshot since wow came out?
see how this argument is stupid and never use it again. please

All speccs in this game exist to be played :slight_smile: this is an MMORPG, it should be allowed to play any character in most modi. If we speak about PvP in general, then yes, any specc should be playable to some degree.

If you played any PvP game with roles out there (MOBAS, Role-based Shooters) you would know better my child. It is just lazy of blizz to not implement Tanks in a better way for WoW PvP.

I´ve played tons of games where tanks are a part of the game. Know what those games all have in common? a complete lack of a PvE mode. Even those games like say league of legends tends to have the same problem when it comes to balancing tanks though.

Either theres tank meta where tanks are immortal and deal way too much damage by just passively existing ( aka wow tanks ) and everyone hates it or tanks are out of meta in which case they have full tank builds and survive 3 shots instead of 2 from an ADC and their damage is fully outhealed by a tiny bit of lifesteal (leech) There rarely is anything inbetween those things and league if a full PvP game.

Another fundamental difference with league and wow is that there are skillshots in leauge which doesnt exist in WoW. WoW is a number crunch n tanks has more numbers by default. Its the equalant of everyone playing garen, maokai and darius if you want to keep using leauge references.

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