Hey guys. So I am doing Torghast with a buddy and I just unlocked that power that makes enemies affected by Tar Trap burn if you use Flare on top of it. I really liked this mechanic, it’s very flavourful and fun.
What do you SV Hunters out there think about us getting this as a base feature of the spec in the future? Would you enjoy that?
I definitely would not enjoy it with Flare. I think it’s a thoroughly unenjoyable power, and it’s pretty insulting that they didn’t allow it to also be activated by Wildfire Bomb. If they did that, then yes, it might be quite fun.
I think it makes sense with Flare, but yeah with Wilfire Bomb would be even better no doubt.
They probably made it with Flare so it could be used by all specs? Since we are the only ones who use the bombs.
Very more time Tar trap + flare dont burn targets, blizzard need next 20 years to repair this bug.
Considering it’s made to work with all 3 specs it makes sense bombs don’t trigger it (and neither should they, to be frank).
I wouldn’t be opposed to seeing it added as a baseline effect after SL, but I wouldn’t be super “OMG IT MUST BECOME A THING!!!” either.
It’s just a fun niche, you can get it as a Legendary and it’s about 2nd best with perfect useage (<1%) worse than the best Survival option atm.
It does provide another AoE, which is great, and it’s definitely great flavor-wise, gives a bit of a GW2 feeling where you can put down effects that interact with others, I hope they introduce more of these.
It does make sense that they went for Flare to make it usable by all 3 specs, but why shouldn’t Bombs activate it in addition to Flare? It would be, at the very least, a much smoother interaction. Using 2 non-damaging abilities to activate an aoe feels very strange.
More control+adds a tiny skillcap to it.
Bombs are easy to deal with, but equally as easy to fluke with, sme argument can be made for flare but why not utilize it as it is.
While I agree it might seem strange, when you think about it, it makes sense, I mean Tar Trap is like a poodle of oil, and the flare has sparkles that can ignite it.
Regarding gameplay, the reason why I like it is because it gives you options. In a PvE scenario you never, or almost never, have to use Flare, with this interaction it would give you 1 more ability to use in PvE as an extra AoE which is nice.
As for PvP I guess you’d still use Flare as we do currently, with maybe some rare ocasions where the combo could be useful.
Utility spells should be for utility and not for throughput.
It’s fun in Torghast, but that’s the land where anything goes and the crazy and nonsensical is allowed, but to see Soulforge Embers as a Legendary is disappointing nevermind having it baked into our core kit.
I’d never want to be in a situation where Disengage is a 10% damage buff, enemies slowed by Concussive Shot take more damage from Aimed Shot etc. so Soulforge embers is no different.
Blizzard should have learned this lesson when they needed to rework the Windwalker talent that encouraged those DPS players to use Karma and taunt bosses to gain a huge damage buff from what should be used for defensive purposes. Blizzard’s constant repetition of previous mistakes is pathetic.
Specifically to Soulforge Embers, it’s pretty awful to use because of the GCD bloat is adds, with MM and BM both being pretty GCD-locked specs.
But they would still be for utility mainly, you’d simply have the added option of having an extra AoE. As I said in a previous comment, it would make Flare useful in PvE, while remaining with the exact same usage in PvP.
Well sure, but I was asking about Soulforge being added, not all of them, it’s just a small litlle change that could give a bit more flavour/depth to the spec.
It’s fundamentally less cumbersome for SV, which is why I focused that statement on BM/MM, but even on SV is would cause problematic GCD-bloat, not to mention directly interfering with Mongoose windows.

but even on SV is would cause problematic GCD-bloat
It would if such a feature would be part of the main rotation, which I don’t think would be the case. It would be more of an extra tool for packs in instances or something in world.

not to mention directly interfering with Mongoose windows.
It would if not used at the right time, plus MB is for single target DPS, SFE would be used in AoE, and I guess right at the start of the fight and then if needed reapplied after MB window is gone, not in-between MB stacks. Plus, if that would be such a big issue people could opt for not even using it, I mean we don’t have it atm, or choose Tip of the Spear which afaik is a viable option too.
I disagree, for SV both should trigger it. But in torg, it’s pretty useless on boss fights unless you maybe had a few ranks of it + 95% tar trap snare
It was vastly overtuned on beta even for ST, yet remains within 1% of the other BiS pick for Survival legendaries even on ST.
Both can trigger it, but I still feel flare would offer more (and better) control + you can pre-lay Tar Trap where/when adds may spawn during encounters to then chuck a flare at them when they spawn.
The only downside to it atm is locking SV out of 2 GCDs, but GCD change is generally dislike by any and all and could be resolved by removing one or the other from the GCD.
The mechanic is interesting I suppose… but… at least for BM:
The power behind it is so lackluster you’re VERY RARELY not better off just doing your normal rotation.
I’m banging my head against the table that I didn’t wait and just jumped for it. For f sake I KNEW it was bad from Torghast, and yet I still crafted it. shame on me. Should’ve crafted Rylakstalker’s Piercing Fangs instead as BM.
Since Tar Trap cannot be pre-cast, (since it pulls mobs), you’re always losing 2 GCDs even with the use of macro to chain cast it on your cursor. And worst of all it’s not worth it. It’s NOT EVEN WORTH IT IN MYTHICS.
I suppose it will be better performing when mobs have higher HP (aka higher keys), but right now, any time you use it, it’s actually a dps loss (not to mention mobs die well before it runs it’s full duration. Especially when used on less than full 5 targets.
Not to mention tanks aren’t used to seeing Tar Trap at their feet, think it’s AoE and run away from it before you can even flare it lol
I also hate that soulfire embers is the best BM legendary. personally, I’m leaning more towards the other one… the Rylakstalker one that give +20% crit when beastial wrath is active. it’s kinda boring I suppose, but this just feels a bit strange.
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