I think that Tarnished undermine reals are an amazing addition. They solve several problems at once:
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Bad luck protection. Grinding the same dungeon 10 times to get a particular pre-BiS you need because you are unlucky is not fun. Grinding 10 different dungeons to buy it is a much better gameplay loop
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Dungeons stay viable. A huge problem of Vanilla and Classic in general is that dungeons become useless as you progress through the expansion. Allowing to buy valuable items with these tokens keeps them alive
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An additional activity. Often it happens that nothing is going on at the moment and you cannot really progress in any of the directions you need. Now in such a situation you can go get some coins you’ll spend later
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A reason to help others. A common problem is that someone has to do a dungeon to level / to do a quest / to get a needed item but noone from the guild or outside is willing to help because they’re geared and there’s nothing in it for them. Now that bosses drop these versatile valuable tokens, it is much easier to coax people into forming groups because doing dungeons is now always rewarded to some extent
TL;DR good job with this one Blizzard. Just make sure the list of what you can buy is limited and the entire gameplay does not come down to grinding coins.
8 Likes
100% true.
Even if they are maybe done with adding equipment items there (who knows?) …
These coins will always stay viable as a gold farm method as long as they keep adding good stuff to these loot boxes (like they did with librams)
2 Likes
tarnished reals keep dungeons relevant
tarnished reals is, as you say, bad luck protection
tarnished reals vendor having tier piece items on it (along with certain recipes and mats) is a huge relief in many ways and allows you to make some gold when you are done collecting your tier 0.5 pieces by essentially exchanging the reals for mats and selling them for gold on AH.
i can’t think of a single negative aspect for these wonderful things.
if incursions were bad, tarnished reals are the polar opposite.
actually 10/10.
the fact flasks on my server are reasonably priced on AH (thanks to the recipes being available for tarnished reals) is a testament to their success.
i was NOT looking forward to flask recipes and flasks themselves being pricegouged for the next 3-4 phases.
it used to be that a single flask would be like 80-150g which for many was a showstopper when it comes to raiding, while the recipes themselves would literally go into the thousands of golds.
its not that it made raiding impossible, but it was a big “feelsbad” factor for anyone but the alchemist raking in the gold.
1 Like
It’s the badge system that WoW devs decided at some point to ditch because they must have thought they are smarter than the previous devs.
Well what do you know… it was the fairest, most time considerate reward system made. And it was implemented alllllllll the way in TBC. Good job trying to reinvent the wheel modern WoW…
i think it has more to do with them fearing backlash from the no-changes crowd.
after all, incursions (repeatable quests in general) is also a retail kind of thing that was implemented all the way back in TBC, and those were wildly unpopular and scuffed.
darn nearly ruined the game tbh.
Dailies were initially welcomed too when they were a way to grind rep/earn some gold and were a reason to get your max level character out in the world besides gathering resources.
The moment dailies started to feel like a second job (pandaria esp.) was the time everyone started to hate this type of content.
Incursions were awfully implemented too, the cenarion circle style field duty type quests should never have happened. As rewarding as these quests were I barely touched them and I hope they never return again.
agree now i just wish you could trade BG mark for thoses coin aswell , because there’s nothing to get with pvp atm.
1 Like