Tazavesh - Streets multiple bugs/issues

So I have done 3 recent mythic plus dungeons in Tazavesh Streets and I have noticed multiple bugs (in the last week or so).

Firstly, the Myza’s oasis being bugged when you bring the cartel lackies into the room from outside. This means the RP does not trigger for the boss and the dungeon soft locks. Also had issues with people having their instruments De-spawning as well and again the dungeon soft locks.

Secondly, there are a number of bugs with the So’azmi encounter. First the portals don’t register people going through and you have people who cannot get through the portals. Almost as it has an internal cooldown which can lead to people not being able to get through. Secondly portals move whilst trying to get inside to safety, so we had it where it last second switched and we were stranded and instantly perished. Thirdly we have had the circle from Shuri spawns on top of the portals and these are the only portals in the division and so you physically unable to get out of the area, again leaving to perishing. Finally there other issue is that the Shuri spawning every 5-10 seconds at 50% of the health and it becomes impossible to navigate through the divisions and the Shuri’s to dps the boss. I understand that the boss is to get more hectic as the fight goes on, however I feel that a lot of these issues on this boss are just flat out impossible to outplay and actually finish the encounter.

The last boss I have noticed that is bugged is the Menagerie, which sometimes does not spawn the Gluttony, which meant that we had to do the entire encounter without the damage amplifier. Obviously I would put this inside an in game bug report, however there is not enough characters in a bug report form to report all these issues.

2 Likes

Some of the issues i have encountered,

you can be in a situation where last boss will spawn the circle right at your feet with no way to get out of it which the above post says already,

The camera is just a s**tfest when dividing room to 4, just no decent way of positioning it to then eventually have the circle spawn at ur feet because u cant see anything because ur camera angles are just slamming into the floor.

and in general feels like the postmaster boss you cannot get any ddecent uptime on actually damaging him,

dragon boss, can be very difficult sometimes to hit to to flame patches everywhere tough on melee sometimes.

I dont dislike the dungeon but these few things are annoying to deal with, timer feels pretty tight too on streets.

This happened to my group yesterday. 5 attempts in a row getting So’azmi below 40%, then we get 2-3 Shuri casts at the same time and there is simply not any spots left where you can portal to safety, especially because of the internal cd on them. Also had one attempt where So’azmi teleported inside a dividing wall and was un-interruptable from both sides. Having to to quit after doing 4/5 bosses on first attempt only to hit a wall of bugs felt so frustrating. This dungeon is in such a poor state we are basically playing an open beta.

Half of the most recent 15 posts here are about bugs/problems with Tazavesh, and this is after several rounds of heavy nerfs and fixes. It’s baffling how it went live in such a poor state

It’s good to see it’s not only us! I’ve tried 5 times this week, Street is a buggy mess and we can’t even complete it.

Gluttony buff not spawing, music encounter not starting, and if by any chance you make it to the last boss, it’s completely unkillable because of the insane shuri combos et teleporter moving.

I encountered this once out of 5 kills, and was unable to pinpoint if this is indeed a bug, or if we triggered this by doing something.

It was a kill on a +16 tyrannical this week, but we managed purely because we had a composition full of night fae, mage, wlock and immunities, while I was infernal leaping like a madman from 1 portal to another, and using every single CD at the end to survive since I obviously got hit by 1 at the end. As you said, I understand it gets more hectic towards the end, but this went from ‘normal’ to ‘haywire’ instantly, luckily somewhere at 25%, so we still had enough dps to melt it through. If not, it would go sour very fast.

On the 4 other kills, I didn’t encounter it so often, even below 25%. On the above mentioned scenario, it was mental. 1 shuri after another, 0 breathing room. If you couldnt cheese with teleports and immunities, it would be 100% impossible to finish, because you wouldn’t have enough time to navigate through the teleporters so quickly.

I have to say that the dungeon is really hell for me as a person who only plays random groups. I’m a fairly average player, nothing great, I have most of the keys at + 7 / + 8 at the moment, but I was only able to put tazavesh at +2 so far (streets- thanks to the video that was in the launcher) and 0 - we didn’t finish it ( gambit). I watched some videos, tried a few runs, first heroics and then mythic, but we weren’t able to finish that gambit at all (the group always broke up, the first boss is really badly designed for average non-discord players) and the streets came to me in some points so confusing that somehow I have no desire to go tazavesh again. The last boss and the postman are pretty hard and not very funny, the music boss was quite funny, just like the first one. If there are bugs as you describe, I want even less there.

Yeah I tried joining a few pugs on +4-6 to farm the tank trinket, but it’s just a nightmare. All the bosses in there has way too many intricate mechanics that aren’t obvious to the average player without watching video guides in advance (which shouldn’t be a requirement). First boss is usually fine but after that the groups just fall apart. Trash mobs have too many deadly abilities that needs to be perfectly coordinated with rotating stuns and interrupts, which again is not pug friendly.

When you finally manage to get to the nightclub boss, people don’t understand the mechanic of trading items for password so you just get swarmed with adds at some point while everyone runs around in full panic. Those mobs also contribute nothing to the % so while you’re getting slowed down the timer is ticking away.

Blizzard cannot expect every single player to use discord and have weakauras to solve mechanics for them, like the runes on Hyldebrande. I could go on but it’s pretty obvious that Tazavesh was made with zero thoughts regarding M+ in the future. Mechagon was just 100x better designed as a megadungeon, and it only had some tuning issues at launch. Mechanically it was fine.

Tazavesh is one of those dungeons I’ll just complete once for KSM and then never go back.

the last boss is an absolute dumpsterfire, the fact that you can get ported while the portals are moving is a joke since there is no way to dodge them while they move at lightspeed and when you have a shuri figured out and the portals change to impossible outsome its instant wipe.

as well as this tumor of a boss casting shuri every 5 seconds for some reason in some pulls means you cant dps the boss at all.

forgetting the fact that demo warlocks are instant declines from this key as their imps and tyrants will not cross barriers and will not cast on the boss because of the LoS.

1/10 just because of the design. make adjustments that makes sense and i will be doable

1 Like

I have just completed a +15 Tazavesh Streets which was supposed to be in time were it not for a ring to spawn right under boss, dooming all of us to eating massive damage.
This was unavoidable and ruined the key right at the end.
Extremely frustrating, please fix this as soon as possible. This would be an embarrassment to Blizzard doing an MDI cast.

1 Like

Yeah, this boss can be fairly miserable. We had the problem of the portals switching around right at the last second the AOE went over the one we were waiting for to cross, leaving people with no other way to cross over. We finished it on a +16 with only the tank and I alive and that was down to some clutch Demonic Circle placement and Soulshape blinking.

I agree that these dungeons still need some polishing. Just for example me and my group have no issues to time any +15 key, and there goes the streets. It was only +14 and we barely managed to get to last boss with something more than 3 mins with no wipes and only 3 deaths ( we even got lucky in market delivery and had 3 closest shops too ). So the time definitely needs to be adjusted a little bit.
But we encountered another type of bug: After using teleporter to last boss room and pulling boss, adds started to spawn on top of us some Evaded some not ( there were around 10 adds ) causing us to wipe and deplete the key. I suppose they were “magicaly” pulled by bron or lock pet during the portal transition to the room.

Yeah did this twice today on +15. I think trash mobs could use some tuning as well. It’s too many things that needs interrupts, stuns, purges, etc so you can’t really do big pulls to speed things up. Comparing it to other +15 keys I feel like the timer could use a few minutes extra, or just a general nerf to the trash. Our second run of the evening had 4 deaths, but no wipes. We were going at a steady pace but for the reasons I mention above it’s too hard to do large pulls, and looking at everyones overall damage it’s 10-15% lower than what they normally do in other dungeons

There is also too many RP events that waste time. Maybe they could add a set % for finishing the trade event to access the nightclub, since the mobs themselves give nothing. So once you get the password it counts as 7-8% which is equal to 1-2 packs in there.

Same garbage. Instruments don’t work nothing spawns and key is dead. Stop giving me this garbage dungeon I can’t believe that I get streets like 3x more than any other Dungeon. What a joke. Just put in a key vendor already.
Can’t even do other keys since nobody wants to invite a ret so i gotta push my own ones and I get this awful buggy mess depleting my key over and over. What am I paying for again?

Edit: Oh look I reforged my 10 Streets key to Theater. Did the 10 Theater and now ive got a 11 Streets again :slight_smile:
This M+ system is complete garbage and on top bugged as hell. Holy **** well i certainly ain’t gonna resub in 7 days. Trash ret balancing leading to no invite in any reasonable high key and then you get bombarded with buggy streets keys on your own. **** you blizzard you are the WORST and deserve every unsub you got. AWFUL.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.