I did the five first bosses last night with my main on normal mode with a first-timer group. I say it was fun but i need to study i little bit more of the mechanics before next time!
Do you guys like the dungeon?
I think its a pretty nice end-game content for casuals to do this dungeon, and maybe more for hard mode, thats my goal atm now at least.
never done it, I just raidlog these days.
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i absolutely adore the design and i wished Oribos was what Tazavesh is, as it feels truly alive and unique. they put so much love into it and it shows.
do i like the dungeon itself mechanic-wise?
…i mean. i think i have to say i dont. at least for now. i wasnt a fan of mechagon as well at first and then it turned out as one of my most loved dungeons, so who knows, really.
so i think its just a matter of practice and getting used to it as some bosses just…i dont know. i just dont look forward to their mechanics, especially in m+.
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Personally I really liked most of the dungeon. It’s just a bit sad that part of it are outside Tazavesh in the middle of nowhere. Overall great experience.
However mechanic wise there is tuning/bugfixing to do before opening the dungeon in M+.
During the mailman fight,sometimes the air shaft close while an explosive is mid-air …
The 5th boss should not spawn his ring underneath your feet, it should always start in another corner of the room.
The 6th boss needs a nerf to his main mechanic to be able to do it without voice ( to me the code should be seen by everyone in NM, the current mechanic should be HM).
Trash are very nasty, but a few feels too OP:
- Captain trash protecting teleporter to 5th boss put a dot that is just absurd currently if you dont do mechanic correctly. Mechanic itself is not very readable
- The adds that spawn an orb of pulsing death before last boss are absolutely brutal
- murloc area will probably be one of the trickiest zone to clear in M+ if left untouched. Not sure what & if something need tobe changed … the biggest issue is the native wow UI who sucks at providing good information if too many nameplate. ( eg find what to kick, focus fish stick in the middle of all this mess)
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I think it’s ok. I liked Mechagon more.
It’s a cool theme but going forward when it eventually becomes M+ I see some big potential problems.
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Almost every single trash mob in there have 1-2 extremely dangerous casts. On top of that they have anti-kiting mechanics, either by teleporting to the tank or instant cast spells that do insane damage when tank is out of range.
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Visual tweaking is needed. Most common complaint I’ve seen on first boss is people struggling to find their weapon among all the swirlies the boss puts on the ground.
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So’azmi causing camera issues when he spawns the walls. If you’re not in the perfect spot you will have the same problems as Devos in Spires - where walls forces camera to jump into first person perspective. This feels jarring and unpleasant. As someone who is prone to motion sickness from games, this boss has nearly made me puke a few times…
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Escort event where you need to trade items to gain password for the night club boss. Fun concept but terrible for M+. It’s probably going to be a pug killer because of the potential time loss.
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Hylbrande rune puzzle event will probably be another pug killer. Luckily someone already made a good weakaura for it to call out the rune placements without using voice but still not a good thing to have raid-style mechanics in a keystone dungeon.
Overall it’s an ok dungen. I just don’t look forward to when it’s added into M+
Also, if the drops could be upgraded with Valor it would probably be way more popular
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I love it, they gone messed up with it though. Items should be upgradeable with valor, pretty stupid you can’t. Makes pretty much anything in there pointless, except maybe odd trinket.
Feels mega undertuned compared to mechagon too. Most bosses on heroic are just healer go dps, hero and kill it in 30 seconds.
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I have done it as healer and dps and enjoyed both times the design is just so beautiful and the fights are fun looking forward to m+ on this .
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Only for mount 
but bosses are fun i like the So’zami on hard mode it was pretty interesting fight
plus the dragon is fun when you need to kill those damn pirates with his breath
and maybe last boss because of that star phase where you need to position yourself to shoot them all at the same time
I really do not understand that is it because its not an m+ dungeon atm ?
Guess so yeah, seems pretty dumb with blizzards engagement obsession not to though. People would run it wayyyy more if you could upgrade it to 246. And boosters would make wayyyy more sales and boost token sales.
Drops some of the only haste/vers and haste/crit items too, none of the other 8 dungeons drop them.
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I forgot it existed tbh lol. I enjoyed it when we did hardmode for mount but haven’t been back since. Pretty cool dungeon overall.
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There is a friend of mine who runs it weekly atm for a tank trinket and when it drops would love to upgrade it seems so weird .
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breathtakingly impossible on normal mode for anyone not littered with addons so i took the quest, tried the first boss a few times and kept wiping so gave up and have zero intention of going back in to it.
Id like to get rid of the kill quest but its so difficult that ill just leave it in my log and delete it when the new expansion comes out.
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atm it’s dead content for me, I ran it twice and got both mounts and the gear it drops is insignificant.
Will revisit when it goes M+.
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I love the dungeon and the aesteic. I think Blizzard did quite a good job with it. Some of the mechanics are awesome. I love the blue/yellow guy + green girl boss fight and also the one with the console. I still am trying to figure out how to the the pirate drake. But that is a real boss’s boss. I love it.
Cool mechanics but way too easy. Unlocked HM first run so can’t imagine how easy normal mode is.
Then again I was expecting a Mechagon dungeon with one shot/2 shot mechanics even on the trash so I probably ruined the dungeon for myself.
Yes ,had huge fun with my guildies /friends , we where 1st timers in it so was really cool to see all the mechanics .
Was something fresh if i where to use one word .
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Liked the theme of it and most of the bosses are ok. Some of them i dread doing on tyra when it becomes m+
only done it twice though, once on NM and once on HM.
Haven’t been there yet, although I’d really like to. Guide looked interesting and I’d love to discover every corner of the dungeon.
When it came out, my gear was too low and now nobody would invite me without experience… so, I’m waiting for it to be available through LFD.
Honestly like that more anyway, since it will be cut into two parts and not just one long dungeon; less of a risk to waste time thanks to grps that dissolve before the whole thing got cleared.
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Would be nice if they made it available in LFD from the start 
2 Likes