Can you at least keep it to the topic we were discussing? Boosts and store mounts does not directly affect gameplay and is a different beast than the Token. Being able to buy gold in TBC when BIS items are BOE would have a huge affect on gameplay.
My point is, retail players accepted this BECAUSE gold lost its value. If BIS gear was BOE in retail, ofc people would be upset about those who have the most gold just buy them from other players.
It’s very much relevant to the topic. As I said, it doesn’t matter if the boost and mount doesn’t affect gameplay (btw imo they do), what matters is they attract players that are OK with MTX. By having bought the boost and/or store mount they’ve tacidly approved of MTX. Which gives Blizzard legitimacy to implement the WoW-token later on. The token is already in use in Classic in China.
They are OK with it because it’s not crossing the line and it works with that version of wow… Personal loot and special currencies cannot be bought by gold. You can’t buy BIS gear directly with gold in retail, it’s a completely different case with TBC.
You assume everyone in retail would be OK with buying BIS gear with a currency that Blizzard sells in their store?
Boost and mounts affects gameplay, but it’s not concidered p2w…Being able to buy BIS endgame gear for IRL money directly from Blizzard would be considered p2w. Huge difference here.
There are a lot of diffrent definitions of p2w though. I would say that even pay to skip is a problem to begin with and pay for convience is also a problem and I would personaly class both as versions of p2w
You are moving away from the topic here by adding nonsense… In the broad term Boost/mounts are NOT considered P2W and is available in EVERY single MMO on the market.
Buying BIS gear for real money, as I said its a different thing and is the definition of P2W.
No, I think most Retail players hate that idea. But they are in general more accepting of MTX because they’ve gotten used to it, and used it, over many years. I agree with you that the token would be horrible though; buying gold is absolutely p2w, as is using it to buy gear through the AH or through carry-runs.
If we look past that the boost is p2w, and that the mount would be p2w (especially for mount collectors), it’s still the argument of slippery slope. Look at these examples:
LOTRO (Lord of the Rings Online) started with “level boosts aren’t pay2win” and ended with “lootboxes with BiS items in them aren’t pay2win”. Also look to another Classic game, Everquest Classic, where you eventually could pay for a mount that gave you combat power.
Oh, by the way, Holly Longdale which is now on the Classic team also worked on Everquest Classic where she was disliked by the community due to the cash shop and pay2win stuff…My point is that going down the road with the boost is bad.
Which is EXACTLY one reason people wanted Classic in the first place, lol. We wanted to get away from modern MMOs with MTX crap and conveniences galore.
And btw p2w means getting an in-game advantage by using real life money, compared to someone who doesn’t spend that money. Getting a lvl 58 in an instant with the spells, gear, gold and mount is an obvious advantage compared to someone who levels from scratch. The time saved from boosting translates to more gold and gear compared to the one spending weeks to get to 58. Time is money.
Urban dictionary 4th definition " Pay to Win is a situation in gaming (usually [MMOs]or [Massively Multiplayer] Online games) where companies allow you to buy items or advantages with real money that cannot be obtained normally by playing the game.
An [exception to the rule] is that if an item/advantage can be obtained in-game but the acquisition time is unreasonably long, that can also be considered Pay to Win.
You can only get the top-rated [equipment] in this game from the real [money store]… this game is Pay to Win [at it’s] worst."
Thats just one of many definitions but still.
NO, the reason most people wanted classic was BECAUSE of the core game… Why are private servers so popular even with p2w, because it’s the only way they can play the game(atm WOTLK).
Retail store is seriously the least of its problems lol… I am so SICK of this argument. Get it to ur brain, no one cares about a few mounts and pets. Only classic boomers does.
If I chose not to use the retail store, I can enjoy the game JUST fine! It will be the same in classic, with the token as an exception. I can’t stand the gameplay/itemization in retail, thats why I wanted classic, its why I want TBC. Not because of some store that doesn’t even affect me.
And yes I am 100% sure we wont get wow token in TBC, because gold is the main currency.
But you can already be level 60 ,with max proffesions and some saved up gold,while boosted char has to go back into old content to level theirs.
If it was reset and they added boost,then I can understand your position but you got no argument here.They are offering service that can ALREADY BE OBTAINED.In what world is that p2w?
Also the stupid comment “BuT ThIs GiVeS ThEm ReaSoN tO adD MoRe PaId SeRvIce,LiKe GeAR”…why are you so dense?+15years of WoW and have they ever sold gear or advantage on their shop?Do you think its because they dont want to(kek) or they know the game would flop hard if they did that.
No, that is one of several reasons. Getting away from MTX and conveniences of modern MMOs is one reason why people wanted Classic.
And here you prove my point above. People wanted Classic, an official version where you pay a sub to play so the MTXs from private servers wouldn’t be needed (also feels better to play an official version and no risk of losing your characters). Private servers were popular because there weren’t official versions of those WoW-iterations in addition to Retail being crap to them.
I personally don’t care that much about mounts and pets either. But I know there are people in the community that does. Classic is the boomer game for boomers
You said “most people”, it’s not accurate. Most people wanted classic because of the core game, not to get away from a store that barely affects you. I hate stores in MMOs like Lotro and other f2p game because they are extreemply p2w. But never once have I been bothered by retail store.
If the private servers only sold 1 time boost and 2 mounts, it would have been a dream huh? But you know they sell BIS items don’t you?
Those who really care about pets and mounts don’t bother with low effort mounts that can be purchased in a store anyway. Collectors want the rare ones, the store mounts are everything but rare so don’t worry about those players.
It’s p2w because; let’s say there are two new players that want to play TBC; one person is from Western Europe and has no issue buying the boost to get all that stuff, but then there’s one from Eastern Europe which for him the boost is very expensive, so he is forced to level. If you buy the boost you get all that stuff compared to someone who doesn’t.
Someone already being level 60 before the boost has earned it because he leveled up, while the person wanting to boost is behind simply because he didn’t level (which is on him). Ever since the end of February have we known of TBC, so he did have the time to level in the meantime.
A service already offered; you mean mage boosting? It’s not the same. You’d have to farm gold on your main to pay the mage (using in-game currency to pay for a service from another player, which is fine). Buying gold from 3rd party to pay the mage however is a bannable offense.
I am not saying that. I don’t think Blizzard will ever implement MTX that gives tier-gear or the like. What I am saying is that going down the road with the boost can lead to WoW-tokens, profession-tokens or whatnot. The LOTRO-example was just to show the slippery slope in work.
Is it fair to ask for sub? Just because some people can’t afford it? Is it p2w to sell an expansion that lets you hit a new level cap while those who can’t afford it are left behind?
Such a stupid argument right there mate. It’s a paid catch up mechanic, and it’s been in the game for a long time.
For those who had a few friends or could multibox back in TBC they could gain 300% XP and get free levels from levelling, ending up with many 60s… That was a system used back then, it didn’t break the game back then, this 1 time boost wont break the game now.
That is not the same and is not comparable to this situation. You don’t have to buy TBCC because it’s supposed to be a remake, so there’s that. And everyone has to pay a sub in order to play the game so obviously they can afford that at least. But paying 40-60 $ up front for a boost, while this other guy in the group of friends or whatever can’t afford that, is something else.
And yeah, catch-up exists already so there’s not that big need for a boost in the game. Leveling will be quicker than currently.
Just because someone can’t afford something doesn’t mean its P2W lol… I have 3 IRL friends who will start in TBC just because of this boost, they don’t want to spend months levelling in classic. So YES this catch-up mechanic is a nice addition.
Btw, with that argument about “cant afford”, it would mean that every expansion added to the game should be considered p2w. Since they cost money, and actually FORCES you to buy it or you get left behind.
Yes it does, because those buying it will get an in-game advantage compared to those that don’t buy it. Hypothetically, out of curiousity, how would he feel if one of you 3 irl friends couldn’t buy the boost but the rest of you do? Alternatively you could all level up together, but now he has to do it alone.
It’s different because everyone already playing the game obviously had the money for it. You had to pay for the expansion in order to play that expansion, which is fair. Like every other b2p-game.