Everything seems so slow…Nothing happens. Silly stuff like warriors that can’t charge while in combat is hilariously bad as well.
From Cataclysm to WoD, I’d get the hype. But TBC?
Terrible. Just terrible.
Everything seems so slow…Nothing happens. Silly stuff like warriors that can’t charge while in combat is hilariously bad as well.
From Cataclysm to WoD, I’d get the hype. But TBC?
Terrible. Just terrible.
You can’t really compare them anymore tbh. It’s like comparing RS3 with OSRS, they’re too different.
I personally much preferred the game when it wasn’t centred around cooldowns so yeah, I’m looking forward to it.
The entire game design is different. Warriors don’t have 80%+ uptime on casters back in TBC because if a warrior has even 5 seconds connecting with a mage, the mage dies. But that burst potential would’ve been well earned, as opposed to every class having massive burst being the norm like it is currently.
I do remember playing a mage back in TBC and if a warrior had even 1% uptime on you 1v1 (in a proper duel scenario) it’s because you were really bad, so there’s that too. Pros and cons.
The game so different it’s very hard to compare but it was certainly a fun time to PvP and also the only time I really enjoyed casual PVE as well, the heroics were great fun and well designed in TBC imo.
Resist…resist…resALTF4
Get Spell Penetration. 1% Resist still exists but it’s nowhere near that bad.
Sure it’s not bad until your game gets thrown because CC gets resisted in all your go’s.
I’m sure my arena team alone kept some computer peripheral company in business.
I acknowledge that it’s just a personal thing, but I feel infinitely less bad losing to the occasional RNG than I do current iLvl disparities and game balance tbh.
I don’t like current design based around cooldown trading (if your class doesn’t have cooldowns to trade, it’s strictly worse) and reaction time (if you don’t react within a second to stuff like Divine Toll proc, Combustion or Convoke, you lost…)
It makes the game rather frustrating than enjoyable and vastly limits specs you can play.
I think people should be able to enjoy the game.
TBC has its issues but its core is much better, damage is more predictable and meaningful and there are not many cooldowns.
That’s just my take. I wish Blizzard learned from TBC PvP.
But they don’t care enough and design classes around PvE.
Thus every melee is hypermobile with nearly 100% uptime, every caster has instant damage spenders, everything has offensive cooldowns and defensive cooldowns…
To me, on my rating (1700-2000) waiting till your enemy overlaps defensive cooldowns. Which is extremely boring. You can mini-outplay them a lot, but it doesn’t matter, not unless you have cooldowns up and they don’t.
I look forward to TBC and it’s possible I stay there.
Not everything has to be hyper fast paced, that’s why different arena metas are fun.
Uhm, some matchups in TBC arenas can be pretty stressful from what I remember, kinda like now. It’s a design focused more on sustained dmg than bursts though, which is nice.
Not excited for it, not gonna touch it either.
After having played both TBC and the current game, I vastly prefer TBC, but I can see how someone who’s never experienced it can deem it slow. However, literally all of my friends who actively played both metas prefer TBC. It’s not their favorite, but it’s much better than the mess on retail rn.
TBC pvp was different. I would not go back into it right now after seeing what the mindset was in classic compared to vanilla - cba the min maxing and people playing what’s best out of convenience or frustration instead of playing what they like and try to make it work.
It just won’t be the same and not really looking forward to face Rdruid / SL lock 24/7.
Wotlk however - sign me in, especially if they release it with end game talents / spells so hopefully we won’t get another s5 clownfiesta. Everything worked and pace was bursty while not relying around cooldowns as much as now.
TBC pvp (at least arena) was still pretty bad, especially S3 and S4.
Pvp got fun in S7 and S8.
even woltk S5 and S6 were complete and utter garbage unfortunately.
Generally it is hard to go back to the old times when everything was so much different compared to nowadays “quality of life” systems
the biggest difference to now and then is the “rush” mentality and generally min maxing every crap out of the game and that we got too much information available now to enjoy this game. Biggest reason why I won’t touch TBC (cash grab aside)
Wrong. CC actually matters and proper usage of abilities can make you win games despite being undergeared (good druid in blues can outkite herald warrior for example). RNG mechanic allows you to win a counter matchup, for example by resisting a rogue stun.
Limited mana for most classes, even dps makes sure that they have to manage it and getting oom counts as some sort of dampening, so you dont have to introduce it, and being able to reset fight and drink is also part of the skill.
Not to mention gearing, which is much more straightforward in TBC and doesn’t give you an overwhelming advantage, making it possible to get high enough rating to buy good gear just with skill alone.
Oh and of course lack of instant spells. So there was always a way to outskill enemy by interrupting crucial cast and win the game. Most instant spells were either hots or dots, no direct heals for full HP except the ones with long cooldowns (NS).
Torny games lasted 1-2 minutes. Yeah really slow.
TBC 3s is really fast paced arena, and every global matters cause you dont have cooldowns, you do consistantly high dmg.
Can’t wait to get the Infernal Gladiator title though.
Ofc you should lose a game if you don’t react to offensive cds lol
You say that now, but the resists do quite often lose you the game. CS resisted, stun resists, whatever, its terrible when it happens.
I am planning to play it but probably wont after S3 since I don’t plan to raid and the gear difference between raid/non-raid will possibly be large. Basically will depend how much of a time sink it is and how terrible retail is. If retail stays similar to now, I’ll probably play more TBC.
I have beta now but there’s a fair few bugs and playing with 120 ping with no addons is a bit meh as well.
Have you played the beta tho? Mages only spam lance and fire last into their 20 different roots and don’t cast anything outside of occasional sheep. Rdruid never cast outside of stun into clone. Locks spam instant dots and rarely cast outside of drain life/mana or fear.